// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/shadowMapFragmentExtraDeclaration.js"; import "./ShadersInclude/clipPlaneFragmentDeclaration.js"; import "./ShadersInclude/clipPlaneFragment.js"; import "./ShadersInclude/shadowMapFragment.js"; const name = "shadowMapPixelShader"; const shader = `#include #ifdef ALPHATEXTURE varying vec2 vUV;uniform sampler2D diffuseSampler; #endif #include #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) { #include #ifdef ALPHATEXTURE float alphaFromAlphaTexture=texture2D(diffuseSampler,vUV).a; #ifdef ALPHATESTVALUE if (alphaFromAlphaTexture=softTransparentShadowSM*alphaFromAlphaTexture) discard; #else if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM) discard; #endif #endif #include }`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const shadowMapPixelShader = { name, shader }; //# sourceMappingURL=shadowMap.fragment.js.map