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- import { Logger } from "../../Misc/logger.js";
- import { Camera } from "../../Cameras/camera.js";
- import { Vector3 } from "../../Maths/math.vector.js";
- import { Color3, Color4 } from "../../Maths/math.color.js";
- import { Mesh } from "../../Meshes/mesh.js";
- import { Geometry } from "../../Meshes/geometry.js";
- import { TransformNode } from "../../Meshes/transformNode.js";
- import { Material } from "../../Materials/material.js";
- import { MultiMaterial } from "../../Materials/multiMaterial.js";
- import { CubeTexture } from "../../Materials/Textures/cubeTexture.js";
- import { HDRCubeTexture } from "../../Materials/Textures/hdrCubeTexture.js";
- import { AnimationGroup } from "../../Animations/animationGroup.js";
- import { Light } from "../../Lights/light.js";
- import { SceneComponentConstants } from "../../sceneComponent.js";
- import { SceneLoader } from "../../Loading/sceneLoader.js";
- import { AbstractScene } from "../../abstractScene.js";
- import { AssetContainer } from "../../assetContainer.js";
- import { ActionManager } from "../../Actions/actionManager.js";
- import { Skeleton } from "../../Bones/skeleton.js";
- import { MorphTargetManager } from "../../Morph/morphTargetManager.js";
- import { CannonJSPlugin } from "../../Physics/v1/Plugins/cannonJSPlugin.js";
- import { OimoJSPlugin } from "../../Physics/v1/Plugins/oimoJSPlugin.js";
- import { AmmoJSPlugin } from "../../Physics/v1/Plugins/ammoJSPlugin.js";
- import { ReflectionProbe } from "../../Probes/reflectionProbe.js";
- import { GetClass } from "../../Misc/typeStore.js";
- import { Tools } from "../../Misc/tools.js";
- import { PostProcess } from "../../PostProcesses/postProcess.js";
- import { SpriteManager } from "../../Sprites/spriteManager.js";
- /** @internal */
- // eslint-disable-next-line @typescript-eslint/naming-convention, no-var
- export var _BabylonLoaderRegistered = true;
- /**
- * Helps setting up some configuration for the babylon file loader.
- */
- export class BabylonFileLoaderConfiguration {
- }
- /**
- * The loader does not allow injecting custom physics engine into the plugins.
- * Unfortunately in ES6, we need to manually inject them into the plugin.
- * So you could set this variable to your engine import to make it work.
- */
- BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine = undefined;
- let tempIndexContainer = {};
- let tempMaterialIndexContainer = {};
- const parseMaterialByPredicate = (predicate, parsedData, scene, rootUrl) => {
- if (!parsedData.materials) {
- return null;
- }
- for (let index = 0, cache = parsedData.materials.length; index < cache; index++) {
- const parsedMaterial = parsedData.materials[index];
- if (predicate(parsedMaterial)) {
- return { parsedMaterial, material: Material.Parse(parsedMaterial, scene, rootUrl) };
- }
- }
- return null;
- };
- const isDescendantOf = (mesh, names, hierarchyIds) => {
- for (const i in names) {
- if (mesh.name === names[i]) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- }
- if (mesh.parentId !== undefined && hierarchyIds.indexOf(mesh.parentId) !== -1) {
- hierarchyIds.push(mesh.id);
- return true;
- }
- return false;
- };
- // eslint-disable-next-line @typescript-eslint/naming-convention
- const logOperation = (operation, producer) => {
- return (operation +
- " of " +
- (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown"));
- };
- const loadDetailLevels = (scene, mesh) => {
- const mastermesh = mesh;
- // Every value specified in the ids array of the lod data points to another mesh which should be used as the lower LOD level.
- // The distances (or coverages) array values specified are used along with the lod mesh ids as a hint to determine the switching threshold for the various LODs.
- if (mesh._waitingData.lods) {
- if (mesh._waitingData.lods.ids && mesh._waitingData.lods.ids.length > 0) {
- const lodmeshes = mesh._waitingData.lods.ids;
- const wasenabled = mastermesh.isEnabled(false);
- if (mesh._waitingData.lods.distances) {
- const distances = mesh._waitingData.lods.distances;
- if (distances.length >= lodmeshes.length) {
- const culling = distances.length > lodmeshes.length ? distances[distances.length - 1] : 0;
- mastermesh.setEnabled(false);
- for (let index = 0; index < lodmeshes.length; index++) {
- const lodid = lodmeshes[index];
- const lodmesh = scene.getMeshById(lodid);
- if (lodmesh != null) {
- mastermesh.addLODLevel(distances[index], lodmesh);
- }
- }
- if (culling > 0) {
- mastermesh.addLODLevel(culling, null);
- }
- if (wasenabled === true) {
- mastermesh.setEnabled(true);
- }
- }
- else {
- Tools.Warn("Invalid level of detail distances for " + mesh.name);
- }
- }
- }
- mesh._waitingData.lods = null;
- }
- };
- const findParent = (parentId, parentInstanceIndex, scene) => {
- if (typeof parentId !== "number") {
- const parentEntry = scene.getLastEntryById(parentId);
- if (parentEntry && parentInstanceIndex !== undefined && parentInstanceIndex !== null) {
- const instance = parentEntry.instances[parseInt(parentInstanceIndex)];
- return instance;
- }
- return parentEntry;
- }
- const parent = tempIndexContainer[parentId];
- if (parent && parentInstanceIndex !== undefined && parentInstanceIndex !== null) {
- const instance = parent.instances[parseInt(parentInstanceIndex)];
- return instance;
- }
- return parent;
- };
- const findMaterial = (materialId, scene) => {
- if (typeof materialId !== "number") {
- return scene.getLastMaterialById(materialId, true);
- }
- return tempMaterialIndexContainer[materialId];
- };
- const loadAssetContainer = (scene, data, rootUrl, onError, addToScene = false) => {
- const container = new AssetContainer(scene);
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
- // when SceneLoader.debugLogging = true (default), or exception encountered.
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
- // and avoid problems with multiple concurrent .babylon loads.
- let log = "importScene has failed JSON parse";
- try {
- // eslint-disable-next-line no-var
- var parsedData = JSON.parse(data);
- log = "";
- const fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
- let index;
- let cache;
- // Environment texture
- if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
- // PBR needed for both HDR texture (gamma space) & a sky box
- const isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
- if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
- const hdrSize = parsedData.environmentTextureSize ? parsedData.environmentTextureSize : 128;
- const hdrTexture = new HDRCubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, hdrSize, true, !isPBR, undefined, parsedData.environmentTexturePrefilterOnLoad);
- if (parsedData.environmentTextureRotationY) {
- hdrTexture.rotationY = parsedData.environmentTextureRotationY;
- }
- scene.environmentTexture = hdrTexture;
- }
- else {
- if (typeof parsedData.environmentTexture === "object") {
- const environmentTexture = CubeTexture.Parse(parsedData.environmentTexture, scene, rootUrl);
- scene.environmentTexture = environmentTexture;
- }
- else if (parsedData.environmentTexture.endsWith(".env")) {
- const compressedTexture = new CubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, parsedData.environmentTextureForcedExtension);
- if (parsedData.environmentTextureRotationY) {
- compressedTexture.rotationY = parsedData.environmentTextureRotationY;
- }
- scene.environmentTexture = compressedTexture;
- }
- else {
- const cubeTexture = CubeTexture.CreateFromPrefilteredData((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, parsedData.environmentTextureForcedExtension);
- if (parsedData.environmentTextureRotationY) {
- cubeTexture.rotationY = parsedData.environmentTextureRotationY;
- }
- scene.environmentTexture = cubeTexture;
- }
- }
- if (parsedData.createDefaultSkybox === true) {
- const skyboxScale = scene.activeCamera !== undefined && scene.activeCamera !== null ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
- const skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
- scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
- }
- container.environmentTexture = scene.environmentTexture;
- }
- // Environment Intensity
- if (parsedData.environmentIntensity !== undefined && parsedData.environmentIntensity !== null) {
- scene.environmentIntensity = parsedData.environmentIntensity;
- }
- // Lights
- if (parsedData.lights !== undefined && parsedData.lights !== null) {
- for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
- const parsedLight = parsedData.lights[index];
- const light = Light.Parse(parsedLight, scene);
- if (light) {
- tempIndexContainer[parsedLight.uniqueId] = light;
- container.lights.push(light);
- light._parentContainer = container;
- log += index === 0 ? "\n\tLights:" : "";
- log += "\n\t\t" + light.toString(fullDetails);
- }
- }
- }
- // Reflection probes
- if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {
- for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {
- const parsedReflectionProbe = parsedData.reflectionProbes[index];
- const reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);
- if (reflectionProbe) {
- container.reflectionProbes.push(reflectionProbe);
- reflectionProbe._parentContainer = container;
- log += index === 0 ? "\n\tReflection Probes:" : "";
- log += "\n\t\t" + reflectionProbe.toString(fullDetails);
- }
- }
- }
- // Animations
- if (parsedData.animations !== undefined && parsedData.animations !== null) {
- for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
- const parsedAnimation = parsedData.animations[index];
- const internalClass = GetClass("BABYLON.Animation");
- if (internalClass) {
- const animation = internalClass.Parse(parsedAnimation);
- scene.animations.push(animation);
- container.animations.push(animation);
- log += index === 0 ? "\n\tAnimations:" : "";
- log += "\n\t\t" + animation.toString(fullDetails);
- }
- }
- }
- // Materials
- if (parsedData.materials !== undefined && parsedData.materials !== null) {
- for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
- const parsedMaterial = parsedData.materials[index];
- const mat = Material.Parse(parsedMaterial, scene, rootUrl);
- if (mat) {
- tempMaterialIndexContainer[parsedMaterial.uniqueId || parsedMaterial.id] = mat;
- container.materials.push(mat);
- mat._parentContainer = container;
- log += index === 0 ? "\n\tMaterials:" : "";
- log += "\n\t\t" + mat.toString(fullDetails);
- // Textures
- const textures = mat.getActiveTextures();
- textures.forEach((t) => {
- if (container.textures.indexOf(t) == -1) {
- container.textures.push(t);
- t._parentContainer = container;
- }
- });
- }
- }
- }
- if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
- for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
- const parsedMultiMaterial = parsedData.multiMaterials[index];
- const mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
- tempMaterialIndexContainer[parsedMultiMaterial.uniqueId || parsedMultiMaterial.id] = mmat;
- container.multiMaterials.push(mmat);
- mmat._parentContainer = container;
- log += index === 0 ? "\n\tMultiMaterials:" : "";
- log += "\n\t\t" + mmat.toString(fullDetails);
- // Textures
- const textures = mmat.getActiveTextures();
- textures.forEach((t) => {
- if (container.textures.indexOf(t) == -1) {
- container.textures.push(t);
- t._parentContainer = container;
- }
- });
- }
- }
- // Morph targets
- if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
- for (const managerData of parsedData.morphTargetManagers) {
- const manager = MorphTargetManager.Parse(managerData, scene);
- container.morphTargetManagers.push(manager);
- manager._parentContainer = container;
- }
- }
- // Skeletons
- if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
- for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
- const parsedSkeleton = parsedData.skeletons[index];
- const skeleton = Skeleton.Parse(parsedSkeleton, scene);
- container.skeletons.push(skeleton);
- skeleton._parentContainer = container;
- log += index === 0 ? "\n\tSkeletons:" : "";
- log += "\n\t\t" + skeleton.toString(fullDetails);
- }
- }
- // Geometries
- const geometries = parsedData.geometries;
- if (geometries !== undefined && geometries !== null) {
- const addedGeometry = new Array();
- // VertexData
- const vertexData = geometries.vertexData;
- if (vertexData !== undefined && vertexData !== null) {
- for (index = 0, cache = vertexData.length; index < cache; index++) {
- const parsedVertexData = vertexData[index];
- addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
- }
- }
- addedGeometry.forEach((g) => {
- if (g) {
- container.geometries.push(g);
- g._parentContainer = container;
- }
- });
- }
- // Transform nodes
- if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
- for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
- const parsedTransformNode = parsedData.transformNodes[index];
- const node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
- tempIndexContainer[parsedTransformNode.uniqueId] = node;
- container.transformNodes.push(node);
- node._parentContainer = container;
- }
- }
- // Meshes
- if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
- for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
- const parsedMesh = parsedData.meshes[index];
- const mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
- tempIndexContainer[parsedMesh.uniqueId] = mesh;
- container.meshes.push(mesh);
- mesh._parentContainer = container;
- if (mesh.hasInstances) {
- for (const instance of mesh.instances) {
- container.meshes.push(instance);
- instance._parentContainer = container;
- }
- }
- log += index === 0 ? "\n\tMeshes:" : "";
- log += "\n\t\t" + mesh.toString(fullDetails);
- }
- }
- // Cameras
- if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
- for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
- const parsedCamera = parsedData.cameras[index];
- const camera = Camera.Parse(parsedCamera, scene);
- tempIndexContainer[parsedCamera.uniqueId] = camera;
- container.cameras.push(camera);
- camera._parentContainer = container;
- log += index === 0 ? "\n\tCameras:" : "";
- log += "\n\t\t" + camera.toString(fullDetails);
- }
- }
- // Postprocesses
- if (parsedData.postProcesses !== undefined && parsedData.postProcesses !== null) {
- for (index = 0, cache = parsedData.postProcesses.length; index < cache; index++) {
- const parsedPostProcess = parsedData.postProcesses[index];
- const postProcess = PostProcess.Parse(parsedPostProcess, scene, rootUrl);
- if (postProcess) {
- container.postProcesses.push(postProcess);
- postProcess._parentContainer = container;
- log += index === 0 ? "\nPostprocesses:" : "";
- log += "\n\t\t" + postProcess.toString();
- }
- }
- }
- // Animation Groups
- if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {
- for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
- const parsedAnimationGroup = parsedData.animationGroups[index];
- const animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);
- container.animationGroups.push(animationGroup);
- animationGroup._parentContainer = container;
- log += index === 0 ? "\n\tAnimationGroups:" : "";
- log += "\n\t\t" + animationGroup.toString(fullDetails);
- }
- }
- // Sprites
- if (parsedData.spriteManagers) {
- for (let index = 0, cache = parsedData.spriteManagers.length; index < cache; index++) {
- const parsedSpriteManager = parsedData.spriteManagers[index];
- const spriteManager = SpriteManager.Parse(parsedSpriteManager, scene, rootUrl);
- log += "\n\t\tSpriteManager " + spriteManager.name;
- }
- }
- // Browsing all the graph to connect the dots
- for (index = 0, cache = scene.cameras.length; index < cache; index++) {
- const camera = scene.cameras[index];
- if (camera._waitingParentId !== null) {
- camera.parent = findParent(camera._waitingParentId, camera._waitingParentInstanceIndex, scene);
- camera._waitingParentId = null;
- camera._waitingParentInstanceIndex = null;
- }
- }
- for (index = 0, cache = scene.lights.length; index < cache; index++) {
- const light = scene.lights[index];
- if (light && light._waitingParentId !== null) {
- light.parent = findParent(light._waitingParentId, light._waitingParentInstanceIndex, scene);
- light._waitingParentId = null;
- light._waitingParentInstanceIndex = null;
- }
- }
- // Connect parents & children and parse actions and lods
- for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
- const transformNode = scene.transformNodes[index];
- if (transformNode._waitingParentId !== null) {
- transformNode.parent = findParent(transformNode._waitingParentId, transformNode._waitingParentInstanceIndex, scene);
- transformNode._waitingParentId = null;
- transformNode._waitingParentInstanceIndex = null;
- }
- }
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- const mesh = scene.meshes[index];
- if (mesh._waitingParentId !== null) {
- mesh.parent = findParent(mesh._waitingParentId, mesh._waitingParentInstanceIndex, scene);
- mesh._waitingParentId = null;
- mesh._waitingParentInstanceIndex = null;
- }
- if (mesh._waitingData.lods) {
- loadDetailLevels(scene, mesh);
- }
- }
- // link multimats with materials
- scene.multiMaterials.forEach((multimat) => {
- multimat._waitingSubMaterialsUniqueIds.forEach((subMaterial) => {
- multimat.subMaterials.push(findMaterial(subMaterial, scene));
- });
- multimat._waitingSubMaterialsUniqueIds = [];
- });
- // link meshes with materials
- scene.meshes.forEach((mesh) => {
- if (mesh._waitingMaterialId !== null) {
- mesh.material = findMaterial(mesh._waitingMaterialId, scene);
- mesh._waitingMaterialId = null;
- }
- });
- // link skeleton transform nodes
- for (index = 0, cache = scene.skeletons.length; index < cache; index++) {
- const skeleton = scene.skeletons[index];
- if (skeleton._hasWaitingData) {
- if (skeleton.bones != null) {
- skeleton.bones.forEach((bone) => {
- if (bone._waitingTransformNodeId) {
- const linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId);
- if (linkTransformNode) {
- bone.linkTransformNode(linkTransformNode);
- }
- bone._waitingTransformNodeId = null;
- }
- });
- }
- skeleton._hasWaitingData = null;
- }
- }
- // freeze world matrix application
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- const currentMesh = scene.meshes[index];
- if (currentMesh._waitingData.freezeWorldMatrix) {
- currentMesh.freezeWorldMatrix();
- currentMesh._waitingData.freezeWorldMatrix = null;
- }
- else {
- currentMesh.computeWorldMatrix(true);
- }
- }
- // Lights exclusions / inclusions
- for (index = 0, cache = scene.lights.length; index < cache; index++) {
- const light = scene.lights[index];
- // Excluded check
- if (light._excludedMeshesIds.length > 0) {
- for (let excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
- const excludedMesh = scene.getMeshById(light._excludedMeshesIds[excludedIndex]);
- if (excludedMesh) {
- light.excludedMeshes.push(excludedMesh);
- }
- }
- light._excludedMeshesIds = [];
- }
- // Included check
- if (light._includedOnlyMeshesIds.length > 0) {
- for (let includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
- const includedOnlyMesh = scene.getMeshById(light._includedOnlyMeshesIds[includedOnlyIndex]);
- if (includedOnlyMesh) {
- light.includedOnlyMeshes.push(includedOnlyMesh);
- }
- }
- light._includedOnlyMeshesIds = [];
- }
- }
- scene.geometries.forEach((g) => {
- g._loadedUniqueId = "";
- });
- AbstractScene.Parse(parsedData, scene, container, rootUrl);
- // Actions (scene) Done last as it can access other objects.
- for (index = 0, cache = scene.meshes.length; index < cache; index++) {
- const mesh = scene.meshes[index];
- if (mesh._waitingData.actions) {
- ActionManager.Parse(mesh._waitingData.actions, mesh, scene);
- mesh._waitingData.actions = null;
- }
- }
- if (parsedData.actions !== undefined && parsedData.actions !== null) {
- ActionManager.Parse(parsedData.actions, null, scene);
- }
- }
- catch (err) {
- const msg = logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + log;
- if (onError) {
- onError(msg, err);
- }
- else {
- Logger.Log(msg);
- throw err;
- }
- }
- finally {
- tempIndexContainer = {};
- tempMaterialIndexContainer = {};
- if (!addToScene) {
- container.removeAllFromScene();
- }
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
- Logger.Log(logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
- }
- }
- return container;
- };
- SceneLoader.RegisterPlugin({
- name: "babylon.js",
- extensions: ".babylon",
- canDirectLoad: (data) => {
- if (data.indexOf("babylon") !== -1) {
- // We consider that the producer string is filled
- return true;
- }
- return false;
- },
- importMesh: (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons, onError) => {
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
- // when SceneLoader.debugLogging = true (default), or exception encountered.
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
- // and avoid problems with multiple concurrent .babylon loads.
- let log = "importMesh has failed JSON parse";
- try {
- // eslint-disable-next-line no-var
- var parsedData = JSON.parse(data);
- log = "";
- const fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
- if (!meshesNames) {
- meshesNames = null;
- }
- else if (!Array.isArray(meshesNames)) {
- meshesNames = [meshesNames];
- }
- const hierarchyIds = [];
- const parsedIdToNodeMap = new Map();
- // Transform nodes (the overall idea is to load all of them as this is super fast and then get rid of the ones we don't need)
- const loadedTransformNodes = [];
- if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
- for (let index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
- const parsedJSONTransformNode = parsedData.transformNodes[index];
- const parsedTransformNode = TransformNode.Parse(parsedJSONTransformNode, scene, rootUrl);
- loadedTransformNodes.push(parsedTransformNode);
- parsedIdToNodeMap.set(parsedTransformNode._waitingParsedUniqueId, parsedTransformNode);
- parsedTransformNode._waitingParsedUniqueId = null;
- }
- }
- if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
- const loadedSkeletonsIds = [];
- const loadedMaterialsIds = [];
- const loadedMaterialsUniqueIds = [];
- const loadedMorphTargetsIds = [];
- for (let index = 0, cache = parsedData.meshes.length; index < cache; index++) {
- const parsedMesh = parsedData.meshes[index];
- if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
- if (meshesNames !== null) {
- // Remove found mesh name from list.
- delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
- }
- //Geometry?
- if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
- //does the file contain geometries?
- if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
- //find the correct geometry and add it to the scene
- let found = false;
- ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType) => {
- if (found === true || !parsedData.geometries[geometryType] || !Array.isArray(parsedData.geometries[geometryType])) {
- return;
- }
- else {
- parsedData.geometries[geometryType].forEach((parsedGeometryData) => {
- if (parsedGeometryData.id === parsedMesh.geometryId) {
- switch (geometryType) {
- case "vertexData":
- Geometry.Parse(parsedGeometryData, scene, rootUrl);
- break;
- }
- found = true;
- }
- });
- }
- });
- if (found === false) {
- Logger.Warn("Geometry not found for mesh " + parsedMesh.id);
- }
- }
- }
- // Material ?
- if (parsedMesh.materialUniqueId || parsedMesh.materialId) {
- // if we have a unique ID, look up and store in loadedMaterialsUniqueIds, else use loadedMaterialsIds
- const materialArray = parsedMesh.materialUniqueId ? loadedMaterialsUniqueIds : loadedMaterialsIds;
- let materialFound = materialArray.indexOf(parsedMesh.materialUniqueId || parsedMesh.materialId) !== -1;
- if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
- // Loads a submaterial of a multimaterial
- const loadSubMaterial = (subMatId, predicate) => {
- materialArray.push(subMatId);
- const mat = parseMaterialByPredicate(predicate, parsedData, scene, rootUrl);
- if (mat && mat.material) {
- tempMaterialIndexContainer[mat.parsedMaterial.uniqueId || mat.parsedMaterial.id] = mat.material;
- log += "\n\tMaterial " + mat.material.toString(fullDetails);
- }
- };
- for (let multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
- const parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
- if ((parsedMesh.materialUniqueId && parsedMultiMaterial.uniqueId === parsedMesh.materialUniqueId) ||
- parsedMultiMaterial.id === parsedMesh.materialId) {
- if (parsedMultiMaterial.materialsUniqueIds) {
- // if the materials inside the multimat are stored by unique id
- parsedMultiMaterial.materialsUniqueIds.forEach((subMatId) => loadSubMaterial(subMatId, (parsedMaterial) => parsedMaterial.uniqueId === subMatId));
- }
- else {
- // if the mats are stored by id instead
- parsedMultiMaterial.materials.forEach((subMatId) => loadSubMaterial(subMatId, (parsedMaterial) => parsedMaterial.id === subMatId));
- }
- materialArray.push(parsedMultiMaterial.uniqueId || parsedMultiMaterial.id);
- const mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
- tempMaterialIndexContainer[parsedMultiMaterial.uniqueId || parsedMultiMaterial.id] = mmat;
- if (mmat) {
- materialFound = true;
- log += "\n\tMulti-Material " + mmat.toString(fullDetails);
- }
- break;
- }
- }
- }
- if (materialFound === false) {
- materialArray.push(parsedMesh.materialUniqueId || parsedMesh.materialId);
- const mat = parseMaterialByPredicate((parsedMaterial) => (parsedMesh.materialUniqueId && parsedMaterial.uniqueId === parsedMesh.materialUniqueId) || parsedMaterial.id === parsedMesh.materialId, parsedData, scene, rootUrl);
- if (!mat || !mat.material) {
- Logger.Warn("Material not found for mesh " + parsedMesh.id);
- }
- else {
- tempMaterialIndexContainer[mat.parsedMaterial.uniqueId || mat.parsedMaterial.id] = mat.material;
- log += "\n\tMaterial " + mat.material.toString(fullDetails);
- }
- }
- }
- // Skeleton ?
- if (parsedMesh.skeletonId !== null &&
- parsedMesh.skeletonId !== undefined &&
- parsedData.skeletonId !== -1 &&
- parsedData.skeletons !== undefined &&
- parsedData.skeletons !== null) {
- const skeletonAlreadyLoaded = loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1;
- if (!skeletonAlreadyLoaded) {
- for (let skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
- const parsedSkeleton = parsedData.skeletons[skeletonIndex];
- if (parsedSkeleton.id === parsedMesh.skeletonId) {
- const skeleton = Skeleton.Parse(parsedSkeleton, scene);
- skeletons.push(skeleton);
- loadedSkeletonsIds.push(parsedSkeleton.id);
- log += "\n\tSkeleton " + skeleton.toString(fullDetails);
- }
- }
- }
- }
- // Morph targets ?
- if (parsedMesh.morphTargetManagerId > -1 && parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
- const morphTargetAlreadyLoaded = loadedMorphTargetsIds.indexOf(parsedMesh.morphTargetManagerId) > -1;
- if (!morphTargetAlreadyLoaded) {
- for (let morphTargetIndex = 0, morphTargetCache = parsedData.morphTargetManagers.length; morphTargetIndex < morphTargetCache; morphTargetIndex++) {
- const parsedMorphTarget = parsedData.morphTargetManagers[morphTargetIndex];
- if (parsedMorphTarget.id === parsedMesh.morphTargetManagerId) {
- const morphTarget = MorphTargetManager.Parse(parsedMorphTarget, scene);
- loadedMorphTargetsIds.push(morphTarget.uniqueId);
- log += "\nMorph target " + morphTarget.toString();
- }
- }
- }
- }
- const mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
- meshes.push(mesh);
- parsedIdToNodeMap.set(mesh._waitingParsedUniqueId, mesh);
- mesh._waitingParsedUniqueId = null;
- log += "\n\tMesh " + mesh.toString(fullDetails);
- }
- }
- // link multimats with materials
- scene.multiMaterials.forEach((multimat) => {
- multimat._waitingSubMaterialsUniqueIds.forEach((subMaterial) => {
- multimat.subMaterials.push(findMaterial(subMaterial, scene));
- });
- multimat._waitingSubMaterialsUniqueIds = [];
- });
- // link meshes with materials
- scene.meshes.forEach((mesh) => {
- if (mesh._waitingMaterialId !== null) {
- mesh.material = findMaterial(mesh._waitingMaterialId, scene);
- mesh._waitingMaterialId = null;
- }
- });
- // Connecting parents and lods
- for (let index = 0, cache = scene.transformNodes.length; index < cache; index++) {
- const transformNode = scene.transformNodes[index];
- if (transformNode._waitingParentId !== null) {
- let parent = parsedIdToNodeMap.get(parseInt(transformNode._waitingParentId)) || null;
- if (parent === null) {
- parent = scene.getLastEntryById(transformNode._waitingParentId);
- }
- let parentNode = parent;
- if (transformNode._waitingParentInstanceIndex) {
- parentNode = parent.instances[parseInt(transformNode._waitingParentInstanceIndex)];
- transformNode._waitingParentInstanceIndex = null;
- }
- transformNode.parent = parentNode;
- transformNode._waitingParentId = null;
- }
- }
- let currentMesh;
- for (let index = 0, cache = scene.meshes.length; index < cache; index++) {
- currentMesh = scene.meshes[index];
- if (currentMesh._waitingParentId) {
- let parent = parsedIdToNodeMap.get(parseInt(currentMesh._waitingParentId)) || null;
- if (parent === null) {
- parent = scene.getLastEntryById(currentMesh._waitingParentId);
- }
- let parentNode = parent;
- if (currentMesh._waitingParentInstanceIndex) {
- parentNode = parent.instances[parseInt(currentMesh._waitingParentInstanceIndex)];
- currentMesh._waitingParentInstanceIndex = null;
- }
- currentMesh.parent = parentNode;
- if (currentMesh.parent?.getClassName() === "TransformNode") {
- const loadedTransformNodeIndex = loadedTransformNodes.indexOf(currentMesh.parent);
- if (loadedTransformNodeIndex > -1) {
- loadedTransformNodes.splice(loadedTransformNodeIndex, 1);
- }
- }
- currentMesh._waitingParentId = null;
- }
- if (currentMesh._waitingData.lods) {
- loadDetailLevels(scene, currentMesh);
- }
- }
- // Remove unused transform nodes
- for (const transformNode of loadedTransformNodes) {
- transformNode.dispose();
- }
- // link skeleton transform nodes
- for (let index = 0, cache = scene.skeletons.length; index < cache; index++) {
- const skeleton = scene.skeletons[index];
- if (skeleton._hasWaitingData) {
- if (skeleton.bones != null) {
- skeleton.bones.forEach((bone) => {
- if (bone._waitingTransformNodeId) {
- const linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId);
- if (linkTransformNode) {
- bone.linkTransformNode(linkTransformNode);
- }
- bone._waitingTransformNodeId = null;
- }
- });
- }
- skeleton._hasWaitingData = null;
- }
- }
- // freeze and compute world matrix application
- for (let index = 0, cache = scene.meshes.length; index < cache; index++) {
- currentMesh = scene.meshes[index];
- if (currentMesh._waitingData.freezeWorldMatrix) {
- currentMesh.freezeWorldMatrix();
- currentMesh._waitingData.freezeWorldMatrix = null;
- }
- else {
- currentMesh.computeWorldMatrix(true);
- }
- }
- }
- // Particles
- if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
- const parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
- if (parser) {
- for (let index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
- const parsedParticleSystem = parsedData.particleSystems[index];
- if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
- particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
- }
- }
- }
- }
- scene.geometries.forEach((g) => {
- g._loadedUniqueId = "";
- });
- return true;
- }
- catch (err) {
- const msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
- if (onError) {
- onError(msg, err);
- }
- else {
- Logger.Log(msg);
- throw err;
- }
- }
- finally {
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
- Logger.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
- }
- tempMaterialIndexContainer = {};
- }
- return false;
- },
- load: (scene, data, rootUrl, onError) => {
- // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
- // when SceneLoader.debugLogging = true (default), or exception encountered.
- // Everything stored in var log instead of writing separate lines to support only writing in exception,
- // and avoid problems with multiple concurrent .babylon loads.
- let log = "importScene has failed JSON parse";
- try {
- // eslint-disable-next-line no-var
- var parsedData = JSON.parse(data);
- log = "";
- // Scene
- if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
- scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
- }
- if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
- scene.autoClear = parsedData.autoClear;
- }
- if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
- scene.clearColor = Color4.FromArray(parsedData.clearColor);
- }
- if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
- scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
- }
- if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
- scene.gravity = Vector3.FromArray(parsedData.gravity);
- }
- if (parsedData.useRightHandedSystem !== undefined) {
- scene.useRightHandedSystem = !!parsedData.useRightHandedSystem;
- }
- // Fog
- if (parsedData.fogMode && parsedData.fogMode !== 0) {
- scene.fogMode = parsedData.fogMode;
- scene.fogColor = Color3.FromArray(parsedData.fogColor);
- scene.fogStart = parsedData.fogStart;
- scene.fogEnd = parsedData.fogEnd;
- scene.fogDensity = parsedData.fogDensity;
- log += "\tFog mode for scene: ";
- switch (scene.fogMode) {
- // getters not compiling, so using hardcoded
- case 1:
- log += "exp\n";
- break;
- case 2:
- log += "exp2\n";
- break;
- case 3:
- log += "linear\n";
- break;
- }
- }
- //Physics
- if (parsedData.physicsEnabled) {
- let physicsPlugin;
- if (parsedData.physicsEngine === "cannon" || parsedData.physicsEngine === CannonJSPlugin.name) {
- physicsPlugin = new CannonJSPlugin(undefined, undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
- }
- else if (parsedData.physicsEngine === "oimo" || parsedData.physicsEngine === OimoJSPlugin.name) {
- physicsPlugin = new OimoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
- }
- else if (parsedData.physicsEngine === "ammo" || parsedData.physicsEngine === AmmoJSPlugin.name) {
- physicsPlugin = new AmmoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine, undefined);
- }
- log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
- //else - default engine, which is currently oimo
- const physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
- scene.enablePhysics(physicsGravity, physicsPlugin);
- }
- // Metadata
- if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
- scene.metadata = parsedData.metadata;
- }
- //collisions, if defined. otherwise, default is true
- if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
- scene.collisionsEnabled = parsedData.collisionsEnabled;
- }
- const container = loadAssetContainer(scene, data, rootUrl, onError, true);
- if (!container) {
- return false;
- }
- if (parsedData.autoAnimate) {
- scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
- }
- if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
- scene.setActiveCameraById(parsedData.activeCameraID);
- }
- // Finish
- return true;
- }
- catch (err) {
- const msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
- if (onError) {
- onError(msg, err);
- }
- else {
- Logger.Log(msg);
- throw err;
- }
- }
- finally {
- if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
- Logger.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
- }
- }
- return false;
- },
- loadAssetContainer: (scene, data, rootUrl, onError) => {
- const container = loadAssetContainer(scene, data, rootUrl, onError);
- return container;
- },
- });
- //# sourceMappingURL=babylonFileLoader.js.map
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