babylonFileLoader.js 50 KB

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  1. import { Logger } from "../../Misc/logger.js";
  2. import { Camera } from "../../Cameras/camera.js";
  3. import { Vector3 } from "../../Maths/math.vector.js";
  4. import { Color3, Color4 } from "../../Maths/math.color.js";
  5. import { Mesh } from "../../Meshes/mesh.js";
  6. import { Geometry } from "../../Meshes/geometry.js";
  7. import { TransformNode } from "../../Meshes/transformNode.js";
  8. import { Material } from "../../Materials/material.js";
  9. import { MultiMaterial } from "../../Materials/multiMaterial.js";
  10. import { CubeTexture } from "../../Materials/Textures/cubeTexture.js";
  11. import { HDRCubeTexture } from "../../Materials/Textures/hdrCubeTexture.js";
  12. import { AnimationGroup } from "../../Animations/animationGroup.js";
  13. import { Light } from "../../Lights/light.js";
  14. import { SceneComponentConstants } from "../../sceneComponent.js";
  15. import { SceneLoader } from "../../Loading/sceneLoader.js";
  16. import { AbstractScene } from "../../abstractScene.js";
  17. import { AssetContainer } from "../../assetContainer.js";
  18. import { ActionManager } from "../../Actions/actionManager.js";
  19. import { Skeleton } from "../../Bones/skeleton.js";
  20. import { MorphTargetManager } from "../../Morph/morphTargetManager.js";
  21. import { CannonJSPlugin } from "../../Physics/v1/Plugins/cannonJSPlugin.js";
  22. import { OimoJSPlugin } from "../../Physics/v1/Plugins/oimoJSPlugin.js";
  23. import { AmmoJSPlugin } from "../../Physics/v1/Plugins/ammoJSPlugin.js";
  24. import { ReflectionProbe } from "../../Probes/reflectionProbe.js";
  25. import { GetClass } from "../../Misc/typeStore.js";
  26. import { Tools } from "../../Misc/tools.js";
  27. import { PostProcess } from "../../PostProcesses/postProcess.js";
  28. import { SpriteManager } from "../../Sprites/spriteManager.js";
  29. /** @internal */
  30. // eslint-disable-next-line @typescript-eslint/naming-convention, no-var
  31. export var _BabylonLoaderRegistered = true;
  32. /**
  33. * Helps setting up some configuration for the babylon file loader.
  34. */
  35. export class BabylonFileLoaderConfiguration {
  36. }
  37. /**
  38. * The loader does not allow injecting custom physics engine into the plugins.
  39. * Unfortunately in ES6, we need to manually inject them into the plugin.
  40. * So you could set this variable to your engine import to make it work.
  41. */
  42. BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine = undefined;
  43. let tempIndexContainer = {};
  44. let tempMaterialIndexContainer = {};
  45. const parseMaterialByPredicate = (predicate, parsedData, scene, rootUrl) => {
  46. if (!parsedData.materials) {
  47. return null;
  48. }
  49. for (let index = 0, cache = parsedData.materials.length; index < cache; index++) {
  50. const parsedMaterial = parsedData.materials[index];
  51. if (predicate(parsedMaterial)) {
  52. return { parsedMaterial, material: Material.Parse(parsedMaterial, scene, rootUrl) };
  53. }
  54. }
  55. return null;
  56. };
  57. const isDescendantOf = (mesh, names, hierarchyIds) => {
  58. for (const i in names) {
  59. if (mesh.name === names[i]) {
  60. hierarchyIds.push(mesh.id);
  61. return true;
  62. }
  63. }
  64. if (mesh.parentId !== undefined && hierarchyIds.indexOf(mesh.parentId) !== -1) {
  65. hierarchyIds.push(mesh.id);
  66. return true;
  67. }
  68. return false;
  69. };
  70. // eslint-disable-next-line @typescript-eslint/naming-convention
  71. const logOperation = (operation, producer) => {
  72. return (operation +
  73. " of " +
  74. (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown"));
  75. };
  76. const loadDetailLevels = (scene, mesh) => {
  77. const mastermesh = mesh;
  78. // Every value specified in the ids array of the lod data points to another mesh which should be used as the lower LOD level.
  79. // The distances (or coverages) array values specified are used along with the lod mesh ids as a hint to determine the switching threshold for the various LODs.
  80. if (mesh._waitingData.lods) {
  81. if (mesh._waitingData.lods.ids && mesh._waitingData.lods.ids.length > 0) {
  82. const lodmeshes = mesh._waitingData.lods.ids;
  83. const wasenabled = mastermesh.isEnabled(false);
  84. if (mesh._waitingData.lods.distances) {
  85. const distances = mesh._waitingData.lods.distances;
  86. if (distances.length >= lodmeshes.length) {
  87. const culling = distances.length > lodmeshes.length ? distances[distances.length - 1] : 0;
  88. mastermesh.setEnabled(false);
  89. for (let index = 0; index < lodmeshes.length; index++) {
  90. const lodid = lodmeshes[index];
  91. const lodmesh = scene.getMeshById(lodid);
  92. if (lodmesh != null) {
  93. mastermesh.addLODLevel(distances[index], lodmesh);
  94. }
  95. }
  96. if (culling > 0) {
  97. mastermesh.addLODLevel(culling, null);
  98. }
  99. if (wasenabled === true) {
  100. mastermesh.setEnabled(true);
  101. }
  102. }
  103. else {
  104. Tools.Warn("Invalid level of detail distances for " + mesh.name);
  105. }
  106. }
  107. }
  108. mesh._waitingData.lods = null;
  109. }
  110. };
  111. const findParent = (parentId, parentInstanceIndex, scene) => {
  112. if (typeof parentId !== "number") {
  113. const parentEntry = scene.getLastEntryById(parentId);
  114. if (parentEntry && parentInstanceIndex !== undefined && parentInstanceIndex !== null) {
  115. const instance = parentEntry.instances[parseInt(parentInstanceIndex)];
  116. return instance;
  117. }
  118. return parentEntry;
  119. }
  120. const parent = tempIndexContainer[parentId];
  121. if (parent && parentInstanceIndex !== undefined && parentInstanceIndex !== null) {
  122. const instance = parent.instances[parseInt(parentInstanceIndex)];
  123. return instance;
  124. }
  125. return parent;
  126. };
  127. const findMaterial = (materialId, scene) => {
  128. if (typeof materialId !== "number") {
  129. return scene.getLastMaterialById(materialId, true);
  130. }
  131. return tempMaterialIndexContainer[materialId];
  132. };
  133. const loadAssetContainer = (scene, data, rootUrl, onError, addToScene = false) => {
  134. const container = new AssetContainer(scene);
  135. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  136. // when SceneLoader.debugLogging = true (default), or exception encountered.
  137. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  138. // and avoid problems with multiple concurrent .babylon loads.
  139. let log = "importScene has failed JSON parse";
  140. try {
  141. // eslint-disable-next-line no-var
  142. var parsedData = JSON.parse(data);
  143. log = "";
  144. const fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  145. let index;
  146. let cache;
  147. // Environment texture
  148. if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
  149. // PBR needed for both HDR texture (gamma space) & a sky box
  150. const isPBR = parsedData.isPBR !== undefined ? parsedData.isPBR : true;
  151. if (parsedData.environmentTextureType && parsedData.environmentTextureType === "BABYLON.HDRCubeTexture") {
  152. const hdrSize = parsedData.environmentTextureSize ? parsedData.environmentTextureSize : 128;
  153. const hdrTexture = new HDRCubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, hdrSize, true, !isPBR, undefined, parsedData.environmentTexturePrefilterOnLoad);
  154. if (parsedData.environmentTextureRotationY) {
  155. hdrTexture.rotationY = parsedData.environmentTextureRotationY;
  156. }
  157. scene.environmentTexture = hdrTexture;
  158. }
  159. else {
  160. if (typeof parsedData.environmentTexture === "object") {
  161. const environmentTexture = CubeTexture.Parse(parsedData.environmentTexture, scene, rootUrl);
  162. scene.environmentTexture = environmentTexture;
  163. }
  164. else if (parsedData.environmentTexture.endsWith(".env")) {
  165. const compressedTexture = new CubeTexture((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, parsedData.environmentTextureForcedExtension);
  166. if (parsedData.environmentTextureRotationY) {
  167. compressedTexture.rotationY = parsedData.environmentTextureRotationY;
  168. }
  169. scene.environmentTexture = compressedTexture;
  170. }
  171. else {
  172. const cubeTexture = CubeTexture.CreateFromPrefilteredData((parsedData.environmentTexture.match(/https?:\/\//g) ? "" : rootUrl) + parsedData.environmentTexture, scene, parsedData.environmentTextureForcedExtension);
  173. if (parsedData.environmentTextureRotationY) {
  174. cubeTexture.rotationY = parsedData.environmentTextureRotationY;
  175. }
  176. scene.environmentTexture = cubeTexture;
  177. }
  178. }
  179. if (parsedData.createDefaultSkybox === true) {
  180. const skyboxScale = scene.activeCamera !== undefined && scene.activeCamera !== null ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
  181. const skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
  182. scene.createDefaultSkybox(scene.environmentTexture, isPBR, skyboxScale, skyboxBlurLevel);
  183. }
  184. container.environmentTexture = scene.environmentTexture;
  185. }
  186. // Environment Intensity
  187. if (parsedData.environmentIntensity !== undefined && parsedData.environmentIntensity !== null) {
  188. scene.environmentIntensity = parsedData.environmentIntensity;
  189. }
  190. // Lights
  191. if (parsedData.lights !== undefined && parsedData.lights !== null) {
  192. for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
  193. const parsedLight = parsedData.lights[index];
  194. const light = Light.Parse(parsedLight, scene);
  195. if (light) {
  196. tempIndexContainer[parsedLight.uniqueId] = light;
  197. container.lights.push(light);
  198. light._parentContainer = container;
  199. log += index === 0 ? "\n\tLights:" : "";
  200. log += "\n\t\t" + light.toString(fullDetails);
  201. }
  202. }
  203. }
  204. // Reflection probes
  205. if (parsedData.reflectionProbes !== undefined && parsedData.reflectionProbes !== null) {
  206. for (index = 0, cache = parsedData.reflectionProbes.length; index < cache; index++) {
  207. const parsedReflectionProbe = parsedData.reflectionProbes[index];
  208. const reflectionProbe = ReflectionProbe.Parse(parsedReflectionProbe, scene, rootUrl);
  209. if (reflectionProbe) {
  210. container.reflectionProbes.push(reflectionProbe);
  211. reflectionProbe._parentContainer = container;
  212. log += index === 0 ? "\n\tReflection Probes:" : "";
  213. log += "\n\t\t" + reflectionProbe.toString(fullDetails);
  214. }
  215. }
  216. }
  217. // Animations
  218. if (parsedData.animations !== undefined && parsedData.animations !== null) {
  219. for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
  220. const parsedAnimation = parsedData.animations[index];
  221. const internalClass = GetClass("BABYLON.Animation");
  222. if (internalClass) {
  223. const animation = internalClass.Parse(parsedAnimation);
  224. scene.animations.push(animation);
  225. container.animations.push(animation);
  226. log += index === 0 ? "\n\tAnimations:" : "";
  227. log += "\n\t\t" + animation.toString(fullDetails);
  228. }
  229. }
  230. }
  231. // Materials
  232. if (parsedData.materials !== undefined && parsedData.materials !== null) {
  233. for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
  234. const parsedMaterial = parsedData.materials[index];
  235. const mat = Material.Parse(parsedMaterial, scene, rootUrl);
  236. if (mat) {
  237. tempMaterialIndexContainer[parsedMaterial.uniqueId || parsedMaterial.id] = mat;
  238. container.materials.push(mat);
  239. mat._parentContainer = container;
  240. log += index === 0 ? "\n\tMaterials:" : "";
  241. log += "\n\t\t" + mat.toString(fullDetails);
  242. // Textures
  243. const textures = mat.getActiveTextures();
  244. textures.forEach((t) => {
  245. if (container.textures.indexOf(t) == -1) {
  246. container.textures.push(t);
  247. t._parentContainer = container;
  248. }
  249. });
  250. }
  251. }
  252. }
  253. if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  254. for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
  255. const parsedMultiMaterial = parsedData.multiMaterials[index];
  256. const mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  257. tempMaterialIndexContainer[parsedMultiMaterial.uniqueId || parsedMultiMaterial.id] = mmat;
  258. container.multiMaterials.push(mmat);
  259. mmat._parentContainer = container;
  260. log += index === 0 ? "\n\tMultiMaterials:" : "";
  261. log += "\n\t\t" + mmat.toString(fullDetails);
  262. // Textures
  263. const textures = mmat.getActiveTextures();
  264. textures.forEach((t) => {
  265. if (container.textures.indexOf(t) == -1) {
  266. container.textures.push(t);
  267. t._parentContainer = container;
  268. }
  269. });
  270. }
  271. }
  272. // Morph targets
  273. if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  274. for (const managerData of parsedData.morphTargetManagers) {
  275. const manager = MorphTargetManager.Parse(managerData, scene);
  276. container.morphTargetManagers.push(manager);
  277. manager._parentContainer = container;
  278. }
  279. }
  280. // Skeletons
  281. if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
  282. for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
  283. const parsedSkeleton = parsedData.skeletons[index];
  284. const skeleton = Skeleton.Parse(parsedSkeleton, scene);
  285. container.skeletons.push(skeleton);
  286. skeleton._parentContainer = container;
  287. log += index === 0 ? "\n\tSkeletons:" : "";
  288. log += "\n\t\t" + skeleton.toString(fullDetails);
  289. }
  290. }
  291. // Geometries
  292. const geometries = parsedData.geometries;
  293. if (geometries !== undefined && geometries !== null) {
  294. const addedGeometry = new Array();
  295. // VertexData
  296. const vertexData = geometries.vertexData;
  297. if (vertexData !== undefined && vertexData !== null) {
  298. for (index = 0, cache = vertexData.length; index < cache; index++) {
  299. const parsedVertexData = vertexData[index];
  300. addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
  301. }
  302. }
  303. addedGeometry.forEach((g) => {
  304. if (g) {
  305. container.geometries.push(g);
  306. g._parentContainer = container;
  307. }
  308. });
  309. }
  310. // Transform nodes
  311. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  312. for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  313. const parsedTransformNode = parsedData.transformNodes[index];
  314. const node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
  315. tempIndexContainer[parsedTransformNode.uniqueId] = node;
  316. container.transformNodes.push(node);
  317. node._parentContainer = container;
  318. }
  319. }
  320. // Meshes
  321. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  322. for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  323. const parsedMesh = parsedData.meshes[index];
  324. const mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  325. tempIndexContainer[parsedMesh.uniqueId] = mesh;
  326. container.meshes.push(mesh);
  327. mesh._parentContainer = container;
  328. if (mesh.hasInstances) {
  329. for (const instance of mesh.instances) {
  330. container.meshes.push(instance);
  331. instance._parentContainer = container;
  332. }
  333. }
  334. log += index === 0 ? "\n\tMeshes:" : "";
  335. log += "\n\t\t" + mesh.toString(fullDetails);
  336. }
  337. }
  338. // Cameras
  339. if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
  340. for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
  341. const parsedCamera = parsedData.cameras[index];
  342. const camera = Camera.Parse(parsedCamera, scene);
  343. tempIndexContainer[parsedCamera.uniqueId] = camera;
  344. container.cameras.push(camera);
  345. camera._parentContainer = container;
  346. log += index === 0 ? "\n\tCameras:" : "";
  347. log += "\n\t\t" + camera.toString(fullDetails);
  348. }
  349. }
  350. // Postprocesses
  351. if (parsedData.postProcesses !== undefined && parsedData.postProcesses !== null) {
  352. for (index = 0, cache = parsedData.postProcesses.length; index < cache; index++) {
  353. const parsedPostProcess = parsedData.postProcesses[index];
  354. const postProcess = PostProcess.Parse(parsedPostProcess, scene, rootUrl);
  355. if (postProcess) {
  356. container.postProcesses.push(postProcess);
  357. postProcess._parentContainer = container;
  358. log += index === 0 ? "\nPostprocesses:" : "";
  359. log += "\n\t\t" + postProcess.toString();
  360. }
  361. }
  362. }
  363. // Animation Groups
  364. if (parsedData.animationGroups !== undefined && parsedData.animationGroups !== null) {
  365. for (index = 0, cache = parsedData.animationGroups.length; index < cache; index++) {
  366. const parsedAnimationGroup = parsedData.animationGroups[index];
  367. const animationGroup = AnimationGroup.Parse(parsedAnimationGroup, scene);
  368. container.animationGroups.push(animationGroup);
  369. animationGroup._parentContainer = container;
  370. log += index === 0 ? "\n\tAnimationGroups:" : "";
  371. log += "\n\t\t" + animationGroup.toString(fullDetails);
  372. }
  373. }
  374. // Sprites
  375. if (parsedData.spriteManagers) {
  376. for (let index = 0, cache = parsedData.spriteManagers.length; index < cache; index++) {
  377. const parsedSpriteManager = parsedData.spriteManagers[index];
  378. const spriteManager = SpriteManager.Parse(parsedSpriteManager, scene, rootUrl);
  379. log += "\n\t\tSpriteManager " + spriteManager.name;
  380. }
  381. }
  382. // Browsing all the graph to connect the dots
  383. for (index = 0, cache = scene.cameras.length; index < cache; index++) {
  384. const camera = scene.cameras[index];
  385. if (camera._waitingParentId !== null) {
  386. camera.parent = findParent(camera._waitingParentId, camera._waitingParentInstanceIndex, scene);
  387. camera._waitingParentId = null;
  388. camera._waitingParentInstanceIndex = null;
  389. }
  390. }
  391. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  392. const light = scene.lights[index];
  393. if (light && light._waitingParentId !== null) {
  394. light.parent = findParent(light._waitingParentId, light._waitingParentInstanceIndex, scene);
  395. light._waitingParentId = null;
  396. light._waitingParentInstanceIndex = null;
  397. }
  398. }
  399. // Connect parents & children and parse actions and lods
  400. for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  401. const transformNode = scene.transformNodes[index];
  402. if (transformNode._waitingParentId !== null) {
  403. transformNode.parent = findParent(transformNode._waitingParentId, transformNode._waitingParentInstanceIndex, scene);
  404. transformNode._waitingParentId = null;
  405. transformNode._waitingParentInstanceIndex = null;
  406. }
  407. }
  408. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  409. const mesh = scene.meshes[index];
  410. if (mesh._waitingParentId !== null) {
  411. mesh.parent = findParent(mesh._waitingParentId, mesh._waitingParentInstanceIndex, scene);
  412. mesh._waitingParentId = null;
  413. mesh._waitingParentInstanceIndex = null;
  414. }
  415. if (mesh._waitingData.lods) {
  416. loadDetailLevels(scene, mesh);
  417. }
  418. }
  419. // link multimats with materials
  420. scene.multiMaterials.forEach((multimat) => {
  421. multimat._waitingSubMaterialsUniqueIds.forEach((subMaterial) => {
  422. multimat.subMaterials.push(findMaterial(subMaterial, scene));
  423. });
  424. multimat._waitingSubMaterialsUniqueIds = [];
  425. });
  426. // link meshes with materials
  427. scene.meshes.forEach((mesh) => {
  428. if (mesh._waitingMaterialId !== null) {
  429. mesh.material = findMaterial(mesh._waitingMaterialId, scene);
  430. mesh._waitingMaterialId = null;
  431. }
  432. });
  433. // link skeleton transform nodes
  434. for (index = 0, cache = scene.skeletons.length; index < cache; index++) {
  435. const skeleton = scene.skeletons[index];
  436. if (skeleton._hasWaitingData) {
  437. if (skeleton.bones != null) {
  438. skeleton.bones.forEach((bone) => {
  439. if (bone._waitingTransformNodeId) {
  440. const linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId);
  441. if (linkTransformNode) {
  442. bone.linkTransformNode(linkTransformNode);
  443. }
  444. bone._waitingTransformNodeId = null;
  445. }
  446. });
  447. }
  448. skeleton._hasWaitingData = null;
  449. }
  450. }
  451. // freeze world matrix application
  452. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  453. const currentMesh = scene.meshes[index];
  454. if (currentMesh._waitingData.freezeWorldMatrix) {
  455. currentMesh.freezeWorldMatrix();
  456. currentMesh._waitingData.freezeWorldMatrix = null;
  457. }
  458. else {
  459. currentMesh.computeWorldMatrix(true);
  460. }
  461. }
  462. // Lights exclusions / inclusions
  463. for (index = 0, cache = scene.lights.length; index < cache; index++) {
  464. const light = scene.lights[index];
  465. // Excluded check
  466. if (light._excludedMeshesIds.length > 0) {
  467. for (let excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
  468. const excludedMesh = scene.getMeshById(light._excludedMeshesIds[excludedIndex]);
  469. if (excludedMesh) {
  470. light.excludedMeshes.push(excludedMesh);
  471. }
  472. }
  473. light._excludedMeshesIds = [];
  474. }
  475. // Included check
  476. if (light._includedOnlyMeshesIds.length > 0) {
  477. for (let includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
  478. const includedOnlyMesh = scene.getMeshById(light._includedOnlyMeshesIds[includedOnlyIndex]);
  479. if (includedOnlyMesh) {
  480. light.includedOnlyMeshes.push(includedOnlyMesh);
  481. }
  482. }
  483. light._includedOnlyMeshesIds = [];
  484. }
  485. }
  486. scene.geometries.forEach((g) => {
  487. g._loadedUniqueId = "";
  488. });
  489. AbstractScene.Parse(parsedData, scene, container, rootUrl);
  490. // Actions (scene) Done last as it can access other objects.
  491. for (index = 0, cache = scene.meshes.length; index < cache; index++) {
  492. const mesh = scene.meshes[index];
  493. if (mesh._waitingData.actions) {
  494. ActionManager.Parse(mesh._waitingData.actions, mesh, scene);
  495. mesh._waitingData.actions = null;
  496. }
  497. }
  498. if (parsedData.actions !== undefined && parsedData.actions !== null) {
  499. ActionManager.Parse(parsedData.actions, null, scene);
  500. }
  501. }
  502. catch (err) {
  503. const msg = logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + log;
  504. if (onError) {
  505. onError(msg, err);
  506. }
  507. else {
  508. Logger.Log(msg);
  509. throw err;
  510. }
  511. }
  512. finally {
  513. tempIndexContainer = {};
  514. tempMaterialIndexContainer = {};
  515. if (!addToScene) {
  516. container.removeAllFromScene();
  517. }
  518. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  519. Logger.Log(logOperation("loadAssets", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  520. }
  521. }
  522. return container;
  523. };
  524. SceneLoader.RegisterPlugin({
  525. name: "babylon.js",
  526. extensions: ".babylon",
  527. canDirectLoad: (data) => {
  528. if (data.indexOf("babylon") !== -1) {
  529. // We consider that the producer string is filled
  530. return true;
  531. }
  532. return false;
  533. },
  534. importMesh: (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons, onError) => {
  535. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  536. // when SceneLoader.debugLogging = true (default), or exception encountered.
  537. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  538. // and avoid problems with multiple concurrent .babylon loads.
  539. let log = "importMesh has failed JSON parse";
  540. try {
  541. // eslint-disable-next-line no-var
  542. var parsedData = JSON.parse(data);
  543. log = "";
  544. const fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
  545. if (!meshesNames) {
  546. meshesNames = null;
  547. }
  548. else if (!Array.isArray(meshesNames)) {
  549. meshesNames = [meshesNames];
  550. }
  551. const hierarchyIds = [];
  552. const parsedIdToNodeMap = new Map();
  553. // Transform nodes (the overall idea is to load all of them as this is super fast and then get rid of the ones we don't need)
  554. const loadedTransformNodes = [];
  555. if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
  556. for (let index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
  557. const parsedJSONTransformNode = parsedData.transformNodes[index];
  558. const parsedTransformNode = TransformNode.Parse(parsedJSONTransformNode, scene, rootUrl);
  559. loadedTransformNodes.push(parsedTransformNode);
  560. parsedIdToNodeMap.set(parsedTransformNode._waitingParsedUniqueId, parsedTransformNode);
  561. parsedTransformNode._waitingParsedUniqueId = null;
  562. }
  563. }
  564. if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
  565. const loadedSkeletonsIds = [];
  566. const loadedMaterialsIds = [];
  567. const loadedMaterialsUniqueIds = [];
  568. const loadedMorphTargetsIds = [];
  569. for (let index = 0, cache = parsedData.meshes.length; index < cache; index++) {
  570. const parsedMesh = parsedData.meshes[index];
  571. if (meshesNames === null || isDescendantOf(parsedMesh, meshesNames, hierarchyIds)) {
  572. if (meshesNames !== null) {
  573. // Remove found mesh name from list.
  574. delete meshesNames[meshesNames.indexOf(parsedMesh.name)];
  575. }
  576. //Geometry?
  577. if (parsedMesh.geometryId !== undefined && parsedMesh.geometryId !== null) {
  578. //does the file contain geometries?
  579. if (parsedData.geometries !== undefined && parsedData.geometries !== null) {
  580. //find the correct geometry and add it to the scene
  581. let found = false;
  582. ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach((geometryType) => {
  583. if (found === true || !parsedData.geometries[geometryType] || !Array.isArray(parsedData.geometries[geometryType])) {
  584. return;
  585. }
  586. else {
  587. parsedData.geometries[geometryType].forEach((parsedGeometryData) => {
  588. if (parsedGeometryData.id === parsedMesh.geometryId) {
  589. switch (geometryType) {
  590. case "vertexData":
  591. Geometry.Parse(parsedGeometryData, scene, rootUrl);
  592. break;
  593. }
  594. found = true;
  595. }
  596. });
  597. }
  598. });
  599. if (found === false) {
  600. Logger.Warn("Geometry not found for mesh " + parsedMesh.id);
  601. }
  602. }
  603. }
  604. // Material ?
  605. if (parsedMesh.materialUniqueId || parsedMesh.materialId) {
  606. // if we have a unique ID, look up and store in loadedMaterialsUniqueIds, else use loadedMaterialsIds
  607. const materialArray = parsedMesh.materialUniqueId ? loadedMaterialsUniqueIds : loadedMaterialsIds;
  608. let materialFound = materialArray.indexOf(parsedMesh.materialUniqueId || parsedMesh.materialId) !== -1;
  609. if (materialFound === false && parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
  610. // Loads a submaterial of a multimaterial
  611. const loadSubMaterial = (subMatId, predicate) => {
  612. materialArray.push(subMatId);
  613. const mat = parseMaterialByPredicate(predicate, parsedData, scene, rootUrl);
  614. if (mat && mat.material) {
  615. tempMaterialIndexContainer[mat.parsedMaterial.uniqueId || mat.parsedMaterial.id] = mat.material;
  616. log += "\n\tMaterial " + mat.material.toString(fullDetails);
  617. }
  618. };
  619. for (let multimatIndex = 0, multimatCache = parsedData.multiMaterials.length; multimatIndex < multimatCache; multimatIndex++) {
  620. const parsedMultiMaterial = parsedData.multiMaterials[multimatIndex];
  621. if ((parsedMesh.materialUniqueId && parsedMultiMaterial.uniqueId === parsedMesh.materialUniqueId) ||
  622. parsedMultiMaterial.id === parsedMesh.materialId) {
  623. if (parsedMultiMaterial.materialsUniqueIds) {
  624. // if the materials inside the multimat are stored by unique id
  625. parsedMultiMaterial.materialsUniqueIds.forEach((subMatId) => loadSubMaterial(subMatId, (parsedMaterial) => parsedMaterial.uniqueId === subMatId));
  626. }
  627. else {
  628. // if the mats are stored by id instead
  629. parsedMultiMaterial.materials.forEach((subMatId) => loadSubMaterial(subMatId, (parsedMaterial) => parsedMaterial.id === subMatId));
  630. }
  631. materialArray.push(parsedMultiMaterial.uniqueId || parsedMultiMaterial.id);
  632. const mmat = MultiMaterial.ParseMultiMaterial(parsedMultiMaterial, scene);
  633. tempMaterialIndexContainer[parsedMultiMaterial.uniqueId || parsedMultiMaterial.id] = mmat;
  634. if (mmat) {
  635. materialFound = true;
  636. log += "\n\tMulti-Material " + mmat.toString(fullDetails);
  637. }
  638. break;
  639. }
  640. }
  641. }
  642. if (materialFound === false) {
  643. materialArray.push(parsedMesh.materialUniqueId || parsedMesh.materialId);
  644. const mat = parseMaterialByPredicate((parsedMaterial) => (parsedMesh.materialUniqueId && parsedMaterial.uniqueId === parsedMesh.materialUniqueId) || parsedMaterial.id === parsedMesh.materialId, parsedData, scene, rootUrl);
  645. if (!mat || !mat.material) {
  646. Logger.Warn("Material not found for mesh " + parsedMesh.id);
  647. }
  648. else {
  649. tempMaterialIndexContainer[mat.parsedMaterial.uniqueId || mat.parsedMaterial.id] = mat.material;
  650. log += "\n\tMaterial " + mat.material.toString(fullDetails);
  651. }
  652. }
  653. }
  654. // Skeleton ?
  655. if (parsedMesh.skeletonId !== null &&
  656. parsedMesh.skeletonId !== undefined &&
  657. parsedData.skeletonId !== -1 &&
  658. parsedData.skeletons !== undefined &&
  659. parsedData.skeletons !== null) {
  660. const skeletonAlreadyLoaded = loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1;
  661. if (!skeletonAlreadyLoaded) {
  662. for (let skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
  663. const parsedSkeleton = parsedData.skeletons[skeletonIndex];
  664. if (parsedSkeleton.id === parsedMesh.skeletonId) {
  665. const skeleton = Skeleton.Parse(parsedSkeleton, scene);
  666. skeletons.push(skeleton);
  667. loadedSkeletonsIds.push(parsedSkeleton.id);
  668. log += "\n\tSkeleton " + skeleton.toString(fullDetails);
  669. }
  670. }
  671. }
  672. }
  673. // Morph targets ?
  674. if (parsedMesh.morphTargetManagerId > -1 && parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
  675. const morphTargetAlreadyLoaded = loadedMorphTargetsIds.indexOf(parsedMesh.morphTargetManagerId) > -1;
  676. if (!morphTargetAlreadyLoaded) {
  677. for (let morphTargetIndex = 0, morphTargetCache = parsedData.morphTargetManagers.length; morphTargetIndex < morphTargetCache; morphTargetIndex++) {
  678. const parsedMorphTarget = parsedData.morphTargetManagers[morphTargetIndex];
  679. if (parsedMorphTarget.id === parsedMesh.morphTargetManagerId) {
  680. const morphTarget = MorphTargetManager.Parse(parsedMorphTarget, scene);
  681. loadedMorphTargetsIds.push(morphTarget.uniqueId);
  682. log += "\nMorph target " + morphTarget.toString();
  683. }
  684. }
  685. }
  686. }
  687. const mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
  688. meshes.push(mesh);
  689. parsedIdToNodeMap.set(mesh._waitingParsedUniqueId, mesh);
  690. mesh._waitingParsedUniqueId = null;
  691. log += "\n\tMesh " + mesh.toString(fullDetails);
  692. }
  693. }
  694. // link multimats with materials
  695. scene.multiMaterials.forEach((multimat) => {
  696. multimat._waitingSubMaterialsUniqueIds.forEach((subMaterial) => {
  697. multimat.subMaterials.push(findMaterial(subMaterial, scene));
  698. });
  699. multimat._waitingSubMaterialsUniqueIds = [];
  700. });
  701. // link meshes with materials
  702. scene.meshes.forEach((mesh) => {
  703. if (mesh._waitingMaterialId !== null) {
  704. mesh.material = findMaterial(mesh._waitingMaterialId, scene);
  705. mesh._waitingMaterialId = null;
  706. }
  707. });
  708. // Connecting parents and lods
  709. for (let index = 0, cache = scene.transformNodes.length; index < cache; index++) {
  710. const transformNode = scene.transformNodes[index];
  711. if (transformNode._waitingParentId !== null) {
  712. let parent = parsedIdToNodeMap.get(parseInt(transformNode._waitingParentId)) || null;
  713. if (parent === null) {
  714. parent = scene.getLastEntryById(transformNode._waitingParentId);
  715. }
  716. let parentNode = parent;
  717. if (transformNode._waitingParentInstanceIndex) {
  718. parentNode = parent.instances[parseInt(transformNode._waitingParentInstanceIndex)];
  719. transformNode._waitingParentInstanceIndex = null;
  720. }
  721. transformNode.parent = parentNode;
  722. transformNode._waitingParentId = null;
  723. }
  724. }
  725. let currentMesh;
  726. for (let index = 0, cache = scene.meshes.length; index < cache; index++) {
  727. currentMesh = scene.meshes[index];
  728. if (currentMesh._waitingParentId) {
  729. let parent = parsedIdToNodeMap.get(parseInt(currentMesh._waitingParentId)) || null;
  730. if (parent === null) {
  731. parent = scene.getLastEntryById(currentMesh._waitingParentId);
  732. }
  733. let parentNode = parent;
  734. if (currentMesh._waitingParentInstanceIndex) {
  735. parentNode = parent.instances[parseInt(currentMesh._waitingParentInstanceIndex)];
  736. currentMesh._waitingParentInstanceIndex = null;
  737. }
  738. currentMesh.parent = parentNode;
  739. if (currentMesh.parent?.getClassName() === "TransformNode") {
  740. const loadedTransformNodeIndex = loadedTransformNodes.indexOf(currentMesh.parent);
  741. if (loadedTransformNodeIndex > -1) {
  742. loadedTransformNodes.splice(loadedTransformNodeIndex, 1);
  743. }
  744. }
  745. currentMesh._waitingParentId = null;
  746. }
  747. if (currentMesh._waitingData.lods) {
  748. loadDetailLevels(scene, currentMesh);
  749. }
  750. }
  751. // Remove unused transform nodes
  752. for (const transformNode of loadedTransformNodes) {
  753. transformNode.dispose();
  754. }
  755. // link skeleton transform nodes
  756. for (let index = 0, cache = scene.skeletons.length; index < cache; index++) {
  757. const skeleton = scene.skeletons[index];
  758. if (skeleton._hasWaitingData) {
  759. if (skeleton.bones != null) {
  760. skeleton.bones.forEach((bone) => {
  761. if (bone._waitingTransformNodeId) {
  762. const linkTransformNode = scene.getLastEntryById(bone._waitingTransformNodeId);
  763. if (linkTransformNode) {
  764. bone.linkTransformNode(linkTransformNode);
  765. }
  766. bone._waitingTransformNodeId = null;
  767. }
  768. });
  769. }
  770. skeleton._hasWaitingData = null;
  771. }
  772. }
  773. // freeze and compute world matrix application
  774. for (let index = 0, cache = scene.meshes.length; index < cache; index++) {
  775. currentMesh = scene.meshes[index];
  776. if (currentMesh._waitingData.freezeWorldMatrix) {
  777. currentMesh.freezeWorldMatrix();
  778. currentMesh._waitingData.freezeWorldMatrix = null;
  779. }
  780. else {
  781. currentMesh.computeWorldMatrix(true);
  782. }
  783. }
  784. }
  785. // Particles
  786. if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
  787. const parser = AbstractScene.GetIndividualParser(SceneComponentConstants.NAME_PARTICLESYSTEM);
  788. if (parser) {
  789. for (let index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
  790. const parsedParticleSystem = parsedData.particleSystems[index];
  791. if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
  792. particleSystems.push(parser(parsedParticleSystem, scene, rootUrl));
  793. }
  794. }
  795. }
  796. }
  797. scene.geometries.forEach((g) => {
  798. g._loadedUniqueId = "";
  799. });
  800. return true;
  801. }
  802. catch (err) {
  803. const msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
  804. if (onError) {
  805. onError(msg, err);
  806. }
  807. else {
  808. Logger.Log(msg);
  809. throw err;
  810. }
  811. }
  812. finally {
  813. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  814. Logger.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  815. }
  816. tempMaterialIndexContainer = {};
  817. }
  818. return false;
  819. },
  820. load: (scene, data, rootUrl, onError) => {
  821. // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
  822. // when SceneLoader.debugLogging = true (default), or exception encountered.
  823. // Everything stored in var log instead of writing separate lines to support only writing in exception,
  824. // and avoid problems with multiple concurrent .babylon loads.
  825. let log = "importScene has failed JSON parse";
  826. try {
  827. // eslint-disable-next-line no-var
  828. var parsedData = JSON.parse(data);
  829. log = "";
  830. // Scene
  831. if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
  832. scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
  833. }
  834. if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
  835. scene.autoClear = parsedData.autoClear;
  836. }
  837. if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
  838. scene.clearColor = Color4.FromArray(parsedData.clearColor);
  839. }
  840. if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
  841. scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
  842. }
  843. if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
  844. scene.gravity = Vector3.FromArray(parsedData.gravity);
  845. }
  846. if (parsedData.useRightHandedSystem !== undefined) {
  847. scene.useRightHandedSystem = !!parsedData.useRightHandedSystem;
  848. }
  849. // Fog
  850. if (parsedData.fogMode && parsedData.fogMode !== 0) {
  851. scene.fogMode = parsedData.fogMode;
  852. scene.fogColor = Color3.FromArray(parsedData.fogColor);
  853. scene.fogStart = parsedData.fogStart;
  854. scene.fogEnd = parsedData.fogEnd;
  855. scene.fogDensity = parsedData.fogDensity;
  856. log += "\tFog mode for scene: ";
  857. switch (scene.fogMode) {
  858. // getters not compiling, so using hardcoded
  859. case 1:
  860. log += "exp\n";
  861. break;
  862. case 2:
  863. log += "exp2\n";
  864. break;
  865. case 3:
  866. log += "linear\n";
  867. break;
  868. }
  869. }
  870. //Physics
  871. if (parsedData.physicsEnabled) {
  872. let physicsPlugin;
  873. if (parsedData.physicsEngine === "cannon" || parsedData.physicsEngine === CannonJSPlugin.name) {
  874. physicsPlugin = new CannonJSPlugin(undefined, undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
  875. }
  876. else if (parsedData.physicsEngine === "oimo" || parsedData.physicsEngine === OimoJSPlugin.name) {
  877. physicsPlugin = new OimoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine);
  878. }
  879. else if (parsedData.physicsEngine === "ammo" || parsedData.physicsEngine === AmmoJSPlugin.name) {
  880. physicsPlugin = new AmmoJSPlugin(undefined, BabylonFileLoaderConfiguration.LoaderInjectedPhysicsEngine, undefined);
  881. }
  882. log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
  883. //else - default engine, which is currently oimo
  884. const physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
  885. scene.enablePhysics(physicsGravity, physicsPlugin);
  886. }
  887. // Metadata
  888. if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
  889. scene.metadata = parsedData.metadata;
  890. }
  891. //collisions, if defined. otherwise, default is true
  892. if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
  893. scene.collisionsEnabled = parsedData.collisionsEnabled;
  894. }
  895. const container = loadAssetContainer(scene, data, rootUrl, onError, true);
  896. if (!container) {
  897. return false;
  898. }
  899. if (parsedData.autoAnimate) {
  900. scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
  901. }
  902. if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
  903. scene.setActiveCameraById(parsedData.activeCameraID);
  904. }
  905. // Finish
  906. return true;
  907. }
  908. catch (err) {
  909. const msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
  910. if (onError) {
  911. onError(msg, err);
  912. }
  913. else {
  914. Logger.Log(msg);
  915. throw err;
  916. }
  917. }
  918. finally {
  919. if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
  920. Logger.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
  921. }
  922. }
  923. return false;
  924. },
  925. loadAssetContainer: (scene, data, rootUrl, onError) => {
  926. const container = loadAssetContainer(scene, data, rootUrl, onError);
  927. return container;
  928. },
  929. });
  930. //# sourceMappingURL=babylonFileLoader.js.map