followCameraInputsManager.js 1.8 KB

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  1. import { Logger } from "../Misc/logger.js";
  2. import { CameraInputsManager } from "./cameraInputsManager.js";
  3. import { FollowCameraKeyboardMoveInput } from "./Inputs/followCameraKeyboardMoveInput.js";
  4. import { FollowCameraMouseWheelInput } from "./Inputs/followCameraMouseWheelInput.js";
  5. import { FollowCameraPointersInput } from "./Inputs/followCameraPointersInput.js";
  6. /**
  7. * Default Inputs manager for the FollowCamera.
  8. * It groups all the default supported inputs for ease of use.
  9. * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
  10. */
  11. export class FollowCameraInputsManager extends CameraInputsManager {
  12. /**
  13. * Instantiates a new FollowCameraInputsManager.
  14. * @param camera Defines the camera the inputs belong to
  15. */
  16. constructor(camera) {
  17. super(camera);
  18. }
  19. /**
  20. * Add keyboard input support to the input manager.
  21. * @returns the current input manager
  22. */
  23. addKeyboard() {
  24. this.add(new FollowCameraKeyboardMoveInput());
  25. return this;
  26. }
  27. /**
  28. * Add mouse wheel input support to the input manager.
  29. * @returns the current input manager
  30. */
  31. addMouseWheel() {
  32. this.add(new FollowCameraMouseWheelInput());
  33. return this;
  34. }
  35. /**
  36. * Add pointers input support to the input manager.
  37. * @returns the current input manager
  38. */
  39. addPointers() {
  40. this.add(new FollowCameraPointersInput());
  41. return this;
  42. }
  43. /**
  44. * Add orientation input support to the input manager.
  45. * @returns the current input manager
  46. */
  47. addVRDeviceOrientation() {
  48. Logger.Warn("DeviceOrientation support not yet implemented for FollowCamera.");
  49. return this;
  50. }
  51. }
  52. //# sourceMappingURL=followCameraInputsManager.js.map