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- import type { ICameraInput } from "../../Cameras/cameraInputsManager";
- import type { FreeCamera } from "../../Cameras/freeCamera";
- /**
- * Manage the touch inputs to control the movement of a free camera.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
- */
- export declare class FreeCameraTouchInput implements ICameraInput<FreeCamera> {
- /**
- * Define if mouse events can be treated as touch events
- */
- allowMouse: boolean;
- /**
- * Defines the camera the input is attached to.
- */
- camera: FreeCamera;
- /**
- * Defines the touch sensibility for rotation.
- * The lower the faster.
- */
- touchAngularSensibility: number;
- /**
- * Defines the touch sensibility for move.
- * The lower the faster.
- */
- touchMoveSensibility: number;
- /**
- * Swap touch actions so that one touch is used for rotation and multiple for movement
- */
- singleFingerRotate: boolean;
- private _offsetX;
- private _offsetY;
- private _pointerPressed;
- private _pointerInput?;
- private _observer;
- private _onLostFocus;
- private _isSafari;
- /**
- * Manage the touch inputs to control the movement of a free camera.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
- * @param allowMouse Defines if mouse events can be treated as touch events
- */
- constructor(
- /**
- * Define if mouse events can be treated as touch events
- */
- allowMouse?: boolean);
- /**
- * Attach the input controls to a specific dom element to get the input from.
- * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
- */
- attachControl(noPreventDefault?: boolean): void;
- /**
- * Detach the current controls from the specified dom element.
- */
- detachControl(): void;
- /**
- * Update the current camera state depending on the inputs that have been used this frame.
- * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
- */
- checkInputs(): void;
- /**
- * Gets the class name of the current input.
- * @returns the class name
- */
- getClassName(): string;
- /**
- * Get the friendly name associated with the input class.
- * @returns the input friendly name
- */
- getSimpleName(): string;
- }
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