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- import { VRDeviceOrientationFreeCamera } from "./vrDeviceOrientationFreeCamera.js";
- import { VRCameraMetrics } from "./vrCameraMetrics.js";
- import { Vector3 } from "../../Maths/math.vector.js";
- import { Node } from "../../node.js";
- import { setVRRigMode } from "../RigModes/vrRigMode.js";
- import "../../Gamepads/gamepadSceneComponent.js";
- Node.AddNodeConstructor("VRDeviceOrientationGamepadCamera", (name, scene) => {
- return () => new VRDeviceOrientationGamepadCamera(name, Vector3.Zero(), scene);
- });
- /**
- * Camera used to simulate VR rendering (based on VRDeviceOrientationFreeCamera)
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#vr-device-orientation-cameras
- */
- export class VRDeviceOrientationGamepadCamera extends VRDeviceOrientationFreeCamera {
- /**
- * Creates a new VRDeviceOrientationGamepadCamera
- * @param name defines camera name
- * @param position defines the start position of the camera
- * @param scene defines the scene the camera belongs to
- * @param compensateDistortion defines if the camera needs to compensate the lens distortion
- * @param vrCameraMetrics defines the vr metrics associated to the camera
- */
- constructor(name, position, scene, compensateDistortion = true, vrCameraMetrics = VRCameraMetrics.GetDefault()) {
- super(name, position, scene, compensateDistortion, vrCameraMetrics);
- this._setRigMode = (rigParams) => setVRRigMode(this, rigParams);
- this.inputs.addGamepad();
- }
- /**
- * Gets camera class name
- * @returns VRDeviceOrientationGamepadCamera
- */
- getClassName() {
- return "VRDeviceOrientationGamepadCamera";
- }
- }
- //# sourceMappingURL=vrDeviceOrientationGamepadCamera.js.map
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