vrDeviceOrientationFreeCamera.d.ts 1.2 KB

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  1. import { DeviceOrientationCamera } from "../../Cameras/deviceOrientationCamera";
  2. import { VRCameraMetrics } from "./vrCameraMetrics";
  3. import type { Scene } from "../../scene";
  4. import { Vector3 } from "../../Maths/math.vector";
  5. /**
  6. * Camera used to simulate VR rendering (based on FreeCamera)
  7. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras
  8. */
  9. export declare class VRDeviceOrientationFreeCamera extends DeviceOrientationCamera {
  10. /**
  11. * Creates a new VRDeviceOrientationFreeCamera
  12. * @param name defines camera name
  13. * @param position defines the start position of the camera
  14. * @param scene defines the scene the camera belongs to
  15. * @param compensateDistortion defines if the camera needs to compensate the lens distortion
  16. * @param vrCameraMetrics defines the vr metrics associated to the camera
  17. */
  18. constructor(name: string, position: Vector3, scene?: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
  19. /**
  20. * Gets camera class name
  21. * @returns VRDeviceOrientationFreeCamera
  22. */
  23. getClassName(): string;
  24. protected _setRigMode: (rigParams: any) => void;
  25. }