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- import { __decorate } from "../../tslib.es6.js";
- import { serialize } from "../../Misc/decorators.js";
- import { CameraInputTypes } from "../../Cameras/cameraInputsManager.js";
- import { KeyboardEventTypes } from "../../Events/keyboardEvents.js";
- import { Vector3 } from "../../Maths/math.vector.js";
- import { Tools } from "../../Misc/tools.js";
- /**
- * Manage the keyboard inputs to control the movement of a free camera.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
- */
- export class FreeCameraKeyboardMoveInput {
- constructor() {
- /**
- * Gets or Set the list of keyboard keys used to control the forward move of the camera.
- */
- this.keysUp = [38];
- /**
- * Gets or Set the list of keyboard keys used to control the upward move of the camera.
- */
- this.keysUpward = [33];
- /**
- * Gets or Set the list of keyboard keys used to control the backward move of the camera.
- */
- this.keysDown = [40];
- /**
- * Gets or Set the list of keyboard keys used to control the downward move of the camera.
- */
- this.keysDownward = [34];
- /**
- * Gets or Set the list of keyboard keys used to control the left strafe move of the camera.
- */
- this.keysLeft = [37];
- /**
- * Gets or Set the list of keyboard keys used to control the right strafe move of the camera.
- */
- this.keysRight = [39];
- /**
- * Defines the pointer angular sensibility along the X and Y axis or how fast is the camera rotating.
- */
- this.rotationSpeed = 0.5;
- /**
- * Gets or Set the list of keyboard keys used to control the left rotation move of the camera.
- */
- this.keysRotateLeft = [];
- /**
- * Gets or Set the list of keyboard keys used to control the right rotation move of the camera.
- */
- this.keysRotateRight = [];
- /**
- * Gets or Set the list of keyboard keys used to control the up rotation move of the camera.
- */
- this.keysRotateUp = [];
- /**
- * Gets or Set the list of keyboard keys used to control the down rotation move of the camera.
- */
- this.keysRotateDown = [];
- this._keys = new Array();
- }
- /**
- * Attach the input controls to a specific dom element to get the input from.
- * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
- */
- attachControl(noPreventDefault) {
- // eslint-disable-next-line prefer-rest-params
- noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);
- if (this._onCanvasBlurObserver) {
- return;
- }
- this._scene = this.camera.getScene();
- this._engine = this._scene.getEngine();
- this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(() => {
- this._keys.length = 0;
- });
- this._onKeyboardObserver = this._scene.onKeyboardObservable.add((info) => {
- const evt = info.event;
- if (!evt.metaKey) {
- if (info.type === KeyboardEventTypes.KEYDOWN) {
- if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
- this.keysDown.indexOf(evt.keyCode) !== -1 ||
- this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- this.keysRight.indexOf(evt.keyCode) !== -1 ||
- this.keysUpward.indexOf(evt.keyCode) !== -1 ||
- this.keysDownward.indexOf(evt.keyCode) !== -1 ||
- this.keysRotateLeft.indexOf(evt.keyCode) !== -1 ||
- this.keysRotateRight.indexOf(evt.keyCode) !== -1 ||
- this.keysRotateUp.indexOf(evt.keyCode) !== -1 ||
- this.keysRotateDown.indexOf(evt.keyCode) !== -1) {
- const index = this._keys.indexOf(evt.keyCode);
- if (index === -1) {
- this._keys.push(evt.keyCode);
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- else {
- if (this.keysUp.indexOf(evt.keyCode) !== -1 ||
- this.keysDown.indexOf(evt.keyCode) !== -1 ||
- this.keysLeft.indexOf(evt.keyCode) !== -1 ||
- this.keysRight.indexOf(evt.keyCode) !== -1 ||
- this.keysUpward.indexOf(evt.keyCode) !== -1 ||
- this.keysDownward.indexOf(evt.keyCode) !== -1 ||
- this.keysRotateLeft.indexOf(evt.keyCode) !== -1 ||
- this.keysRotateRight.indexOf(evt.keyCode) !== -1 ||
- this.keysRotateUp.indexOf(evt.keyCode) !== -1 ||
- this.keysRotateDown.indexOf(evt.keyCode) !== -1) {
- const index = this._keys.indexOf(evt.keyCode);
- if (index >= 0) {
- this._keys.splice(index, 1);
- }
- if (!noPreventDefault) {
- evt.preventDefault();
- }
- }
- }
- }
- });
- }
- /**
- * Detach the current controls from the specified dom element.
- */
- detachControl() {
- if (this._scene) {
- if (this._onKeyboardObserver) {
- this._scene.onKeyboardObservable.remove(this._onKeyboardObserver);
- }
- if (this._onCanvasBlurObserver) {
- this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver);
- }
- this._onKeyboardObserver = null;
- this._onCanvasBlurObserver = null;
- }
- this._keys.length = 0;
- }
- /**
- * Update the current camera state depending on the inputs that have been used this frame.
- * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
- */
- checkInputs() {
- if (this._onKeyboardObserver) {
- const camera = this.camera;
- // Keyboard
- for (let index = 0; index < this._keys.length; index++) {
- const keyCode = this._keys[index];
- const speed = camera._computeLocalCameraSpeed();
- if (this.keysLeft.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(-speed, 0, 0);
- }
- else if (this.keysUp.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(0, 0, speed);
- }
- else if (this.keysRight.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(speed, 0, 0);
- }
- else if (this.keysDown.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(0, 0, -speed);
- }
- else if (this.keysUpward.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(0, speed, 0);
- }
- else if (this.keysDownward.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(0, -speed, 0);
- }
- else if (this.keysRotateLeft.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(0, 0, 0);
- camera.cameraRotation.y -= this._getLocalRotation();
- }
- else if (this.keysRotateRight.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(0, 0, 0);
- camera.cameraRotation.y += this._getLocalRotation();
- }
- else if (this.keysRotateUp.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(0, 0, 0);
- camera.cameraRotation.x -= this._getLocalRotation();
- }
- else if (this.keysRotateDown.indexOf(keyCode) !== -1) {
- camera._localDirection.copyFromFloats(0, 0, 0);
- camera.cameraRotation.x += this._getLocalRotation();
- }
- if (camera.getScene().useRightHandedSystem) {
- camera._localDirection.z *= -1;
- }
- camera.getViewMatrix().invertToRef(camera._cameraTransformMatrix);
- Vector3.TransformNormalToRef(camera._localDirection, camera._cameraTransformMatrix, camera._transformedDirection);
- camera.cameraDirection.addInPlace(camera._transformedDirection);
- }
- }
- }
- /**
- * Gets the class name of the current input.
- * @returns the class name
- */
- getClassName() {
- return "FreeCameraKeyboardMoveInput";
- }
- /** @internal */
- _onLostFocus() {
- this._keys.length = 0;
- }
- /**
- * Get the friendly name associated with the input class.
- * @returns the input friendly name
- */
- getSimpleName() {
- return "keyboard";
- }
- _getLocalRotation() {
- const handednessMultiplier = this.camera._calculateHandednessMultiplier();
- const rotation = ((this.rotationSpeed * this._engine.getDeltaTime()) / 1000) * handednessMultiplier;
- return rotation;
- }
- }
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysUp", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysUpward", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysDown", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysDownward", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysLeft", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysRight", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "rotationSpeed", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysRotateLeft", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysRotateRight", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysRotateUp", void 0);
- __decorate([
- serialize()
- ], FreeCameraKeyboardMoveInput.prototype, "keysRotateDown", void 0);
- CameraInputTypes["FreeCameraKeyboardMoveInput"] = FreeCameraKeyboardMoveInput;
- //# sourceMappingURL=freeCameraKeyboardMoveInput.js.map
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