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- import { ArcRotateCameraPointersInput } from "../Cameras/Inputs/arcRotateCameraPointersInput.js";
- import { ArcRotateCameraKeyboardMoveInput } from "../Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js";
- import { ArcRotateCameraMouseWheelInput } from "../Cameras/Inputs/arcRotateCameraMouseWheelInput.js";
- import { CameraInputsManager } from "../Cameras/cameraInputsManager.js";
- /**
- * Default Inputs manager for the ArcRotateCamera.
- * It groups all the default supported inputs for ease of use.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
- */
- export class ArcRotateCameraInputsManager extends CameraInputsManager {
- /**
- * Instantiates a new ArcRotateCameraInputsManager.
- * @param camera Defines the camera the inputs belong to
- */
- constructor(camera) {
- super(camera);
- }
- /**
- * Add mouse wheel input support to the input manager.
- * @returns the current input manager
- */
- addMouseWheel() {
- this.add(new ArcRotateCameraMouseWheelInput());
- return this;
- }
- /**
- * Add pointers input support to the input manager.
- * @returns the current input manager
- */
- addPointers() {
- this.add(new ArcRotateCameraPointersInput());
- return this;
- }
- /**
- * Add keyboard input support to the input manager.
- * @returns the current input manager
- */
- addKeyboard() {
- this.add(new ArcRotateCameraKeyboardMoveInput());
- return this;
- }
- }
- //# sourceMappingURL=arcRotateCameraInputsManager.js.map
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