stereoscopicUniversalCamera.js 1.8 KB

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  1. import { Camera } from "../../Cameras/camera.js";
  2. import { UniversalCamera } from "../../Cameras/universalCamera.js";
  3. import { Vector3 } from "../../Maths/math.vector.js";
  4. import { Node } from "../../node.js";
  5. import { setStereoscopicRigMode } from "../RigModes/stereoscopicRigMode.js";
  6. Node.AddNodeConstructor("StereoscopicFreeCamera", (name, scene, options) => {
  7. return () => new StereoscopicUniversalCamera(name, Vector3.Zero(), options.interaxial_distance, options.isStereoscopicSideBySide, scene);
  8. });
  9. /**
  10. * Camera used to simulate stereoscopic rendering (based on UniversalCamera)
  11. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras
  12. */
  13. export class StereoscopicUniversalCamera extends UniversalCamera {
  14. /**
  15. * Creates a new StereoscopicUniversalCamera
  16. * @param name defines camera name
  17. * @param position defines initial position
  18. * @param interaxialDistance defines distance between each color axis
  19. * @param isStereoscopicSideBySide defines is stereoscopic is done side by side or over under
  20. * @param scene defines the hosting scene
  21. */
  22. constructor(name, position, interaxialDistance, isStereoscopicSideBySide, scene) {
  23. super(name, position, scene);
  24. this._setRigMode = () => setStereoscopicRigMode(this);
  25. this.interaxialDistance = interaxialDistance;
  26. this.isStereoscopicSideBySide = isStereoscopicSideBySide;
  27. this.setCameraRigMode(isStereoscopicSideBySide ? Camera.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : Camera.RIG_MODE_STEREOSCOPIC_OVERUNDER, {
  28. interaxialDistance: interaxialDistance,
  29. });
  30. }
  31. /**
  32. * Gets camera class name
  33. * @returns StereoscopicUniversalCamera
  34. */
  35. getClassName() {
  36. return "StereoscopicUniversalCamera";
  37. }
  38. }
  39. //# sourceMappingURL=stereoscopicUniversalCamera.js.map