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- /**
- * Abstract class used to decouple action Manager from scene and meshes.
- * Do not instantiate.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export class AbstractActionManager {
- constructor() {
- /** Gets the cursor to use when hovering items */
- this.hoverCursor = "";
- /** Gets the list of actions */
- this.actions = [];
- /**
- * Gets or sets a boolean indicating that the manager is recursive meaning that it can trigger action from children
- */
- this.isRecursive = false;
- }
- /**
- * Does exist one action manager with at least one trigger
- **/
- static get HasTriggers() {
- for (const t in AbstractActionManager.Triggers) {
- if (Object.prototype.hasOwnProperty.call(AbstractActionManager.Triggers, t)) {
- return true;
- }
- }
- return false;
- }
- /**
- * Does exist one action manager with at least one pick trigger
- **/
- static get HasPickTriggers() {
- for (const t in AbstractActionManager.Triggers) {
- if (Object.prototype.hasOwnProperty.call(AbstractActionManager.Triggers, t)) {
- const tAsInt = parseInt(t);
- if (tAsInt >= 1 && tAsInt <= 7) {
- return true;
- }
- }
- }
- return false;
- }
- /**
- * Does exist one action manager that handles actions of a given trigger
- * @param trigger defines the trigger to be tested
- * @returns a boolean indicating whether the trigger is handled by at least one action manager
- **/
- static HasSpecificTrigger(trigger) {
- for (const t in AbstractActionManager.Triggers) {
- if (Object.prototype.hasOwnProperty.call(AbstractActionManager.Triggers, t)) {
- const tAsInt = parseInt(t);
- if (tAsInt === trigger) {
- return true;
- }
- }
- }
- return false;
- }
- }
- /** Gets the list of active triggers */
- AbstractActionManager.Triggers = {};
- //# sourceMappingURL=abstractActionManager.js.map
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