// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/helperFunctions.js"; const name = "rgbdEncodePixelShader"; const shader = `varying vec2 vUV;uniform sampler2D textureSampler; #include #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const rgbdEncodePixelShader = { name, shader }; //# sourceMappingURL=rgbdEncode.fragment.js.map