vrDeviceOrientationArcRotateCamera.d.ts 1.5 KB

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  1. import { ArcRotateCamera } from "../../Cameras/arcRotateCamera";
  2. import { VRCameraMetrics } from "./vrCameraMetrics";
  3. import type { Scene } from "../../scene";
  4. import { Vector3 } from "../../Maths/math.vector";
  5. import "../Inputs/arcRotateCameraVRDeviceOrientationInput";
  6. /**
  7. * Camera used to simulate VR rendering (based on ArcRotateCamera)
  8. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras
  9. */
  10. export declare class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
  11. /**
  12. * Creates a new VRDeviceOrientationArcRotateCamera
  13. * @param name defines camera name
  14. * @param alpha defines the camera rotation along the longitudinal axis
  15. * @param beta defines the camera rotation along the latitudinal axis
  16. * @param radius defines the camera distance from its target
  17. * @param target defines the camera target
  18. * @param scene defines the scene the camera belongs to
  19. * @param compensateDistortion defines if the camera needs to compensate the lens distortion
  20. * @param vrCameraMetrics defines the vr metrics associated to the camera
  21. */
  22. constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene?: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
  23. /**
  24. * Gets camera class name
  25. * @returns VRDeviceOrientationArcRotateCamera
  26. */
  27. getClassName(): string;
  28. protected _setRigMode: (rigParams: any) => void;
  29. }