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- import type { IUIEvent } from "../Events/deviceInputEvents";
- import { DeviceType } from "./InputDevices/deviceEnums";
- import type { IDeviceInputSystem } from "./inputInterfaces";
- /** @internal */
- export declare class NativeDeviceInputSystem implements IDeviceInputSystem {
- private readonly _nativeInput;
- constructor(onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void, onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void, onInputChanged: (deviceType: DeviceType, deviceSlot: number, eventData: IUIEvent) => void);
- /**
- * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.
- * @param deviceType Enum specifying device type
- * @param deviceSlot "Slot" or index that device is referenced in
- * @param inputIndex Id of input to be checked
- * @returns Current value of input
- */
- pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number;
- /**
- * Check for a specific device in the DeviceInputSystem
- * @param deviceType Type of device to check for
- * @returns bool with status of device's existence
- */
- isDeviceAvailable(deviceType: DeviceType): boolean;
- /**
- * Dispose of all the observables
- */
- dispose(): void;
- /**
- * For versions of BabylonNative that don't have the NativeInput plugin initialized, create a dummy version
- * @returns Object with dummy functions
- */
- private _createDummyNativeInput;
- }
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