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- import { Observable } from "../Misc/observable.js";
- import { Gamepad } from "../Gamepads/gamepad.js";
- /**
- * Defines supported buttons for XBox360 compatible gamepads
- */
- export var Xbox360Button;
- (function (Xbox360Button) {
- /** A */
- Xbox360Button[Xbox360Button["A"] = 0] = "A";
- /** B */
- Xbox360Button[Xbox360Button["B"] = 1] = "B";
- /** X */
- Xbox360Button[Xbox360Button["X"] = 2] = "X";
- /** Y */
- Xbox360Button[Xbox360Button["Y"] = 3] = "Y";
- /** Left button */
- Xbox360Button[Xbox360Button["LB"] = 4] = "LB";
- /** Right button */
- Xbox360Button[Xbox360Button["RB"] = 5] = "RB";
- /** Back */
- Xbox360Button[Xbox360Button["Back"] = 8] = "Back";
- /** Start */
- Xbox360Button[Xbox360Button["Start"] = 9] = "Start";
- /** Left stick */
- Xbox360Button[Xbox360Button["LeftStick"] = 10] = "LeftStick";
- /** Right stick */
- Xbox360Button[Xbox360Button["RightStick"] = 11] = "RightStick";
- })(Xbox360Button || (Xbox360Button = {}));
- /** Defines values for XBox360 DPad */
- export var Xbox360Dpad;
- (function (Xbox360Dpad) {
- /** Up */
- Xbox360Dpad[Xbox360Dpad["Up"] = 12] = "Up";
- /** Down */
- Xbox360Dpad[Xbox360Dpad["Down"] = 13] = "Down";
- /** Left */
- Xbox360Dpad[Xbox360Dpad["Left"] = 14] = "Left";
- /** Right */
- Xbox360Dpad[Xbox360Dpad["Right"] = 15] = "Right";
- })(Xbox360Dpad || (Xbox360Dpad = {}));
- /**
- * Defines a XBox360 gamepad
- */
- export class Xbox360Pad extends Gamepad {
- /**
- * Creates a new XBox360 gamepad object
- * @param id defines the id of this gamepad
- * @param index defines its index
- * @param gamepad defines the internal HTML gamepad object
- * @param xboxOne defines if it is a XBox One gamepad
- */
- constructor(id, index, gamepad, xboxOne = false) {
- super(id, index, gamepad, 0, 1, 2, 3);
- this._leftTrigger = 0;
- this._rightTrigger = 0;
- /** Observable raised when a button is pressed */
- this.onButtonDownObservable = new Observable();
- /** Observable raised when a button is released */
- this.onButtonUpObservable = new Observable();
- /** Observable raised when a pad is pressed */
- this.onPadDownObservable = new Observable();
- /** Observable raised when a pad is released */
- this.onPadUpObservable = new Observable();
- this._buttonA = 0;
- this._buttonB = 0;
- this._buttonX = 0;
- this._buttonY = 0;
- this._buttonBack = 0;
- this._buttonStart = 0;
- this._buttonLB = 0;
- this._buttonRB = 0;
- this._buttonLeftStick = 0;
- this._buttonRightStick = 0;
- this._dPadUp = 0;
- this._dPadDown = 0;
- this._dPadLeft = 0;
- this._dPadRight = 0;
- this._isXboxOnePad = false;
- this.type = Gamepad.XBOX;
- this._isXboxOnePad = xboxOne;
- }
- /**
- * Defines the callback to call when left trigger is pressed
- * @param callback defines the callback to use
- */
- onlefttriggerchanged(callback) {
- this._onlefttriggerchanged = callback;
- }
- /**
- * Defines the callback to call when right trigger is pressed
- * @param callback defines the callback to use
- */
- onrighttriggerchanged(callback) {
- this._onrighttriggerchanged = callback;
- }
- /**
- * Gets the left trigger value
- */
- get leftTrigger() {
- return this._leftTrigger;
- }
- /**
- * Sets the left trigger value
- */
- set leftTrigger(newValue) {
- if (this._onlefttriggerchanged && this._leftTrigger !== newValue) {
- this._onlefttriggerchanged(newValue);
- }
- this._leftTrigger = newValue;
- }
- /**
- * Gets the right trigger value
- */
- get rightTrigger() {
- return this._rightTrigger;
- }
- /**
- * Sets the right trigger value
- */
- set rightTrigger(newValue) {
- if (this._onrighttriggerchanged && this._rightTrigger !== newValue) {
- this._onrighttriggerchanged(newValue);
- }
- this._rightTrigger = newValue;
- }
- /**
- * Defines the callback to call when a button is pressed
- * @param callback defines the callback to use
- */
- onbuttondown(callback) {
- this._onbuttondown = callback;
- }
- /**
- * Defines the callback to call when a button is released
- * @param callback defines the callback to use
- */
- onbuttonup(callback) {
- this._onbuttonup = callback;
- }
- /**
- * Defines the callback to call when a pad is pressed
- * @param callback defines the callback to use
- */
- ondpaddown(callback) {
- this._ondpaddown = callback;
- }
- /**
- * Defines the callback to call when a pad is released
- * @param callback defines the callback to use
- */
- ondpadup(callback) {
- this._ondpadup = callback;
- }
- _setButtonValue(newValue, currentValue, buttonType) {
- if (newValue !== currentValue) {
- if (newValue === 1) {
- if (this._onbuttondown) {
- this._onbuttondown(buttonType);
- }
- this.onButtonDownObservable.notifyObservers(buttonType);
- }
- if (newValue === 0) {
- if (this._onbuttonup) {
- this._onbuttonup(buttonType);
- }
- this.onButtonUpObservable.notifyObservers(buttonType);
- }
- }
- return newValue;
- }
- _setDPadValue(newValue, currentValue, buttonType) {
- if (newValue !== currentValue) {
- if (newValue === 1) {
- if (this._ondpaddown) {
- this._ondpaddown(buttonType);
- }
- this.onPadDownObservable.notifyObservers(buttonType);
- }
- if (newValue === 0) {
- if (this._ondpadup) {
- this._ondpadup(buttonType);
- }
- this.onPadUpObservable.notifyObservers(buttonType);
- }
- }
- return newValue;
- }
- /**
- * Gets the value of the `A` button
- */
- get buttonA() {
- return this._buttonA;
- }
- /**
- * Sets the value of the `A` button
- */
- set buttonA(value) {
- this._buttonA = this._setButtonValue(value, this._buttonA, Xbox360Button.A);
- }
- /**
- * Gets the value of the `B` button
- */
- get buttonB() {
- return this._buttonB;
- }
- /**
- * Sets the value of the `B` button
- */
- set buttonB(value) {
- this._buttonB = this._setButtonValue(value, this._buttonB, Xbox360Button.B);
- }
- /**
- * Gets the value of the `X` button
- */
- get buttonX() {
- return this._buttonX;
- }
- /**
- * Sets the value of the `X` button
- */
- set buttonX(value) {
- this._buttonX = this._setButtonValue(value, this._buttonX, Xbox360Button.X);
- }
- /**
- * Gets the value of the `Y` button
- */
- get buttonY() {
- return this._buttonY;
- }
- /**
- * Sets the value of the `Y` button
- */
- set buttonY(value) {
- this._buttonY = this._setButtonValue(value, this._buttonY, Xbox360Button.Y);
- }
- /**
- * Gets the value of the `Start` button
- */
- get buttonStart() {
- return this._buttonStart;
- }
- /**
- * Sets the value of the `Start` button
- */
- set buttonStart(value) {
- this._buttonStart = this._setButtonValue(value, this._buttonStart, Xbox360Button.Start);
- }
- /**
- * Gets the value of the `Back` button
- */
- get buttonBack() {
- return this._buttonBack;
- }
- /**
- * Sets the value of the `Back` button
- */
- set buttonBack(value) {
- this._buttonBack = this._setButtonValue(value, this._buttonBack, Xbox360Button.Back);
- }
- /**
- * Gets the value of the `Left` button
- */
- get buttonLB() {
- return this._buttonLB;
- }
- /**
- * Sets the value of the `Left` button
- */
- set buttonLB(value) {
- this._buttonLB = this._setButtonValue(value, this._buttonLB, Xbox360Button.LB);
- }
- /**
- * Gets the value of the `Right` button
- */
- get buttonRB() {
- return this._buttonRB;
- }
- /**
- * Sets the value of the `Right` button
- */
- set buttonRB(value) {
- this._buttonRB = this._setButtonValue(value, this._buttonRB, Xbox360Button.RB);
- }
- /**
- * Gets the value of the Left joystick
- */
- get buttonLeftStick() {
- return this._buttonLeftStick;
- }
- /**
- * Sets the value of the Left joystick
- */
- set buttonLeftStick(value) {
- this._buttonLeftStick = this._setButtonValue(value, this._buttonLeftStick, Xbox360Button.LeftStick);
- }
- /**
- * Gets the value of the Right joystick
- */
- get buttonRightStick() {
- return this._buttonRightStick;
- }
- /**
- * Sets the value of the Right joystick
- */
- set buttonRightStick(value) {
- this._buttonRightStick = this._setButtonValue(value, this._buttonRightStick, Xbox360Button.RightStick);
- }
- /**
- * Gets the value of D-pad up
- */
- get dPadUp() {
- return this._dPadUp;
- }
- /**
- * Sets the value of D-pad up
- */
- set dPadUp(value) {
- this._dPadUp = this._setDPadValue(value, this._dPadUp, Xbox360Dpad.Up);
- }
- /**
- * Gets the value of D-pad down
- */
- get dPadDown() {
- return this._dPadDown;
- }
- /**
- * Sets the value of D-pad down
- */
- set dPadDown(value) {
- this._dPadDown = this._setDPadValue(value, this._dPadDown, Xbox360Dpad.Down);
- }
- /**
- * Gets the value of D-pad left
- */
- get dPadLeft() {
- return this._dPadLeft;
- }
- /**
- * Sets the value of D-pad left
- */
- set dPadLeft(value) {
- this._dPadLeft = this._setDPadValue(value, this._dPadLeft, Xbox360Dpad.Left);
- }
- /**
- * Gets the value of D-pad right
- */
- get dPadRight() {
- return this._dPadRight;
- }
- /**
- * Sets the value of D-pad right
- */
- set dPadRight(value) {
- this._dPadRight = this._setDPadValue(value, this._dPadRight, Xbox360Dpad.Right);
- }
- /**
- * Force the gamepad to synchronize with device values
- */
- update() {
- super.update();
- if (this._isXboxOnePad) {
- this.buttonA = this.browserGamepad.buttons[0].value;
- this.buttonB = this.browserGamepad.buttons[1].value;
- this.buttonX = this.browserGamepad.buttons[2].value;
- this.buttonY = this.browserGamepad.buttons[3].value;
- this.buttonLB = this.browserGamepad.buttons[4].value;
- this.buttonRB = this.browserGamepad.buttons[5].value;
- this.leftTrigger = this.browserGamepad.buttons[6].value;
- this.rightTrigger = this.browserGamepad.buttons[7].value;
- this.buttonBack = this.browserGamepad.buttons[8].value;
- this.buttonStart = this.browserGamepad.buttons[9].value;
- this.buttonLeftStick = this.browserGamepad.buttons[10].value;
- this.buttonRightStick = this.browserGamepad.buttons[11].value;
- this.dPadUp = this.browserGamepad.buttons[12].value;
- this.dPadDown = this.browserGamepad.buttons[13].value;
- this.dPadLeft = this.browserGamepad.buttons[14].value;
- this.dPadRight = this.browserGamepad.buttons[15].value;
- }
- else {
- this.buttonA = this.browserGamepad.buttons[0].value;
- this.buttonB = this.browserGamepad.buttons[1].value;
- this.buttonX = this.browserGamepad.buttons[2].value;
- this.buttonY = this.browserGamepad.buttons[3].value;
- this.buttonLB = this.browserGamepad.buttons[4].value;
- this.buttonRB = this.browserGamepad.buttons[5].value;
- this.leftTrigger = this.browserGamepad.buttons[6].value;
- this.rightTrigger = this.browserGamepad.buttons[7].value;
- this.buttonBack = this.browserGamepad.buttons[8].value;
- this.buttonStart = this.browserGamepad.buttons[9].value;
- this.buttonLeftStick = this.browserGamepad.buttons[10].value;
- this.buttonRightStick = this.browserGamepad.buttons[11].value;
- this.dPadUp = this.browserGamepad.buttons[12].value;
- this.dPadDown = this.browserGamepad.buttons[13].value;
- this.dPadLeft = this.browserGamepad.buttons[14].value;
- this.dPadRight = this.browserGamepad.buttons[15].value;
- }
- }
- /**
- * Disposes the gamepad
- */
- dispose() {
- super.dispose();
- this.onButtonDownObservable.clear();
- this.onButtonUpObservable.clear();
- this.onPadDownObservable.clear();
- this.onPadUpObservable.clear();
- }
- }
- //# sourceMappingURL=xboxGamepad.js.map
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