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- import { ArcRotateCamera } from "../../Cameras/arcRotateCamera";
- import { VRCameraMetrics } from "./vrCameraMetrics";
- import type { Scene } from "../../scene";
- import { Vector3 } from "../../Maths/math.vector";
- import "../Inputs/arcRotateCameraVRDeviceOrientationInput";
- /**
- * Camera used to simulate VR rendering (based on ArcRotateCamera)
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras
- */
- export declare class VRDeviceOrientationArcRotateCamera extends ArcRotateCamera {
- /**
- * Creates a new VRDeviceOrientationArcRotateCamera
- * @param name defines camera name
- * @param alpha defines the camera rotation along the longitudinal axis
- * @param beta defines the camera rotation along the latitudinal axis
- * @param radius defines the camera distance from its target
- * @param target defines the camera target
- * @param scene defines the scene the camera belongs to
- * @param compensateDistortion defines if the camera needs to compensate the lens distortion
- * @param vrCameraMetrics defines the vr metrics associated to the camera
- */
- constructor(name: string, alpha: number, beta: number, radius: number, target: Vector3, scene?: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
- /**
- * Gets camera class name
- * @returns VRDeviceOrientationArcRotateCamera
- */
- getClassName(): string;
- protected _setRigMode: (rigParams: any) => void;
- }
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