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- import type { Nullable } from "../types";
- import { Scene } from "../scene";
- import type { ISceneComponent } from "../sceneComponent";
- import { GamepadManager } from "./gamepadManager";
- declare module "../scene" {
- interface Scene {
- /** @internal */
- _gamepadManager: Nullable<GamepadManager>;
- /**
- * Gets the gamepad manager associated with the scene
- * @see https://doc.babylonjs.com/features/featuresDeepDive/input/gamepads
- */
- gamepadManager: GamepadManager;
- }
- }
- declare module "../Cameras/freeCameraInputsManager" {
- /**
- * Interface representing a free camera inputs manager
- */
- interface FreeCameraInputsManager {
- /**
- * Adds gamepad input support to the FreeCameraInputsManager.
- * @returns the FreeCameraInputsManager
- */
- addGamepad(): FreeCameraInputsManager;
- }
- }
- declare module "../Cameras/arcRotateCameraInputsManager" {
- /**
- * Interface representing an arc rotate camera inputs manager
- */
- interface ArcRotateCameraInputsManager {
- /**
- * Adds gamepad input support to the ArcRotateCamera InputManager.
- * @returns the camera inputs manager
- */
- addGamepad(): ArcRotateCameraInputsManager;
- }
- }
- /**
- * Defines the gamepad scene component responsible to manage gamepads in a given scene
- */
- export declare class GamepadSystemSceneComponent implements ISceneComponent {
- /**
- * The component name helpfull to identify the component in the list of scene components.
- */
- readonly name = "Gamepad";
- /**
- * The scene the component belongs to.
- */
- scene: Scene;
- /**
- * Creates a new instance of the component for the given scene
- * @param scene Defines the scene to register the component in
- */
- constructor(scene: Scene);
- /**
- * Registers the component in a given scene
- */
- register(): void;
- /**
- * Rebuilds the elements related to this component in case of
- * context lost for instance.
- */
- rebuild(): void;
- /**
- * Disposes the component and the associated resources
- */
- dispose(): void;
- private _beforeCameraUpdate;
- }
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