// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/instancesDeclaration.js"; import "./ShadersInclude/instancesVertex.js"; const name = "velocityVertexShader"; const shader = `#define CUSTOM_VERTEX_BEGIN #define VELOCITY attribute vec3 position; #include uniform mat4 viewProjection;uniform mat4 previousViewProjection; #ifdef MULTIVIEW uniform mat4 viewProjectionR;uniform mat4 previousViewProjectionR; #endif varying vec4 clipPos;varying vec4 previousClipPos; #define CUSTOM_VERTEX_DEFINITIONS void main(void) { #define CUSTOM_VERTEX_MAIN_BEGIN vec3 positionUpdated=position; #include vec4 worldPos=finalWorld*vec4(positionUpdated,1.0);vec4 previousWorldPos=finalPreviousWorld*vec4(positionUpdated,1.0); #ifdef MULTIVIEW if (gl_ViewID_OVR==0u) {clipPos=viewProjection*worldPos;previousClipPos=previousViewProjection*previousWorldPos;gl_Position=clipPos;} else {clipPos=viewProjectionR*worldPos;previousClipPos=previousViewProjectionR*previousWorldPos;gl_Position=clipPos;} #elif clipPos=viewProjection*worldPos;previousClipPos=previousViewProjection*previousWorldPos;gl_Position=clipPos; #endif #define CUSTOM_VERTEX_MAIN_END }`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const velocityVertexShader = { name, shader }; //# sourceMappingURL=velocity.vertex.js.map