stereoscopicGamepadCamera.d.ts 1.0 KB

123456789101112131415161718192021222324
  1. import { GamepadCamera } from "../../Cameras/gamepadCamera";
  2. import type { Scene } from "../../scene";
  3. import { Vector3 } from "../../Maths/math.vector";
  4. /**
  5. * Camera used to simulate stereoscopic rendering (based on GamepadCamera)
  6. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
  7. */
  8. export declare class StereoscopicGamepadCamera extends GamepadCamera {
  9. /**
  10. * Creates a new StereoscopicGamepadCamera
  11. * @param name defines camera name
  12. * @param position defines initial position
  13. * @param interaxialDistance defines distance between each color axis
  14. * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
  15. * @param scene defines the hosting scene
  16. */
  17. constructor(name: string, position: Vector3, interaxialDistance: number, isStereoscopicSideBySide: boolean, scene?: Scene);
  18. /**
  19. * Gets camera class name
  20. * @returns StereoscopicGamepadCamera
  21. */
  22. getClassName(): string;
  23. protected _setRigMode: () => void;
  24. }