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- import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
- /**
- * Options for loading OBJ/MTL files
- */
- export type OBJLoadingOptions = {
- /**
- * Defines if UVs are optimized by default during load.
- */
- optimizeWithUV: boolean;
- /**
- * Defines custom scaling of UV coordinates of loaded meshes.
- */
- UVScaling: Vector2;
- /**
- * Invert model on y-axis (does a model scaling inversion)
- */
- invertY: boolean;
- /**
- * Invert Y-Axis of referenced textures on load
- */
- invertTextureY: boolean;
- /**
- * Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard.
- */
- importVertexColors: boolean;
- /**
- * Compute the normals for the model, even if normals are present in the file.
- */
- computeNormals: boolean;
- /**
- * Optimize the normals for the model. Lighting can be uneven if you use OptimizeWithUV = true because new vertices can be created for the same location if they pertain to different faces.
- * Using OptimizehNormals = true will help smoothing the lighting by averaging the normals of those vertices.
- */
- optimizeNormals: boolean;
- /**
- * Skip loading the materials even if defined in the OBJ file (materials are ignored).
- */
- skipMaterials: boolean;
- /**
- * When a material fails to load OBJ loader will silently fail and onSuccess() callback will be triggered.
- */
- materialLoadingFailsSilently: boolean;
- /**
- * Loads assets without handedness conversions. This flag is for compatibility. Use it only if absolutely required. Defaults to false.
- */
- useLegacyBehavior: boolean;
- };
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