export var WalkerMoves; (function (WalkerMoves) { WalkerMoves["UP"] = "up"; WalkerMoves["DOWN"] = "down"; WalkerMoves["LEFT"] = "left"; WalkerMoves["RIGHT"] = "right"; WalkerMoves["REPEAT"] = "repeat"; WalkerMoves["DEPTH"] = "depth"; WalkerMoves["ENTER"] = "enter"; WalkerMoves["EXPAND"] = "expand"; WalkerMoves["HOME"] = "home"; WalkerMoves["SUMMARY"] = "summary"; WalkerMoves["DETAIL"] = "detail"; WalkerMoves["ROW"] = "row"; WalkerMoves["CELL"] = "cell"; })(WalkerMoves || (WalkerMoves = {})); export class WalkerState { static resetState(id) { delete WalkerState.STATE[id]; } static setState(id, value) { WalkerState.STATE[id] = value; } static getState(id) { return WalkerState.STATE[id]; } } WalkerState.STATE = {};