vrDeviceOrientationGamepadCamera.d.ts 1.3 KB

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  1. import { VRDeviceOrientationFreeCamera } from "./vrDeviceOrientationFreeCamera";
  2. import { VRCameraMetrics } from "./vrCameraMetrics";
  3. import type { Scene } from "../../scene";
  4. import { Vector3 } from "../../Maths/math.vector";
  5. import "../../Gamepads/gamepadSceneComponent";
  6. /**
  7. * Camera used to simulate VR rendering (based on VRDeviceOrientationFreeCamera)
  8. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras
  9. */
  10. export declare class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
  11. /**
  12. * Creates a new VRDeviceOrientationGamepadCamera
  13. * @param name defines camera name
  14. * @param position defines the start position of the camera
  15. * @param scene defines the scene the camera belongs to
  16. * @param compensateDistortion defines if the camera needs to compensate the lens distortion
  17. * @param vrCameraMetrics defines the vr metrics associated to the camera
  18. */
  19. constructor(name: string, position: Vector3, scene?: Scene, compensateDistortion?: boolean, vrCameraMetrics?: VRCameraMetrics);
  20. /**
  21. * Gets camera class name
  22. * @returns VRDeviceOrientationGamepadCamera
  23. */
  24. getClassName(): string;
  25. protected _setRigMode: (rigParams: any) => void;
  26. }