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- import { Logger } from "../Misc/logger.js";
- import { CameraInputsManager } from "./cameraInputsManager.js";
- import { FollowCameraKeyboardMoveInput } from "./Inputs/followCameraKeyboardMoveInput.js";
- import { FollowCameraMouseWheelInput } from "./Inputs/followCameraMouseWheelInput.js";
- import { FollowCameraPointersInput } from "./Inputs/followCameraPointersInput.js";
- /**
- * Default Inputs manager for the FollowCamera.
- * It groups all the default supported inputs for ease of use.
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
- */
- export class FollowCameraInputsManager extends CameraInputsManager {
- /**
- * Instantiates a new FollowCameraInputsManager.
- * @param camera Defines the camera the inputs belong to
- */
- constructor(camera) {
- super(camera);
- }
- /**
- * Add keyboard input support to the input manager.
- * @returns the current input manager
- */
- addKeyboard() {
- this.add(new FollowCameraKeyboardMoveInput());
- return this;
- }
- /**
- * Add mouse wheel input support to the input manager.
- * @returns the current input manager
- */
- addMouseWheel() {
- this.add(new FollowCameraMouseWheelInput());
- return this;
- }
- /**
- * Add pointers input support to the input manager.
- * @returns the current input manager
- */
- addPointers() {
- this.add(new FollowCameraPointersInput());
- return this;
- }
- /**
- * Add orientation input support to the input manager.
- * @returns the current input manager
- */
- addVRDeviceOrientation() {
- Logger.Warn("DeviceOrientation support not yet implemented for FollowCamera.");
- return this;
- }
- }
- //# sourceMappingURL=followCameraInputsManager.js.map
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