// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "bakedVertexAnimationDeclaration"; const shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE uniform bakedVertexAnimationTime: f32;uniform bakedVertexAnimationTextureSizeInverted: vec2;uniform bakedVertexAnimationSettings: vec4;var bakedVertexAnimationTexture : texture_2d; #ifdef INSTANCES attribute bakedVertexAnimationSettingsInstanced : vec4; #endif fn readMatrixFromRawSamplerVAT(smp : texture_2d,index : f32,frame : f32)->mat4x4 {let offset=i32(index)*4;let frameUV=i32(frame);let m0=textureLoad(smp,vec2(offset+0,frameUV),0);let m1=textureLoad(smp,vec2(offset+1,frameUV),0);let m2=textureLoad(smp,vec2(offset+2,frameUV),0);let m3=textureLoad(smp,vec2(offset+3,frameUV),0);return mat4x4(m0,m1,m2,m3);} #endif `; // Sideeffect ShaderStore.IncludesShadersStoreWGSL[name] = shader; /** @internal */ export const bakedVertexAnimationDeclaration = { name, shader }; //# sourceMappingURL=bakedVertexAnimationDeclaration.js.map