- /**
- * Options used to control default behaviors regarding compatibility support
- */
- export class CompatibilityOptions {
- }
- /**
- * Defines if the system should use OpenGL convention for UVs when creating geometry or loading .babylon files (false by default)
- */
- CompatibilityOptions.UseOpenGLOrientationForUV = false;
- //# sourceMappingURL=compatibilityOptions.js.map
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