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- // Do not edit.
- import { ShaderStore } from "../../Engines/shaderStore.js";
- const name = "bakedVertexAnimation";
- const shader = `#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
- {
- #ifdef INSTANCES
- #define BVASNAME bakedVertexAnimationSettingsInstanced
- #else
- #define BVASNAME bakedVertexAnimationSettings
- #endif
- float VATStartFrame=BVASNAME.x;float VATEndFrame=BVASNAME.y;float VATOffsetFrame=BVASNAME.z;float VATSpeed=BVASNAME.w;float totalFrames=VATEndFrame-VATStartFrame+1.0;float time=bakedVertexAnimationTime*VATSpeed/totalFrames;float frameCorrection=time<1.0 ? 0.0 : 1.0;float numOfFrames=totalFrames-frameCorrection;float VATFrameNum=fract(time)*numOfFrames;VATFrameNum=mod(VATFrameNum+VATOffsetFrame,numOfFrames);VATFrameNum=floor(VATFrameNum);VATFrameNum+=VATStartFrame+frameCorrection;mat4 VATInfluence;VATInfluence=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[0],VATFrameNum)*matricesWeights[0];
- #if NUM_BONE_INFLUENCERS>1
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[1],VATFrameNum)*matricesWeights[1];
- #endif
- #if NUM_BONE_INFLUENCERS>2
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[2],VATFrameNum)*matricesWeights[2];
- #endif
- #if NUM_BONE_INFLUENCERS>3
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndices[3],VATFrameNum)*matricesWeights[3];
- #endif
- #if NUM_BONE_INFLUENCERS>4
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[0],VATFrameNum)*matricesWeightsExtra[0];
- #endif
- #if NUM_BONE_INFLUENCERS>5
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[1],VATFrameNum)*matricesWeightsExtra[1];
- #endif
- #if NUM_BONE_INFLUENCERS>6
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[2],VATFrameNum)*matricesWeightsExtra[2];
- #endif
- #if NUM_BONE_INFLUENCERS>7
- VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIndicesExtra[3],VATFrameNum)*matricesWeightsExtra[3];
- #endif
- finalWorld=finalWorld*VATInfluence;}
- #endif
- `;
- // Sideeffect
- ShaderStore.IncludesShadersStore[name] = shader;
- /** @internal */
- export const bakedVertexAnimation = { name, shader };
- //# sourceMappingURL=bakedVertexAnimation.js.map
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