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- import type { Nullable, DataArray, FloatArray } from "../types";
- import type { AbstractEngine } from "../Engines/abstractEngine";
- import { DataBuffer } from "./dataBuffer";
- /**
- * Class used to store data that will be store in GPU memory
- */
- export declare class Buffer {
- private _engine;
- private _buffer;
- /** @internal */
- _data: Nullable<DataArray>;
- private _updatable;
- private _instanced;
- private _divisor;
- private _isAlreadyOwned;
- private _isDisposed;
- private _label?;
- /**
- * Gets a boolean indicating if the Buffer is disposed
- */
- get isDisposed(): boolean;
- /**
- * Gets the byte stride.
- */
- readonly byteStride: number;
- /**
- * Constructor
- * @param engine the engine
- * @param data the data to use for this buffer
- * @param updatable whether the data is updatable
- * @param stride the stride (optional)
- * @param postponeInternalCreation whether to postpone creating the internal WebGL buffer (optional)
- * @param instanced whether the buffer is instanced (optional)
- * @param useBytes set to true if the stride in in bytes (optional)
- * @param divisor sets an optional divisor for instances (1 by default)
- * @param label defines the label of the buffer (for debug purpose)
- */
- constructor(engine: AbstractEngine, data: DataArray | DataBuffer, updatable: boolean, stride?: number, postponeInternalCreation?: boolean, instanced?: boolean, useBytes?: boolean, divisor?: number, label?: string);
- /**
- * Create a new VertexBuffer based on the current buffer
- * @param kind defines the vertex buffer kind (position, normal, etc.)
- * @param offset defines offset in the buffer (0 by default)
- * @param size defines the size in floats of attributes (position is 3 for instance)
- * @param stride defines the stride size in floats in the buffer (the offset to apply to reach next value when data is interleaved)
- * @param instanced defines if the vertex buffer contains indexed data
- * @param useBytes defines if the offset and stride are in bytes *
- * @param divisor sets an optional divisor for instances (1 by default)
- * @returns the new vertex buffer
- */
- createVertexBuffer(kind: string, offset: number, size: number, stride?: number, instanced?: boolean, useBytes?: boolean, divisor?: number): VertexBuffer;
- /**
- * Gets a boolean indicating if the Buffer is updatable?
- * @returns true if the buffer is updatable
- */
- isUpdatable(): boolean;
- /**
- * Gets current buffer's data
- * @returns a DataArray or null
- */
- getData(): Nullable<DataArray>;
- /**
- * Gets underlying native buffer
- * @returns underlying native buffer
- */
- getBuffer(): Nullable<DataBuffer>;
- /**
- * Gets the stride in float32 units (i.e. byte stride / 4).
- * May not be an integer if the byte stride is not divisible by 4.
- * @returns the stride in float32 units
- * @deprecated Please use byteStride instead.
- */
- getStrideSize(): number;
- /**
- * Store data into the buffer. Creates the buffer if not used already.
- * If the buffer was already used, it will be updated only if it is updatable, otherwise it will do nothing.
- * @param data defines the data to store
- */
- create(data?: Nullable<DataArray>): void;
- /** @internal */
- _rebuild(): void;
- /**
- * Update current buffer data
- * @param data defines the data to store
- */
- update(data: DataArray): void;
- /**
- * Updates the data directly.
- * @param data the new data
- * @param offset the new offset
- * @param vertexCount the vertex count (optional)
- * @param useBytes set to true if the offset is in bytes
- */
- updateDirectly(data: DataArray, offset: number, vertexCount?: number, useBytes?: boolean): void;
- /** @internal */
- _increaseReferences(): void;
- /**
- * Release all resources
- */
- dispose(): void;
- }
- /**
- * Options to be used when creating a vertex buffer
- */
- export interface IVertexBufferOptions {
- /**
- * whether the data is updatable (default: false)
- */
- updatable?: boolean;
- /**
- * whether to postpone creating the internal WebGL buffer (default: false)
- */
- postponeInternalCreation?: boolean;
- /**
- * the stride (will be automatically computed from the kind parameter if not specified)
- */
- stride?: number;
- /**
- * whether the buffer is instanced (default: false)
- */
- instanced?: boolean;
- /**
- * the offset of the data (default: 0)
- */
- offset?: number;
- /**
- * the number of components (will be automatically computed from the kind parameter if not specified)
- */
- size?: number;
- /**
- * the type of the component (will be deduce from the data parameter if not specified)
- */
- type?: number;
- /**
- * whether the data contains normalized data (default: false)
- */
- normalized?: boolean;
- /**
- * set to true if stride and offset are in bytes (default: false)
- */
- useBytes?: boolean;
- /**
- * defines the instance divisor to use (default: 1, only used if instanced is true)
- */
- divisor?: number;
- /**
- * defines if the buffer should be released when the vertex buffer is disposed (default: false)
- */
- takeBufferOwnership?: boolean;
- /**
- * label to use for this vertex buffer (debugging purpose)
- */
- label?: string;
- }
- /**
- * Specialized buffer used to store vertex data
- */
- export declare class VertexBuffer {
- private static _Counter;
- /** @internal */
- _buffer: Buffer;
- /** @internal */
- _validOffsetRange: boolean;
- private _kind;
- private _size;
- /** @internal */
- _ownsBuffer: boolean;
- private _instanced;
- private _instanceDivisor;
- /** @internal */
- _isDisposed: boolean;
- /** @internal */
- _label?: string;
- /**
- * The byte type.
- */
- static readonly BYTE: number;
- /**
- * The unsigned byte type.
- */
- static readonly UNSIGNED_BYTE: number;
- /**
- * The short type.
- */
- static readonly SHORT: number;
- /**
- * The unsigned short type.
- */
- static readonly UNSIGNED_SHORT: number;
- /**
- * The integer type.
- */
- static readonly INT: number;
- /**
- * The unsigned integer type.
- */
- static readonly UNSIGNED_INT: number;
- /**
- * The float type.
- */
- static readonly FLOAT: number;
- /**
- * Gets a boolean indicating if the Buffer is disposed
- */
- get isDisposed(): boolean;
- /**
- * Gets or sets the instance divisor when in instanced mode
- */
- get instanceDivisor(): number;
- set instanceDivisor(value: number);
- /**
- * Gets the byte stride.
- */
- readonly byteStride: number;
- /**
- * Gets the byte offset.
- */
- readonly byteOffset: number;
- /**
- * Gets whether integer data values should be normalized into a certain range when being casted to a float.
- */
- readonly normalized: boolean;
- /**
- * Gets the data type of each component in the array.
- */
- readonly type: number;
- /**
- * Gets the unique id of this vertex buffer
- */
- readonly uniqueId: number;
- /**
- * Gets a hash code representing the format (type, normalized, size, instanced, stride) of this buffer
- * All buffers with the same format will have the same hash code
- */
- readonly hashCode: number;
- /**
- * Gets the engine associated with the buffer
- */
- readonly engine: AbstractEngine;
- /**
- * Gets the max possible amount of vertices stored within the current vertex buffer.
- * We do not have the end offset or count so this will be too big for concatenated vertex buffers.
- * @internal
- */
- get _maxVerticesCount(): number;
- /**
- * Constructor
- * @param engine the engine
- * @param data the data to use for this vertex buffer
- * @param kind the vertex buffer kind
- * @param updatable whether the data is updatable
- * @param postponeInternalCreation whether to postpone creating the internal WebGL buffer (optional)
- * @param stride the stride (optional)
- * @param instanced whether the buffer is instanced (optional)
- * @param offset the offset of the data (optional)
- * @param size the number of components (optional)
- * @param type the type of the component (optional)
- * @param normalized whether the data contains normalized data (optional)
- * @param useBytes set to true if stride and offset are in bytes (optional)
- * @param divisor defines the instance divisor to use (1 by default)
- * @param takeBufferOwnership defines if the buffer should be released when the vertex buffer is disposed
- */
- constructor(engine: AbstractEngine, data: DataArray | Buffer | DataBuffer, kind: string, updatable: boolean, postponeInternalCreation?: boolean, stride?: number, instanced?: boolean, offset?: number, size?: number, type?: number, normalized?: boolean, useBytes?: boolean, divisor?: number, takeBufferOwnership?: boolean);
- /**
- * Constructor
- * @param engine the engine
- * @param data the data to use for this vertex buffer
- * @param kind the vertex buffer kind
- * @param options defines the rest of the options used to create the buffer
- */
- constructor(engine: AbstractEngine, data: DataArray | Buffer | DataBuffer, kind: string, options?: IVertexBufferOptions);
- private _computeHashCode;
- /** @internal */
- _rebuild(): void;
- /**
- * Returns the kind of the VertexBuffer (string)
- * @returns a string
- */
- getKind(): string;
- /**
- * Gets a boolean indicating if the VertexBuffer is updatable?
- * @returns true if the buffer is updatable
- */
- isUpdatable(): boolean;
- /**
- * Gets current buffer's data
- * @returns a DataArray or null
- */
- getData(): Nullable<DataArray>;
- /**
- * Gets current buffer's data as a float array. Float data is constructed if the vertex buffer data cannot be returned directly.
- * @param totalVertices number of vertices in the buffer to take into account
- * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
- * @returns a float array containing vertex data
- */
- getFloatData(totalVertices: number, forceCopy?: boolean): Nullable<FloatArray>;
- /**
- * Gets underlying native buffer
- * @returns underlying native buffer
- */
- getBuffer(): Nullable<DataBuffer>;
- /**
- * Gets the Buffer instance that wraps the native GPU buffer
- * @returns the wrapper buffer
- */
- getWrapperBuffer(): Buffer;
- /**
- * Gets the stride in float32 units (i.e. byte stride / 4).
- * May not be an integer if the byte stride is not divisible by 4.
- * @returns the stride in float32 units
- * @deprecated Please use byteStride instead.
- */
- getStrideSize(): number;
- /**
- * Returns the offset as a multiple of the type byte length.
- * @returns the offset in bytes
- * @deprecated Please use byteOffset instead.
- */
- getOffset(): number;
- /**
- * Returns the number of components or the byte size per vertex attribute
- * @param sizeInBytes If true, returns the size in bytes or else the size in number of components of the vertex attribute (default: false)
- * @returns the number of components
- */
- getSize(sizeInBytes?: boolean): number;
- /**
- * Gets a boolean indicating is the internal buffer of the VertexBuffer is instanced
- * @returns true if this buffer is instanced
- */
- getIsInstanced(): boolean;
- /**
- * Returns the instancing divisor, zero for non-instanced (integer).
- * @returns a number
- */
- getInstanceDivisor(): number;
- /**
- * Store data into the buffer. If the buffer was already used it will be either recreated or updated depending on isUpdatable property
- * @param data defines the data to store
- */
- create(data?: DataArray): void;
- /**
- * Updates the underlying buffer according to the passed numeric array or Float32Array.
- * This function will create a new buffer if the current one is not updatable
- * @param data defines the data to store
- */
- update(data: DataArray): void;
- /**
- * Updates directly the underlying WebGLBuffer according to the passed numeric array or Float32Array.
- * Returns the directly updated WebGLBuffer.
- * @param data the new data
- * @param offset the new offset
- * @param useBytes set to true if the offset is in bytes
- */
- updateDirectly(data: DataArray, offset: number, useBytes?: boolean): void;
- /**
- * Disposes the VertexBuffer and the underlying WebGLBuffer.
- */
- dispose(): void;
- /**
- * Enumerates each value of this vertex buffer as numbers.
- * @param count the number of values to enumerate
- * @param callback the callback function called for each value
- */
- forEach(count: number, callback: (value: number, index: number) => void): void;
- /**
- * Positions
- */
- static readonly PositionKind: string;
- /**
- * Normals
- */
- static readonly NormalKind: string;
- /**
- * Tangents
- */
- static readonly TangentKind: string;
- /**
- * Texture coordinates
- */
- static readonly UVKind: string;
- /**
- * Texture coordinates 2
- */
- static readonly UV2Kind: string;
- /**
- * Texture coordinates 3
- */
- static readonly UV3Kind: string;
- /**
- * Texture coordinates 4
- */
- static readonly UV4Kind: string;
- /**
- * Texture coordinates 5
- */
- static readonly UV5Kind: string;
- /**
- * Texture coordinates 6
- */
- static readonly UV6Kind: string;
- /**
- * Colors
- */
- static readonly ColorKind: string;
- /**
- * Instance Colors
- */
- static readonly ColorInstanceKind: string;
- /**
- * Matrix indices (for bones)
- */
- static readonly MatricesIndicesKind: string;
- /**
- * Matrix weights (for bones)
- */
- static readonly MatricesWeightsKind: string;
- /**
- * Additional matrix indices (for bones)
- */
- static readonly MatricesIndicesExtraKind: string;
- /**
- * Additional matrix weights (for bones)
- */
- static readonly MatricesWeightsExtraKind: string;
- /**
- * Deduces the stride given a kind.
- * @param kind The kind string to deduce
- * @returns The deduced stride
- */
- static DeduceStride(kind: string): number;
- /**
- * Gets the vertex buffer type of the given data array.
- * @param data the data array
- * @returns the vertex buffer type
- */
- static GetDataType(data: DataArray): number;
- /**
- * Gets the byte length of the given type.
- * @param type the type
- * @returns the number of bytes
- */
- static GetTypeByteLength(type: number): number;
- /**
- * Enumerates each value of the given parameters as numbers.
- * @param data the data to enumerate
- * @param byteOffset the byte offset of the data
- * @param byteStride the byte stride of the data
- * @param componentCount the number of components per element
- * @param componentType the type of the component
- * @param count the number of values to enumerate
- * @param normalized whether the data is normalized
- * @param callback the callback function called for each value
- */
- static ForEach(data: DataArray, byteOffset: number, byteStride: number, componentCount: number, componentType: number, count: number, normalized: boolean, callback: (value: number, index: number) => void): void;
- private static _GetFloatValue;
- /**
- * Gets the given data array as a float array. Float data is constructed if the data array cannot be returned directly.
- * @param data the input data array
- * @param size the number of components
- * @param type the component type
- * @param byteOffset the byte offset of the data
- * @param byteStride the byte stride of the data
- * @param normalized whether the data is normalized
- * @param totalVertices number of vertices in the buffer to take into account
- * @param forceCopy defines a boolean indicating that the returned array must be cloned upon returning it
- * @returns a float array containing vertex data
- */
- static GetFloatData(data: DataArray, size: number, type: number, byteOffset: number, byteStride: number, normalized: boolean, totalVertices: number, forceCopy?: boolean): FloatArray;
- }
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