// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "taaPixelShader"; const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform sampler2D historySampler;uniform float factor;void main() {vec4 c=texelFetch(textureSampler,ivec2(gl_FragCoord.xy),0);vec4 h=texelFetch(historySampler,ivec2(gl_FragCoord.xy),0);gl_FragColor=mix(h,c,factor);} `; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const taaPixelShader = { name, shader }; //# sourceMappingURL=taa.fragment.js.map