anaglyphGamepadCamera.js 1.5 KB

1234567891011121314151617181920212223242526272829303132333435
  1. import { Camera } from "../../Cameras/camera.js";
  2. import { GamepadCamera } from "../../Cameras/gamepadCamera.js";
  3. import { Vector3 } from "../../Maths/math.vector.js";
  4. import { Node } from "../../node.js";
  5. import { setStereoscopicAnaglyphRigMode } from "../RigModes/stereoscopicAnaglyphRigMode.js";
  6. Node.AddNodeConstructor("AnaglyphGamepadCamera", (name, scene, options) => {
  7. return () => new AnaglyphGamepadCamera(name, Vector3.Zero(), options.interaxial_distance, scene);
  8. });
  9. /**
  10. * Camera used to simulate anaglyphic rendering (based on GamepadCamera)
  11. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#anaglyph-cameras
  12. */
  13. export class AnaglyphGamepadCamera extends GamepadCamera {
  14. /**
  15. * Creates a new AnaglyphGamepadCamera
  16. * @param name defines camera name
  17. * @param position defines initial position
  18. * @param interaxialDistance defines distance between each color axis
  19. * @param scene defines the hosting scene
  20. */
  21. constructor(name, position, interaxialDistance, scene) {
  22. super(name, position, scene);
  23. this._setRigMode = () => setStereoscopicAnaglyphRigMode(this);
  24. this.interaxialDistance = interaxialDistance;
  25. this.setCameraRigMode(Camera.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: interaxialDistance });
  26. }
  27. /**
  28. * Gets camera class name
  29. * @returns AnaglyphGamepadCamera
  30. */
  31. getClassName() {
  32. return "AnaglyphGamepadCamera";
  33. }
  34. }
  35. //# sourceMappingURL=anaglyphGamepadCamera.js.map