// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "clearQuadVertexShader"; const shader = `uniform depthValue: f32;const pos=array( vec2f(-1.0,1.0), vec2f(1.0,1.0), vec2f(-1.0,-1.0), vec2f(1.0,-1.0) ); #define CUSTOM_VERTEX_DEFINITIONS @vertex fn main(input : VertexInputs)->FragmentInputs { #define CUSTOM_VERTEX_MAIN_BEGIN vertexOutputs.position=vec4f(pos[input.vertexIndex],uniforms.depthValue,1.0); #define CUSTOM_VERTEX_MAIN_END } `; // Sideeffect ShaderStore.ShadersStoreWGSL[name] = shader; /** @internal */ export const clearQuadVertexShader = { name, shader }; //# sourceMappingURL=clearQuad.vertex.js.map