anaglyphArcRotateCamera.js 1.7 KB

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  1. import { Camera } from "../../Cameras/camera.js";
  2. import { ArcRotateCamera } from "../../Cameras/arcRotateCamera.js";
  3. import { Vector3 } from "../../Maths/math.vector.js";
  4. import { Node } from "../../node.js";
  5. import { setStereoscopicAnaglyphRigMode } from "../RigModes/stereoscopicAnaglyphRigMode.js";
  6. Node.AddNodeConstructor("AnaglyphArcRotateCamera", (name, scene, options) => {
  7. return () => new AnaglyphArcRotateCamera(name, 0, 0, 1.0, Vector3.Zero(), options.interaxial_distance, scene);
  8. });
  9. /**
  10. * Camera used to simulate anaglyphic rendering (based on ArcRotateCamera)
  11. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras
  12. */
  13. export class AnaglyphArcRotateCamera extends ArcRotateCamera {
  14. /**
  15. * Creates a new AnaglyphArcRotateCamera
  16. * @param name defines camera name
  17. * @param alpha defines alpha angle (in radians)
  18. * @param beta defines beta angle (in radians)
  19. * @param radius defines radius
  20. * @param target defines camera target
  21. * @param interaxialDistance defines distance between each color axis
  22. * @param scene defines the hosting scene
  23. */
  24. constructor(name, alpha, beta, radius, target, interaxialDistance, scene) {
  25. super(name, alpha, beta, radius, target, scene);
  26. this._setRigMode = () => setStereoscopicAnaglyphRigMode(this);
  27. this.interaxialDistance = interaxialDistance;
  28. this.setCameraRigMode(Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
  29. }
  30. /**
  31. * Gets camera class name
  32. * @returns AnaglyphArcRotateCamera
  33. */
  34. getClassName() {
  35. return "AnaglyphArcRotateCamera";
  36. }
  37. }
  38. //# sourceMappingURL=anaglyphArcRotateCamera.js.map