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- import type { Observer } from "../Misc/observable";
- import { Observable } from "../Misc/observable";
- import type { Nullable } from "../types";
- import type { Quaternion } from "../Maths/math.vector";
- import { Color3 } from "../Maths/math.color";
- import type { AbstractMesh } from "../Meshes/abstractMesh";
- import type { Mesh } from "../Meshes/mesh";
- import type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from "./gizmo";
- import { Gizmo } from "./gizmo";
- import type { IPlaneRotationGizmo } from "./planeRotationGizmo";
- import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
- import type { Node } from "../node";
- import type { PointerInfo } from "../Events/pointerEvents";
- import type { TransformNode } from "../Meshes/transformNode";
- import type { GizmoManager } from "./gizmoManager";
- /**
- * Interface for rotation gizmo
- */
- export interface IRotationGizmo extends IGizmo {
- /** True when the mouse pointer is dragging a gizmo mesh */
- readonly isDragging: boolean;
- /** Internal gizmo used for interactions on the x axis */
- xGizmo: IPlaneRotationGizmo;
- /** Internal gizmo used for interactions on the y axis */
- yGizmo: IPlaneRotationGizmo;
- /** Internal gizmo used for interactions on the z axis */
- zGizmo: IPlaneRotationGizmo;
- /** Fires an event when any of it's sub gizmos are dragged */
- onDragStartObservable: Observable<unknown>;
- /** Fires an event when any of it's sub gizmos are being dragged */
- onDragObservable: Observable<unknown>;
- /** Fires an event when any of it's sub gizmos are released from dragging */
- onDragEndObservable: Observable<unknown>;
- /** Drag distance in babylon units that the gizmo will snap to when dragged */
- snapDistance: number;
- /** Custom sensitivity value for the drag strength */
- sensitivity: number;
- /**
- * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation
- * @param mesh Axis gizmo mesh
- * @param cache Gizmo axis definition used for reactive gizmo UI
- */
- addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;
- /**
- * Force release the drag action by code
- */
- releaseDrag(): void;
- }
- /**
- * Options for each individual plane rotation gizmo contained within RotationGizmo
- * @since 5.0.0
- */
- export interface PlaneRotationGizmoOptions {
- /**
- * Color to use for the plane rotation gizmo
- */
- color?: Color3;
- }
- /**
- * Additional options for each rotation gizmo
- */
- export interface RotationGizmoOptions {
- /**
- * When set, the gizmo will always appear the same size no matter where the camera is (default: true)
- */
- updateScale?: boolean;
- /**
- * Specific options for xGizmo
- */
- xOptions?: PlaneRotationGizmoOptions;
- /**
- * Specific options for yGizmo
- */
- yOptions?: PlaneRotationGizmoOptions;
- /**
- * Specific options for zGizmo
- */
- zOptions?: PlaneRotationGizmoOptions;
- /**
- * Additional transform applied to the gizmo.
- * @See Gizmo.additionalTransformNode for more detail
- */
- additionalTransformNode?: TransformNode;
- }
- /**
- * Gizmo that enables rotating a mesh along 3 axis
- */
- export declare class RotationGizmo extends Gizmo implements IRotationGizmo {
- /**
- * Internal gizmo used for interactions on the x axis
- */
- xGizmo: IPlaneRotationGizmo;
- /**
- * Internal gizmo used for interactions on the y axis
- */
- yGizmo: IPlaneRotationGizmo;
- /**
- * Internal gizmo used for interactions on the z axis
- */
- zGizmo: IPlaneRotationGizmo;
- /** Fires an event when any of it's sub gizmos are dragged */
- onDragStartObservable: Observable<unknown>;
- /** Fires an event when any of it's sub gizmos are being dragged */
- onDragObservable: Observable<unknown>;
- /** Fires an event when any of it's sub gizmos are released from dragging */
- onDragEndObservable: Observable<unknown>;
- protected _meshAttached: Nullable<AbstractMesh>;
- protected _nodeAttached: Nullable<Node>;
- protected _observables: Observer<PointerInfo>[];
- protected _sensitivity: number;
- /** Node Caching for quick lookup */
- protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache>;
- get attachedMesh(): Nullable<AbstractMesh>;
- set attachedMesh(mesh: Nullable<AbstractMesh>);
- get attachedNode(): Nullable<Node>;
- set attachedNode(node: Nullable<Node>);
- protected _checkBillboardTransform(): void;
- /**
- * Sensitivity factor for dragging (Default: 1)
- */
- set sensitivity(value: number);
- get sensitivity(): number;
- /**
- * True when the mouse pointer is hovering a gizmo mesh
- */
- get isHovered(): boolean;
- /**
- * True when the mouse pointer is dragging a gizmo mesh
- */
- get isDragging(): boolean;
- get additionalTransformNode(): TransformNode | undefined;
- set additionalTransformNode(transformNode: TransformNode | undefined);
- /**
- * Creates a RotationGizmo
- * @param gizmoLayer The utility layer the gizmo will be added to
- * @param tessellation Amount of tessellation to be used when creating rotation circles
- * @param useEulerRotation Use and update Euler angle instead of quaternion
- * @param thickness display gizmo axis thickness
- * @param gizmoManager Gizmo manager
- * @param options More options
- */
- constructor(gizmoLayer?: UtilityLayerRenderer, tessellation?: number, useEulerRotation?: boolean, thickness?: number, gizmoManager?: GizmoManager, options?: RotationGizmoOptions);
- /**
- * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)
- * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation
- */
- set updateGizmoRotationToMatchAttachedMesh(value: boolean);
- get updateGizmoRotationToMatchAttachedMesh(): boolean;
- set updateGizmoPositionToMatchAttachedMesh(value: boolean);
- get updateGizmoPositionToMatchAttachedMesh(): boolean;
- set anchorPoint(value: GizmoAnchorPoint);
- get anchorPoint(): GizmoAnchorPoint;
- /**
- * Set the coordinate system to use. By default it's local.
- * But it's possible for a user to tweak so its local for translation and world for rotation.
- * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`
- */
- set coordinatesMode(coordinatesMode: GizmoCoordinatesMode);
- set updateScale(value: boolean);
- get updateScale(): boolean;
- /**
- * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)
- */
- set snapDistance(value: number);
- get snapDistance(): number;
- /**
- * Ratio for the scale of the gizmo (Default: 1)
- */
- set scaleRatio(value: number);
- get scaleRatio(): number;
- /**
- * posture that the gizmo will be display
- * When set null, default value will be used (Quaternion(0, 0, 0, 1))
- */
- get customRotationQuaternion(): Nullable<Quaternion>;
- set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>);
- /**
- * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation
- * @param mesh Axis gizmo mesh
- * @param cache Gizmo axis definition used for reactive gizmo UI
- */
- addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;
- /**
- * Force release the drag action by code
- */
- releaseDrag(): void;
- /**
- * Disposes of the gizmo
- */
- dispose(): void;
- /**
- * CustomMeshes are not supported by this gizmo
- */
- setCustomMesh(): void;
- }
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