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- import { Camera } from "../../Cameras/camera.js";
- import { GamepadCamera } from "../../Cameras/gamepadCamera.js";
- import { Vector3 } from "../../Maths/math.vector.js";
- import { Node } from "../../node.js";
- import { setStereoscopicAnaglyphRigMode } from "../RigModes/stereoscopicAnaglyphRigMode.js";
- Node.AddNodeConstructor("AnaglyphGamepadCamera", (name, scene, options) => {
- return () => new AnaglyphGamepadCamera(name, Vector3.Zero(), options.interaxial_distance, scene);
- });
- /**
- * Camera used to simulate anaglyphic rendering (based on GamepadCamera)
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras
- */
- export class AnaglyphGamepadCamera extends GamepadCamera {
- /**
- * Creates a new AnaglyphGamepadCamera
- * @param name defines camera name
- * @param position defines initial position
- * @param interaxialDistance defines distance between each color axis
- * @param scene defines the hosting scene
- */
- constructor(name, position, interaxialDistance, scene) {
- super(name, position, scene);
- this._setRigMode = () => setStereoscopicAnaglyphRigMode(this);
- this.interaxialDistance = interaxialDistance;
- this.setCameraRigMode(Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
- }
- /**
- * Gets camera class name
- * @returns AnaglyphGamepadCamera
- */
- getClassName() {
- return "AnaglyphGamepadCamera";
- }
- }
- //# sourceMappingURL=anaglyphGamepadCamera.js.map
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