// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/clipPlaneFragmentDeclaration.js"; import "./ShadersInclude/imageProcessingDeclaration.js"; import "./ShadersInclude/logDepthDeclaration.js"; import "./ShadersInclude/helperFunctions.js"; import "./ShadersInclude/imageProcessingFunctions.js"; import "./ShadersInclude/fogFragmentDeclaration.js"; import "./ShadersInclude/clipPlaneFragment.js"; import "./ShadersInclude/logDepthFragment.js"; import "./ShadersInclude/fogFragment.js"; const name = "particlesPixelShader"; const shader = `#ifdef LOGARITHMICDEPTH #extension GL_EXT_frag_depth : enable #endif varying vec2 vUV;varying vec4 vColor;uniform vec4 textureMask;uniform sampler2D diffuseSampler; #include #include #include #include #include #ifdef RAMPGRADIENT varying vec4 remapRanges;uniform sampler2D rampSampler; #endif #include #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) { #define CUSTOM_FRAGMENT_MAIN_BEGIN #include vec4 textureColor=texture2D(diffuseSampler,vUV);vec4 baseColor=(textureColor*textureMask+(vec4(1.,1.,1.,1.)-textureMask))*vColor; #ifdef RAMPGRADIENT float alpha=baseColor.a;float remappedColorIndex=clamp((alpha-remapRanges.x)/remapRanges.y,0.0,1.0);vec4 rampColor=texture2D(rampSampler,vec2(1.0-remappedColorIndex,0.));baseColor.rgb*=rampColor.rgb;float finalAlpha=baseColor.a;baseColor.a=clamp((alpha*rampColor.a-remapRanges.z)/remapRanges.w,0.0,1.0); #endif #ifdef BLENDMULTIPLYMODE float sourceAlpha=vColor.a*textureColor.a;baseColor.rgb=baseColor.rgb*sourceAlpha+vec3(1.0)*(1.0-sourceAlpha); #endif #include #include(color,baseColor) #ifdef IMAGEPROCESSINGPOSTPROCESS baseColor.rgb=toLinearSpace(baseColor.rgb); #else #ifdef IMAGEPROCESSING baseColor.rgb=toLinearSpace(baseColor.rgb);baseColor=applyImageProcessing(baseColor); #endif #endif gl_FragColor=baseColor; #define CUSTOM_FRAGMENT_MAIN_END }`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const particlesPixelShader = { name, shader }; //# sourceMappingURL=particles.fragment.js.map