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- import type { Nullable } from "@babylonjs/core/types.js";
- import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
- import type { Scene } from "@babylonjs/core/scene.js";
- import type { AssetContainer } from "@babylonjs/core/assetContainer.js";
- /**
- * Class reading and parsing the MTL file bundled with the obj file.
- */
- export declare class MTLFileLoader {
- /**
- * Invert Y-Axis of referenced textures on load
- */
- static INVERT_TEXTURE_Y: boolean;
- /**
- * All material loaded from the mtl will be set here
- */
- materials: StandardMaterial[];
- /**
- * This function will read the mtl file and create each material described inside
- * This function could be improve by adding :
- * -some component missing (Ni, Tf...)
- * -including the specific options available
- *
- * @param scene defines the scene the material will be created in
- * @param data defines the mtl data to parse
- * @param rootUrl defines the rooturl to use in order to load relative dependencies
- * @param assetContainer defines the asset container to store the material in (can be null)
- */
- parseMTL(scene: Scene, data: string | ArrayBuffer, rootUrl: string, assetContainer: Nullable<AssetContainer>): void;
- /**
- * Gets the texture for the material.
- *
- * If the material is imported from input file,
- * We sanitize the url to ensure it takes the texture from aside the material.
- *
- * @param rootUrl The root url to load from
- * @param value The value stored in the mtl
- * @param scene
- * @returns The Texture
- */
- private static _GetTexture;
- }
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