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- import { Vector3 } from "../Maths/math.vector";
- import type { IndicesArray } from "../types";
- declare module "./subMesh" {
- interface SubMesh {
- /** @internal */
- _projectOnTrianglesToRef(vector: Vector3, positions: Vector3[], indices: IndicesArray, step: number, checkStopper: boolean, ref: Vector3): number;
- /** @internal */
- _projectOnUnIndexedTrianglesToRef(vector: Vector3, positions: Vector3[], indices: IndicesArray, ref: Vector3): number;
- /**
- * Projects a point on this submesh and stores the result in "ref"
- *
- * @param vector point to project
- * @param positions defines mesh's positions array
- * @param indices defines mesh's indices array
- * @param ref vector that will store the result
- * @returns distance from the point and the submesh, or -1 if the mesh rendering mode doesn't support projections
- */
- projectToRef(vector: Vector3, positions: Vector3[], indices: IndicesArray, ref: Vector3): number;
- }
- }
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