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- /**
- * @license Angular v19.2.13
- * (c) 2010-2025 Google LLC. https://angular.io/
- * License: MIT
- */
- import * as i0 from '@angular/core';
- import { RendererFactory2 } from '@angular/core';
- import { AnimationMetadata, AnimationOptions, AnimationPlayer } from './animation_player.d-Dv9iW4uh.js';
- export { AUTO_STYLE, AnimateChildOptions, AnimateTimings, AnimationAnimateChildMetadata, AnimationAnimateMetadata, AnimationAnimateRefMetadata, AnimationGroupMetadata, AnimationKeyframesSequenceMetadata, AnimationMetadataType, AnimationQueryMetadata, AnimationQueryOptions, AnimationReferenceMetadata, AnimationSequenceMetadata, AnimationStaggerMetadata, AnimationStateMetadata, AnimationStyleMetadata, AnimationTransitionMetadata, AnimationTriggerMetadata, NoopAnimationPlayer, animate, animateChild, animation, group, keyframes, query, sequence, stagger, state, style, transition, trigger, useAnimation, ɵStyleData, ɵStyleDataMap } from './animation_player.d-Dv9iW4uh.js';
- /**
- * An injectable service that produces an animation sequence programmatically within an
- * Angular component or directive.
- * Provided by the `BrowserAnimationsModule` or `NoopAnimationsModule`.
- *
- * @usageNotes
- *
- * To use this service, add it to your component or directive as a dependency.
- * The service is instantiated along with your component.
- *
- * Apps do not typically need to create their own animation players, but if you
- * do need to, follow these steps:
- *
- * 1. Use the <code>[AnimationBuilder.build](api/animations/AnimationBuilder#build)()</code> method
- * to create a programmatic animation. The method returns an `AnimationFactory` instance.
- *
- * 2. Use the factory object to create an `AnimationPlayer` and attach it to a DOM element.
- *
- * 3. Use the player object to control the animation programmatically.
- *
- * For example:
- *
- * ```ts
- * // import the service from BrowserAnimationsModule
- * import {AnimationBuilder} from '@angular/animations';
- * // require the service as a dependency
- * class MyCmp {
- * constructor(private _builder: AnimationBuilder) {}
- *
- * makeAnimation(element: any) {
- * // first define a reusable animation
- * const myAnimation = this._builder.build([
- * style({ width: 0 }),
- * animate(1000, style({ width: '100px' }))
- * ]);
- *
- * // use the returned factory object to create a player
- * const player = myAnimation.create(element);
- *
- * player.play();
- * }
- * }
- * ```
- *
- * @publicApi
- */
- declare abstract class AnimationBuilder {
- /**
- * Builds a factory for producing a defined animation.
- * @param animation A reusable animation definition.
- * @returns A factory object that can create a player for the defined animation.
- * @see {@link animate}
- */
- abstract build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory;
- static ɵfac: i0.ɵɵFactoryDeclaration<AnimationBuilder, never>;
- static ɵprov: i0.ɵɵInjectableDeclaration<AnimationBuilder>;
- }
- /**
- * A factory object returned from the
- * <code>[AnimationBuilder.build](api/animations/AnimationBuilder#build)()</code>
- * method.
- *
- * @publicApi
- */
- declare abstract class AnimationFactory {
- /**
- * Creates an `AnimationPlayer` instance for the reusable animation defined by
- * the <code>[AnimationBuilder.build](api/animations/AnimationBuilder#build)()</code>
- * method that created this factory and attaches the new player a DOM element.
- *
- * @param element The DOM element to which to attach the player.
- * @param options A set of options that can include a time delay and
- * additional developer-defined parameters.
- */
- abstract create(element: any, options?: AnimationOptions): AnimationPlayer;
- }
- declare class BrowserAnimationBuilder extends AnimationBuilder {
- private animationModuleType;
- private _nextAnimationId;
- private _renderer;
- constructor(rootRenderer: RendererFactory2, doc: Document);
- build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory;
- static ɵfac: i0.ɵɵFactoryDeclaration<BrowserAnimationBuilder, never>;
- static ɵprov: i0.ɵɵInjectableDeclaration<BrowserAnimationBuilder>;
- }
- /**
- * An instance of this class is returned as an event parameter when an animation
- * callback is captured for an animation either during the start or done phase.
- *
- * ```ts
- * @Component({
- * host: {
- * '[@myAnimationTrigger]': 'someExpression',
- * '(@myAnimationTrigger.start)': 'captureStartEvent($event)',
- * '(@myAnimationTrigger.done)': 'captureDoneEvent($event)',
- * },
- * animations: [
- * trigger("myAnimationTrigger", [
- * // ...
- * ])
- * ]
- * })
- * class MyComponent {
- * someExpression: any = false;
- * captureStartEvent(event: AnimationEvent) {
- * // the toState, fromState and totalTime data is accessible from the event variable
- * }
- *
- * captureDoneEvent(event: AnimationEvent) {
- * // the toState, fromState and totalTime data is accessible from the event variable
- * }
- * }
- * ```
- *
- * @publicApi
- */
- interface AnimationEvent {
- /**
- * The name of the state from which the animation is triggered.
- */
- fromState: string;
- /**
- * The name of the state in which the animation completes.
- */
- toState: string;
- /**
- * The time it takes the animation to complete, in milliseconds.
- */
- totalTime: number;
- /**
- * The animation phase in which the callback was invoked, one of
- * "start" or "done".
- */
- phaseName: string;
- /**
- * The element to which the animation is attached.
- */
- element: any;
- /**
- * Internal.
- */
- triggerName: string;
- /**
- * Internal.
- */
- disabled: boolean;
- }
- /**
- * The list of error codes used in runtime code of the `animations` package.
- * Reserved error code range: 3000-3999.
- */
- declare const enum RuntimeErrorCode {
- INVALID_TIMING_VALUE = 3000,
- INVALID_STYLE_PARAMS = 3001,
- INVALID_STYLE_VALUE = 3002,
- INVALID_PARAM_VALUE = 3003,
- INVALID_NODE_TYPE = 3004,
- INVALID_CSS_UNIT_VALUE = 3005,
- INVALID_TRIGGER = 3006,
- INVALID_DEFINITION = 3007,
- INVALID_STATE = 3008,
- INVALID_PROPERTY = 3009,
- INVALID_PARALLEL_ANIMATION = 3010,
- INVALID_KEYFRAMES = 3011,
- INVALID_OFFSET = 3012,
- INVALID_STAGGER = 3013,
- INVALID_QUERY = 3014,
- INVALID_EXPRESSION = 3015,
- INVALID_TRANSITION_ALIAS = 3016,
- NEGATIVE_STEP_VALUE = 3100,
- NEGATIVE_DELAY_VALUE = 3101,
- KEYFRAME_OFFSETS_OUT_OF_ORDER = 3200,
- KEYFRAMES_MISSING_OFFSETS = 3202,
- MISSING_OR_DESTROYED_ANIMATION = 3300,
- MISSING_PLAYER = 3301,
- MISSING_TRIGGER = 3302,
- MISSING_EVENT = 3303,
- UNSUPPORTED_TRIGGER_EVENT = 3400,
- UNREGISTERED_TRIGGER = 3401,
- TRIGGER_TRANSITIONS_FAILED = 3402,
- TRIGGER_PARSING_FAILED = 3403,
- TRIGGER_BUILD_FAILED = 3404,
- VALIDATION_FAILED = 3500,
- BUILDING_FAILED = 3501,
- ANIMATION_FAILED = 3502,
- REGISTRATION_FAILED = 3503,
- CREATE_ANIMATION_FAILED = 3504,
- TRANSITION_FAILED = 3505,
- BROWSER_ANIMATION_BUILDER_INJECTED_WITHOUT_ANIMATIONS = 3600
- }
- /**
- * A programmatic controller for a group of reusable animations.
- * Used internally to control animations.
- *
- * @see {@link AnimationPlayer}
- * @see {@link animations/group group}
- *
- */
- declare class AnimationGroupPlayer implements AnimationPlayer {
- private _onDoneFns;
- private _onStartFns;
- private _finished;
- private _started;
- private _destroyed;
- private _onDestroyFns;
- parentPlayer: AnimationPlayer | null;
- totalTime: number;
- readonly players: AnimationPlayer[];
- constructor(_players: AnimationPlayer[]);
- private _onFinish;
- init(): void;
- onStart(fn: () => void): void;
- private _onStart;
- onDone(fn: () => void): void;
- onDestroy(fn: () => void): void;
- hasStarted(): boolean;
- play(): void;
- pause(): void;
- restart(): void;
- finish(): void;
- destroy(): void;
- private _onDestroy;
- reset(): void;
- setPosition(p: number): void;
- getPosition(): number;
- beforeDestroy(): void;
- }
- declare const ɵPRE_STYLE = "!";
- export { AnimationBuilder, AnimationFactory, AnimationMetadata, AnimationOptions, AnimationPlayer, AnimationGroupPlayer as ɵAnimationGroupPlayer, BrowserAnimationBuilder as ɵBrowserAnimationBuilder, ɵPRE_STYLE, RuntimeErrorCode as ɵRuntimeErrorCode };
- export type { AnimationEvent };
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