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- import { Camera } from "../../Cameras/camera.js";
- import { FreeCamera } from "../../Cameras/freeCamera.js";
- import { Vector3 } from "../../Maths/math.vector.js";
- import { Node } from "../../node.js";
- import { setStereoscopicRigMode } from "../RigModes/stereoscopicRigMode.js";
- Node.AddNodeConstructor("StereoscopicFreeCamera", (name, scene, options) => {
- return () => new StereoscopicFreeCamera(name, Vector3.Zero(), options.interaxial_distance, options.isStereoscopicSideBySide, scene);
- });
- /**
- * Camera used to simulate stereoscopic rendering (based on FreeCamera)
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
- */
- export class StereoscopicFreeCamera extends FreeCamera {
- /**
- * Creates a new StereoscopicFreeCamera
- * @param name defines camera name
- * @param position defines initial position
- * @param interaxialDistance defines distance between each color axis
- * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
- * @param scene defines the hosting scene
- */
- constructor(name, position, interaxialDistance, isStereoscopicSideBySide, scene) {
- super(name, position, scene);
- this._setRigMode = () => setStereoscopicRigMode(this);
- this.interaxialDistance = interaxialDistance;
- this.isStereoscopicSideBySide = isStereoscopicSideBySide;
- this.setCameraRigMode(isStereoscopicSideBySide ? Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, {
- interaxialDistance: interaxialDistance,
- });
- }
- /**
- * Gets camera class name
- * @returns StereoscopicFreeCamera
- */
- getClassName() {
- return "StereoscopicFreeCamera";
- }
- }
- //# sourceMappingURL=stereoscopicFreeCamera.js.map
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