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- /**
- * Enum for Device Types
- */
- export var DeviceType;
- (function (DeviceType) {
- /** Generic */
- DeviceType[DeviceType["Generic"] = 0] = "Generic";
- /** Keyboard */
- DeviceType[DeviceType["Keyboard"] = 1] = "Keyboard";
- /** Mouse */
- DeviceType[DeviceType["Mouse"] = 2] = "Mouse";
- /** Touch Pointers */
- DeviceType[DeviceType["Touch"] = 3] = "Touch";
- /** PS4 Dual Shock */
- DeviceType[DeviceType["DualShock"] = 4] = "DualShock";
- /** Xbox */
- DeviceType[DeviceType["Xbox"] = 5] = "Xbox";
- /** Switch Controller */
- DeviceType[DeviceType["Switch"] = 6] = "Switch";
- /** PS5 DualSense */
- DeviceType[DeviceType["DualSense"] = 7] = "DualSense";
- })(DeviceType || (DeviceType = {}));
- // Device Enums
- /**
- * Enum for All Pointers (Touch/Mouse)
- */
- export var PointerInput;
- (function (PointerInput) {
- /** Horizontal Axis (Not used in events/observables; only in polling) */
- PointerInput[PointerInput["Horizontal"] = 0] = "Horizontal";
- /** Vertical Axis (Not used in events/observables; only in polling) */
- PointerInput[PointerInput["Vertical"] = 1] = "Vertical";
- /** Left Click or Touch */
- PointerInput[PointerInput["LeftClick"] = 2] = "LeftClick";
- /** Middle Click */
- PointerInput[PointerInput["MiddleClick"] = 3] = "MiddleClick";
- /** Right Click */
- PointerInput[PointerInput["RightClick"] = 4] = "RightClick";
- /** Browser Back */
- PointerInput[PointerInput["BrowserBack"] = 5] = "BrowserBack";
- /** Browser Forward */
- PointerInput[PointerInput["BrowserForward"] = 6] = "BrowserForward";
- /** Mouse Wheel X */
- PointerInput[PointerInput["MouseWheelX"] = 7] = "MouseWheelX";
- /** Mouse Wheel Y */
- PointerInput[PointerInput["MouseWheelY"] = 8] = "MouseWheelY";
- /** Mouse Wheel Z */
- PointerInput[PointerInput["MouseWheelZ"] = 9] = "MouseWheelZ";
- /** Used in events/observables to identify if x/y changes occurred */
- PointerInput[PointerInput["Move"] = 12] = "Move";
- })(PointerInput || (PointerInput = {}));
- /** @internal */
- export var NativePointerInput;
- (function (NativePointerInput) {
- /** Horizontal Axis */
- NativePointerInput[NativePointerInput["Horizontal"] = 0] = "Horizontal";
- /** Vertical Axis */
- NativePointerInput[NativePointerInput["Vertical"] = 1] = "Vertical";
- /** Left Click or Touch */
- NativePointerInput[NativePointerInput["LeftClick"] = 2] = "LeftClick";
- /** Middle Click */
- NativePointerInput[NativePointerInput["MiddleClick"] = 3] = "MiddleClick";
- /** Right Click */
- NativePointerInput[NativePointerInput["RightClick"] = 4] = "RightClick";
- /** Browser Back */
- NativePointerInput[NativePointerInput["BrowserBack"] = 5] = "BrowserBack";
- /** Browser Forward */
- NativePointerInput[NativePointerInput["BrowserForward"] = 6] = "BrowserForward";
- /** Mouse Wheel X */
- NativePointerInput[NativePointerInput["MouseWheelX"] = 7] = "MouseWheelX";
- /** Mouse Wheel Y */
- NativePointerInput[NativePointerInput["MouseWheelY"] = 8] = "MouseWheelY";
- /** Mouse Wheel Z */
- NativePointerInput[NativePointerInput["MouseWheelZ"] = 9] = "MouseWheelZ";
- /** Delta X */
- NativePointerInput[NativePointerInput["DeltaHorizontal"] = 10] = "DeltaHorizontal";
- /** Delta Y */
- NativePointerInput[NativePointerInput["DeltaVertical"] = 11] = "DeltaVertical";
- })(NativePointerInput || (NativePointerInput = {}));
- /**
- * Enum for Dual Shock Gamepad
- */
- export var DualShockInput;
- (function (DualShockInput) {
- /** Cross */
- DualShockInput[DualShockInput["Cross"] = 0] = "Cross";
- /** Circle */
- DualShockInput[DualShockInput["Circle"] = 1] = "Circle";
- /** Square */
- DualShockInput[DualShockInput["Square"] = 2] = "Square";
- /** Triangle */
- DualShockInput[DualShockInput["Triangle"] = 3] = "Triangle";
- /** L1 */
- DualShockInput[DualShockInput["L1"] = 4] = "L1";
- /** R1 */
- DualShockInput[DualShockInput["R1"] = 5] = "R1";
- /** L2 */
- DualShockInput[DualShockInput["L2"] = 6] = "L2";
- /** R2 */
- DualShockInput[DualShockInput["R2"] = 7] = "R2";
- /** Share */
- DualShockInput[DualShockInput["Share"] = 8] = "Share";
- /** Options */
- DualShockInput[DualShockInput["Options"] = 9] = "Options";
- /** L3 */
- DualShockInput[DualShockInput["L3"] = 10] = "L3";
- /** R3 */
- DualShockInput[DualShockInput["R3"] = 11] = "R3";
- /** DPadUp */
- DualShockInput[DualShockInput["DPadUp"] = 12] = "DPadUp";
- /** DPadDown */
- DualShockInput[DualShockInput["DPadDown"] = 13] = "DPadDown";
- /** DPadLeft */
- DualShockInput[DualShockInput["DPadLeft"] = 14] = "DPadLeft";
- /** DRight */
- DualShockInput[DualShockInput["DPadRight"] = 15] = "DPadRight";
- /** Home */
- DualShockInput[DualShockInput["Home"] = 16] = "Home";
- /** TouchPad */
- DualShockInput[DualShockInput["TouchPad"] = 17] = "TouchPad";
- /** LStickXAxis */
- DualShockInput[DualShockInput["LStickXAxis"] = 18] = "LStickXAxis";
- /** LStickYAxis */
- DualShockInput[DualShockInput["LStickYAxis"] = 19] = "LStickYAxis";
- /** RStickXAxis */
- DualShockInput[DualShockInput["RStickXAxis"] = 20] = "RStickXAxis";
- /** RStickYAxis */
- DualShockInput[DualShockInput["RStickYAxis"] = 21] = "RStickYAxis";
- })(DualShockInput || (DualShockInput = {}));
- /**
- * Enum for Dual Sense Gamepad
- */
- export var DualSenseInput;
- (function (DualSenseInput) {
- /** Cross */
- DualSenseInput[DualSenseInput["Cross"] = 0] = "Cross";
- /** Circle */
- DualSenseInput[DualSenseInput["Circle"] = 1] = "Circle";
- /** Square */
- DualSenseInput[DualSenseInput["Square"] = 2] = "Square";
- /** Triangle */
- DualSenseInput[DualSenseInput["Triangle"] = 3] = "Triangle";
- /** L1 */
- DualSenseInput[DualSenseInput["L1"] = 4] = "L1";
- /** R1 */
- DualSenseInput[DualSenseInput["R1"] = 5] = "R1";
- /** L2 */
- DualSenseInput[DualSenseInput["L2"] = 6] = "L2";
- /** R2 */
- DualSenseInput[DualSenseInput["R2"] = 7] = "R2";
- /** Create */
- DualSenseInput[DualSenseInput["Create"] = 8] = "Create";
- /** Options */
- DualSenseInput[DualSenseInput["Options"] = 9] = "Options";
- /** L3 */
- DualSenseInput[DualSenseInput["L3"] = 10] = "L3";
- /** R3 */
- DualSenseInput[DualSenseInput["R3"] = 11] = "R3";
- /** DPadUp */
- DualSenseInput[DualSenseInput["DPadUp"] = 12] = "DPadUp";
- /** DPadDown */
- DualSenseInput[DualSenseInput["DPadDown"] = 13] = "DPadDown";
- /** DPadLeft */
- DualSenseInput[DualSenseInput["DPadLeft"] = 14] = "DPadLeft";
- /** DRight */
- DualSenseInput[DualSenseInput["DPadRight"] = 15] = "DPadRight";
- /** Home */
- DualSenseInput[DualSenseInput["Home"] = 16] = "Home";
- /** TouchPad */
- DualSenseInput[DualSenseInput["TouchPad"] = 17] = "TouchPad";
- /** LStickXAxis */
- DualSenseInput[DualSenseInput["LStickXAxis"] = 18] = "LStickXAxis";
- /** LStickYAxis */
- DualSenseInput[DualSenseInput["LStickYAxis"] = 19] = "LStickYAxis";
- /** RStickXAxis */
- DualSenseInput[DualSenseInput["RStickXAxis"] = 20] = "RStickXAxis";
- /** RStickYAxis */
- DualSenseInput[DualSenseInput["RStickYAxis"] = 21] = "RStickYAxis";
- })(DualSenseInput || (DualSenseInput = {}));
- /**
- * Enum for Xbox Gamepad
- */
- export var XboxInput;
- (function (XboxInput) {
- /** A */
- XboxInput[XboxInput["A"] = 0] = "A";
- /** B */
- XboxInput[XboxInput["B"] = 1] = "B";
- /** X */
- XboxInput[XboxInput["X"] = 2] = "X";
- /** Y */
- XboxInput[XboxInput["Y"] = 3] = "Y";
- /** LB */
- XboxInput[XboxInput["LB"] = 4] = "LB";
- /** RB */
- XboxInput[XboxInput["RB"] = 5] = "RB";
- /** LT */
- XboxInput[XboxInput["LT"] = 6] = "LT";
- /** RT */
- XboxInput[XboxInput["RT"] = 7] = "RT";
- /** Back */
- XboxInput[XboxInput["Back"] = 8] = "Back";
- /** Start */
- XboxInput[XboxInput["Start"] = 9] = "Start";
- /** LS */
- XboxInput[XboxInput["LS"] = 10] = "LS";
- /** RS */
- XboxInput[XboxInput["RS"] = 11] = "RS";
- /** DPadUp */
- XboxInput[XboxInput["DPadUp"] = 12] = "DPadUp";
- /** DPadDown */
- XboxInput[XboxInput["DPadDown"] = 13] = "DPadDown";
- /** DPadLeft */
- XboxInput[XboxInput["DPadLeft"] = 14] = "DPadLeft";
- /** DRight */
- XboxInput[XboxInput["DPadRight"] = 15] = "DPadRight";
- /** Home */
- XboxInput[XboxInput["Home"] = 16] = "Home";
- /** LStickXAxis */
- XboxInput[XboxInput["LStickXAxis"] = 17] = "LStickXAxis";
- /** LStickYAxis */
- XboxInput[XboxInput["LStickYAxis"] = 18] = "LStickYAxis";
- /** RStickXAxis */
- XboxInput[XboxInput["RStickXAxis"] = 19] = "RStickXAxis";
- /** RStickYAxis */
- XboxInput[XboxInput["RStickYAxis"] = 20] = "RStickYAxis";
- })(XboxInput || (XboxInput = {}));
- /**
- * Enum for Switch (Pro/JoyCon L+R) Gamepad
- */
- export var SwitchInput;
- (function (SwitchInput) {
- /** B */
- SwitchInput[SwitchInput["B"] = 0] = "B";
- /** A */
- SwitchInput[SwitchInput["A"] = 1] = "A";
- /** Y */
- SwitchInput[SwitchInput["Y"] = 2] = "Y";
- /** X */
- SwitchInput[SwitchInput["X"] = 3] = "X";
- /** L */
- SwitchInput[SwitchInput["L"] = 4] = "L";
- /** R */
- SwitchInput[SwitchInput["R"] = 5] = "R";
- /** ZL */
- SwitchInput[SwitchInput["ZL"] = 6] = "ZL";
- /** ZR */
- SwitchInput[SwitchInput["ZR"] = 7] = "ZR";
- /** Minus */
- SwitchInput[SwitchInput["Minus"] = 8] = "Minus";
- /** Plus */
- SwitchInput[SwitchInput["Plus"] = 9] = "Plus";
- /** LS */
- SwitchInput[SwitchInput["LS"] = 10] = "LS";
- /** RS */
- SwitchInput[SwitchInput["RS"] = 11] = "RS";
- /** DPadUp */
- SwitchInput[SwitchInput["DPadUp"] = 12] = "DPadUp";
- /** DPadDown */
- SwitchInput[SwitchInput["DPadDown"] = 13] = "DPadDown";
- /** DPadLeft */
- SwitchInput[SwitchInput["DPadLeft"] = 14] = "DPadLeft";
- /** DRight */
- SwitchInput[SwitchInput["DPadRight"] = 15] = "DPadRight";
- /** Home */
- SwitchInput[SwitchInput["Home"] = 16] = "Home";
- /** Capture */
- SwitchInput[SwitchInput["Capture"] = 17] = "Capture";
- /** LStickXAxis */
- SwitchInput[SwitchInput["LStickXAxis"] = 18] = "LStickXAxis";
- /** LStickYAxis */
- SwitchInput[SwitchInput["LStickYAxis"] = 19] = "LStickYAxis";
- /** RStickXAxis */
- SwitchInput[SwitchInput["RStickXAxis"] = 20] = "RStickXAxis";
- /** RStickYAxis */
- SwitchInput[SwitchInput["RStickYAxis"] = 21] = "RStickYAxis";
- })(SwitchInput || (SwitchInput = {}));
- //# sourceMappingURL=deviceEnums.js.map
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