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- import type { ICameraInput } from "../../Cameras/cameraInputsManager";
- import type { FlyCamera } from "../../Cameras/flyCamera";
- /**
- * Listen to mouse events to control the camera.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
- */
- export declare class FlyCameraMouseInput implements ICameraInput<FlyCamera> {
- /**
- * Defines the camera the input is attached to.
- */
- camera: FlyCamera;
- /**
- * Defines if touch is enabled. (Default is true.)
- */
- touchEnabled: boolean;
- /**
- * Defines the buttons associated with the input to handle camera rotation.
- */
- buttons: number[];
- /**
- * Assign buttons for Yaw control.
- */
- buttonsYaw: number[];
- /**
- * Assign buttons for Pitch control.
- */
- buttonsPitch: number[];
- /**
- * Assign buttons for Roll control.
- */
- buttonsRoll: number[];
- /**
- * Detect if any button is being pressed while mouse is moved.
- * -1 = Mouse locked.
- * 0 = Left button.
- * 1 = Middle Button.
- * 2 = Right Button.
- */
- activeButton: number;
- /**
- * Defines the pointer's angular sensibility, to control the camera rotation speed.
- * Higher values reduce its sensitivity.
- */
- angularSensibility: number;
- private _observer;
- private _rollObserver;
- private _previousPosition;
- private _noPreventDefault;
- private _element;
- /**
- * Listen to mouse events to control the camera.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
- */
- constructor();
- /**
- * Attach the mouse control to the HTML DOM element.
- * @param noPreventDefault Defines whether events caught by the controls should call preventdefault().
- */
- attachControl(noPreventDefault?: boolean): void;
- /**
- * Detach the current controls from the specified dom element.
- */
- detachControl(): void;
- /**
- * Gets the class name of the current input.
- * @returns the class name.
- */
- getClassName(): string;
- /**
- * Get the friendly name associated with the input class.
- * @returns the input's friendly name.
- */
- getSimpleName(): string;
- private _pointerInput;
- private _onMouseMove;
- /**
- * Rotate camera by mouse offset.
- * @param offsetX
- * @param offsetY
- */
- private _rotateCamera;
- }
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