// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "clipPlaneVertex"; const shader = `#ifdef CLIPPLANE vertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane); #endif #ifdef CLIPPLANE2 vertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2); #endif #ifdef CLIPPLANE3 vertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3); #endif #ifdef CLIPPLANE4 vertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4); #endif #ifdef CLIPPLANE5 vertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5); #endif #ifdef CLIPPLANE6 vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6); #endif `; // Sideeffect ShaderStore.IncludesShadersStoreWGSL[name] = shader; /** @internal */ export const clipPlaneVertex = { name, shader }; //# sourceMappingURL=clipPlaneVertex.js.map