// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "meshUboDeclaration"; const shader = `struct Mesh {world : mat4x4, visibility : f32,};var mesh : Mesh; #define WORLD_UBO `; // Sideeffect ShaderStore.IncludesShadersStoreWGSL[name] = shader; /** @internal */ export const meshUboDeclaration = { name, shader }; //# sourceMappingURL=meshUboDeclaration.js.map