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- import { Action } from "./action";
- import type { Condition } from "./condition";
- import { Observable } from "../Misc/observable";
- /**
- * This defines an action responsible to change the value of a property
- * by interpolating between its current value and the newly set one once triggered.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/events/actions
- */
- export declare class InterpolateValueAction extends Action {
- /**
- * Defines the path of the property where the value should be interpolated
- */
- propertyPath: string;
- /**
- * Defines the target value at the end of the interpolation.
- */
- value: any;
- /**
- * Defines the time it will take for the property to interpolate to the value.
- */
- duration: number;
- /**
- * Defines if the other scene animations should be stopped when the action has been triggered
- */
- stopOtherAnimations?: boolean;
- /**
- * Defines a callback raised once the interpolation animation has been done.
- */
- onInterpolationDone?: () => void;
- /**
- * Observable triggered once the interpolation animation has been done.
- */
- onInterpolationDoneObservable: Observable<InterpolateValueAction>;
- private _target;
- private _effectiveTarget;
- private _property;
- /**
- * Instantiate the action
- * @param triggerOptions defines the trigger options
- * @param target defines the object containing the value to interpolate
- * @param propertyPath defines the path to the property in the target object
- * @param value defines the target value at the end of the interpolation
- * @param duration defines the time it will take for the property to interpolate to the value.
- * @param condition defines the trigger related conditions
- * @param stopOtherAnimations defines if the other scene animations should be stopped when the action has been triggered
- * @param onInterpolationDone defines a callback raised once the interpolation animation has been done
- */
- constructor(triggerOptions: any, target: any, propertyPath: string, value: any, duration?: number, condition?: Condition, stopOtherAnimations?: boolean, onInterpolationDone?: () => void);
- /** @internal */
- _prepare(): void;
- /**
- * Execute the action starts the value interpolation.
- */
- execute(): void;
- /**
- * Serializes the actions and its related information.
- * @param parent defines the object to serialize in
- * @returns the serialized object
- */
- serialize(parent: any): any;
- }
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