import { GLTFLoaderExtension } from "./glTFLoader"; import type { IGLTFRuntime } from "./glTFLoaderInterfaces"; import { Material } from "@babylonjs/core/Materials/material.js"; /** * @internal * @deprecated */ export declare class GLTFMaterialsCommonExtension extends GLTFLoaderExtension { constructor(); loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime): boolean; loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: (message: string) => void): boolean; private _loadTexture; }