anaglyphGamepadCamera.d.ts 919 B

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  1. import { GamepadCamera } from "../../Cameras/gamepadCamera";
  2. import type { Scene } from "../../scene";
  3. import { Vector3 } from "../../Maths/math.vector";
  4. /**
  5. * Camera used to simulate anaglyphic rendering (based on GamepadCamera)
  6. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras
  7. */
  8. export declare class AnaglyphGamepadCamera extends GamepadCamera {
  9. /**
  10. * Creates a new AnaglyphGamepadCamera
  11. * @param name defines camera name
  12. * @param position defines initial position
  13. * @param interaxialDistance defines distance between each color axis
  14. * @param scene defines the hosting scene
  15. */
  16. constructor(name: string, position: Vector3, interaxialDistance: number, scene?: Scene);
  17. /**
  18. * Gets camera class name
  19. * @returns AnaglyphGamepadCamera
  20. */
  21. getClassName(): string;
  22. protected _setRigMode: () => void;
  23. }