// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "vrMultiviewToSingleviewPixelShader"; const shader = `precision mediump sampler2DArray;varying vec2 vUV;uniform sampler2DArray multiviewSampler;uniform int imageIndex; #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=texture2D(multiviewSampler,vec3(vUV,imageIndex));}`; // Sideeffect ShaderStore.ShadersStore[name] = shader; /** @internal */ export const vrMultiviewToSingleviewPixelShader = { name, shader }; //# sourceMappingURL=vrMultiviewToSingleview.fragment.js.map