WangZixian fecfac1207 TEXT 3 settimane fa
..
Actions fecfac1207 TEXT 3 settimane fa
Animations fecfac1207 TEXT 3 settimane fa
Audio fecfac1207 TEXT 3 settimane fa
BakedVertexAnimation fecfac1207 TEXT 3 settimane fa
Behaviors fecfac1207 TEXT 3 settimane fa
Bones fecfac1207 TEXT 3 settimane fa
Buffers fecfac1207 TEXT 3 settimane fa
Cameras fecfac1207 TEXT 3 settimane fa
Collisions fecfac1207 TEXT 3 settimane fa
Compat fecfac1207 TEXT 3 settimane fa
Compute fecfac1207 TEXT 3 settimane fa
Culling fecfac1207 TEXT 3 settimane fa
Debug fecfac1207 TEXT 3 settimane fa
Decorators fecfac1207 TEXT 3 settimane fa
DeviceInput fecfac1207 TEXT 3 settimane fa
Engines fecfac1207 TEXT 3 settimane fa
Events fecfac1207 TEXT 3 settimane fa
FlowGraph fecfac1207 TEXT 3 settimane fa
Gamepads fecfac1207 TEXT 3 settimane fa
Gizmos fecfac1207 TEXT 3 settimane fa
Helpers fecfac1207 TEXT 3 settimane fa
Inputs fecfac1207 TEXT 3 settimane fa
Instrumentation fecfac1207 TEXT 3 settimane fa
Layers fecfac1207 TEXT 3 settimane fa
Legacy fecfac1207 TEXT 3 settimane fa
LensFlares fecfac1207 TEXT 3 settimane fa
Lights fecfac1207 TEXT 3 settimane fa
Loading fecfac1207 TEXT 3 settimane fa
Materials fecfac1207 TEXT 3 settimane fa
Maths fecfac1207 TEXT 3 settimane fa
Meshes fecfac1207 TEXT 3 settimane fa
Misc fecfac1207 TEXT 3 settimane fa
Morph fecfac1207 TEXT 3 settimane fa
Navigation fecfac1207 TEXT 3 settimane fa
ObjectModel fecfac1207 TEXT 3 settimane fa
Offline fecfac1207 TEXT 3 settimane fa
Particles fecfac1207 TEXT 3 settimane fa
Physics fecfac1207 TEXT 3 settimane fa
PostProcesses fecfac1207 TEXT 3 settimane fa
Probes fecfac1207 TEXT 3 settimane fa
Rendering fecfac1207 TEXT 3 settimane fa
Shaders fecfac1207 TEXT 3 settimane fa
ShadersWGSL fecfac1207 TEXT 3 settimane fa
Sprites fecfac1207 TEXT 3 settimane fa
States fecfac1207 TEXT 3 settimane fa
XR fecfac1207 TEXT 3 settimane fa
assets fecfac1207 TEXT 3 settimane fa
IAccessibilityTag.d.ts fecfac1207 TEXT 3 settimane fa
IAccessibilityTag.js fecfac1207 TEXT 3 settimane fa
IAccessibilityTag.js.map fecfac1207 TEXT 3 settimane fa
NOTICE.md fecfac1207 TEXT 3 settimane fa
abstractScene.d.ts fecfac1207 TEXT 3 settimane fa
abstractScene.js fecfac1207 TEXT 3 settimane fa
abstractScene.js.map fecfac1207 TEXT 3 settimane fa
assetContainer.d.ts fecfac1207 TEXT 3 settimane fa
assetContainer.js fecfac1207 TEXT 3 settimane fa
assetContainer.js.map fecfac1207 TEXT 3 settimane fa
index.d.ts fecfac1207 TEXT 3 settimane fa
index.js fecfac1207 TEXT 3 settimane fa
index.js.map fecfac1207 TEXT 3 settimane fa
license.md fecfac1207 TEXT 3 settimane fa
node.d.ts fecfac1207 TEXT 3 settimane fa
node.js fecfac1207 TEXT 3 settimane fa
node.js.map fecfac1207 TEXT 3 settimane fa
package.json fecfac1207 TEXT 3 settimane fa
readme.md fecfac1207 TEXT 3 settimane fa
scene.d.ts fecfac1207 TEXT 3 settimane fa
scene.js fecfac1207 TEXT 3 settimane fa
scene.js.map fecfac1207 TEXT 3 settimane fa
sceneComponent.d.ts fecfac1207 TEXT 3 settimane fa
sceneComponent.js fecfac1207 TEXT 3 settimane fa
sceneComponent.js.map fecfac1207 TEXT 3 settimane fa
tslib.es6.js fecfac1207 TEXT 3 settimane fa
types.d.ts fecfac1207 TEXT 3 settimane fa
types.js fecfac1207 TEXT 3 settimane fa
types.js.map fecfac1207 TEXT 3 settimane fa

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";
import "@babylonjs/core/Meshes/Builders/groundBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Documentation

Contributing

Please see the contribution guidelines.

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.