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- import { Observable } from "../Misc/observable";
- import type { Nullable } from "../types";
- import type { Scene } from "../scene";
- import { Gamepad } from "./gamepad";
- /**
- * Manager for handling gamepads
- */
- export declare class GamepadManager {
- private _scene?;
- private _babylonGamepads;
- private _oneGamepadConnected;
- /** @internal */
- _isMonitoring: boolean;
- private _gamepadEventSupported;
- private _gamepadSupport?;
- /**
- * observable to be triggered when the gamepad controller has been connected
- */
- onGamepadConnectedObservable: Observable<Gamepad>;
- /**
- * observable to be triggered when the gamepad controller has been disconnected
- */
- onGamepadDisconnectedObservable: Observable<Gamepad>;
- private _onGamepadConnectedEvent;
- private _onGamepadDisconnectedEvent;
- /**
- * Initializes the gamepad manager
- * @param _scene BabylonJS scene
- */
- constructor(_scene?: Scene | undefined);
- /**
- * The gamepads in the game pad manager
- */
- get gamepads(): Gamepad[];
- /**
- * Get the gamepad controllers based on type
- * @param type The type of gamepad controller
- * @returns Nullable gamepad
- */
- getGamepadByType(type?: number): Nullable<Gamepad>;
- /**
- * Disposes the gamepad manager
- */
- dispose(): void;
- private _addNewGamepad;
- private _startMonitoringGamepads;
- private _stopMonitoringGamepads;
- private _loggedErrors;
- /** @internal */
- _checkGamepadsStatus(): void;
- private _updateGamepadObjects;
- }
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