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- import { Camera } from "../../Cameras/camera";
- import { UniversalCamera } from "../../Cameras/universalCamera";
- import type { Scene } from "../../scene";
- import { Vector3 } from "../../Maths/math.vector";
- import type { Nullable } from "../../types";
- /**
- * Camera used to simulate stereoscopic rendering on real screens (based on UniversalCamera)
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
- */
- export declare class StereoscopicScreenUniversalCamera extends UniversalCamera {
- private _distanceToProjectionPlane;
- private _distanceBetweenEyes;
- set distanceBetweenEyes(newValue: number);
- /**
- * distance between the eyes
- */
- get distanceBetweenEyes(): number;
- set distanceToProjectionPlane(newValue: number);
- /**
- * Distance to projection plane (should be the same units the like distance between the eyes)
- */
- get distanceToProjectionPlane(): number;
- /**
- * Creates a new StereoscopicScreenUniversalCamera
- * @param name defines camera name
- * @param position defines initial position
- * @param scene defines the hosting scene
- * @param distanceToProjectionPlane defines distance between each color axis. The rig cameras will receive this as their negative z position!
- * @param distanceBetweenEyes defines is stereoscopic is done side by side or over under
- */
- constructor(name: string, position: Vector3, scene?: Scene, distanceToProjectionPlane?: number, distanceBetweenEyes?: number);
- /**
- * Gets camera class name
- * @returns StereoscopicScreenUniversalCamera
- */
- getClassName(): string;
- /**
- * @internal
- */
- createRigCamera(name: string): Nullable<Camera>;
- /**
- * @internal
- */
- _updateRigCameras(): void;
- private _updateCamera;
- protected _setRigMode(): void;
- }
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