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- /**
- * @license Angular v19.2.13
- * (c) 2010-2025 Google LLC. https://angular.io/
- * License: MIT
- */
- import * as i0 from '@angular/core';
- import { EnvironmentProviders, OnDestroy, RendererFactory2, NgZone, RendererType2, Renderer2, InjectionToken } from '@angular/core';
- import { ɵAnimationEngine as _AnimationEngine, ɵAnimationRendererFactory as _AnimationRendererFactory } from '@angular/animations/browser';
- /**
- * Returns the set of dependency-injection providers
- * to enable animations in an application. See [animations guide](guide/animations)
- * to learn more about animations in Angular.
- *
- * When you use this function instead of the eager `provideAnimations()`, animations won't be
- * rendered until the renderer is loaded.
- *
- * @usageNotes
- *
- * The function is useful when you want to enable animations in an application
- * bootstrapped using the `bootstrapApplication` function. In this scenario there
- * is no need to import the `BrowserAnimationsModule` NgModule at all, just add
- * providers returned by this function to the `providers` list as show below.
- *
- * ```ts
- * bootstrapApplication(RootComponent, {
- * providers: [
- * provideAnimationsAsync()
- * ]
- * });
- * ```
- *
- * @param type pass `'noop'` as argument to disable animations.
- *
- * @publicApi
- */
- declare function provideAnimationsAsync(type?: 'animations' | 'noop'): EnvironmentProviders;
- declare class AsyncAnimationRendererFactory implements OnDestroy, RendererFactory2 {
- private doc;
- private delegate;
- private zone;
- private animationType;
- private moduleImpl?;
- private _rendererFactoryPromise;
- private scheduler;
- private readonly injector;
- private readonly loadingSchedulerFn;
- private _engine?;
- /**
- *
- * @param moduleImpl allows to provide a mock implmentation (or will load the animation module)
- */
- constructor(doc: Document, delegate: RendererFactory2, zone: NgZone, animationType: 'animations' | 'noop', moduleImpl?: Promise<{
- ɵcreateEngine: (type: "animations" | "noop", doc: Document) => _AnimationEngine;
- ɵAnimationRendererFactory: typeof _AnimationRendererFactory;
- }> | undefined);
- /** @docs-private */
- ngOnDestroy(): void;
- /**
- * This method is delegating the renderer creation to the factories.
- * It uses default factory while the animation factory isn't loaded
- * and will rely on the animation factory once it is loaded.
- *
- * Calling this method will trigger as side effect the loading of the animation module
- * if the renderered component uses animations.
- */
- createRenderer(hostElement: any, rendererType: RendererType2): Renderer2;
- begin(): void;
- end(): void;
- whenRenderingDone?(): Promise<any>;
- /**
- * Used during HMR to clear any cached data about a component.
- * @param componentId ID of the component that is being replaced.
- */
- protected componentReplaced(componentId: string): void;
- static ɵfac: i0.ɵɵFactoryDeclaration<AsyncAnimationRendererFactory, never>;
- static ɵprov: i0.ɵɵInjectableDeclaration<AsyncAnimationRendererFactory>;
- }
- /**
- * Provides a custom scheduler function for the async loading of the animation package.
- *
- * Private token for investigation purposes
- */
- declare const ɵASYNC_ANIMATION_LOADING_SCHEDULER_FN: InjectionToken<(<T>(loadFn: () => T) => T)>;
- export { provideAnimationsAsync, ɵASYNC_ANIMATION_LOADING_SCHEDULER_FN, AsyncAnimationRendererFactory as ɵAsyncAnimationRendererFactory };
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