import type { IGLTFLoaderExtension } from "../glTFLoaderExtension"; import { GLTFLoader } from "../glTFLoader"; import type { Nullable } from "@babylonjs/core/types.js"; import type { Animation } from "@babylonjs/core/Animations/animation.js"; import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js"; import type { IAnimation, IAnimationChannel } from "../glTFLoaderInterfaces"; /** * [Specification PR](https://github.com/KhronosGroup/glTF/pull/2147) * !!! Experimental Extension Subject to Changes !!! */ export declare class KHR_animation_pointer implements IGLTFLoaderExtension { /** * The name of this extension. */ readonly name = "KHR_animation_pointer"; private _loader; private _pathToObjectConverter?; /** * @internal */ constructor(loader: GLTFLoader); /** * Defines whether this extension is enabled. */ get enabled(): boolean; /** @internal */ dispose(): void; /** * Loads a glTF animation channel. * @param context The context when loading the asset * @param animationContext The context of the animation when loading the asset * @param animation The glTF animation property * @param channel The glTF animation channel property * @param onLoad Called for each animation loaded * @returns A void promise that resolves when the load is complete or null if not handled */ _loadAnimationChannelAsync(context: string, animationContext: string, animation: IAnimation, channel: IAnimationChannel, onLoad: (babylonAnimatable: IAnimatable, babylonAnimation: Animation) => void): Nullable>; }