123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742 |
- import { NodeMaterialBlockConnectionPointTypes } from "./Enums/nodeMaterialBlockConnectionPointTypes.js";
- import { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from "./nodeMaterialBlockConnectionPoint.js";
- import { NodeMaterialBlockTargets } from "./Enums/nodeMaterialBlockTargets.js";
- import { UniqueIdGenerator } from "../../Misc/uniqueIdGenerator.js";
- import { GetClass } from "../../Misc/typeStore.js";
- import { Logger } from "../../Misc/logger.js";
- /**
- * Defines a block that can be used inside a node based material
- */
- export class NodeMaterialBlock {
- /**
- * Gets the name of the block
- */
- get name() {
- return this._name;
- }
- /**
- * Sets the name of the block. Will check if the name is valid.
- */
- set name(newName) {
- if (!this.validateBlockName(newName)) {
- return;
- }
- this._name = newName;
- }
- /**
- * Gets a boolean indicating that this block can only be used once per NodeMaterial
- */
- get isUnique() {
- return this._isUnique;
- }
- /**
- * Gets a boolean indicating that this block is an end block (e.g. it is generating a system value)
- */
- get isFinalMerger() {
- return this._isFinalMerger;
- }
- /**
- * Gets a boolean indicating that this block is an input (e.g. it sends data to the shader)
- */
- get isInput() {
- return this._isInput;
- }
- /**
- * Gets a boolean indicating if this block is a teleport out
- */
- get isTeleportOut() {
- return this._isTeleportOut;
- }
- /**
- * Gets a boolean indicating if this block is a teleport in
- */
- get isTeleportIn() {
- return this._isTeleportIn;
- }
- /**
- * Gets or sets the build Id
- */
- get buildId() {
- return this._buildId;
- }
- set buildId(value) {
- this._buildId = value;
- }
- /**
- * Gets or sets the target of the block
- */
- get target() {
- return this._target;
- }
- set target(value) {
- if ((this._target & value) !== 0) {
- return;
- }
- this._target = value;
- }
- /**
- * Gets the list of input points
- */
- get inputs() {
- return this._inputs;
- }
- /** Gets the list of output points */
- get outputs() {
- return this._outputs;
- }
- /**
- * Find an input by its name
- * @param name defines the name of the input to look for
- * @returns the input or null if not found
- */
- getInputByName(name) {
- const filter = this._inputs.filter((e) => e.name === name);
- if (filter.length) {
- return filter[0];
- }
- return null;
- }
- /**
- * Find an output by its name
- * @param name defines the name of the output to look for
- * @returns the output or null if not found
- */
- getOutputByName(name) {
- const filter = this._outputs.filter((e) => e.name === name);
- if (filter.length) {
- return filter[0];
- }
- return null;
- }
- /**
- * Creates a new NodeMaterialBlock
- * @param name defines the block name
- * @param target defines the target of that block (Vertex by default)
- * @param isFinalMerger defines a boolean indicating that this block is an end block (e.g. it is generating a system value). Default is false
- */
- constructor(name, target = NodeMaterialBlockTargets.Vertex, isFinalMerger = false) {
- this._isFinalMerger = false;
- this._isInput = false;
- this._isTeleportOut = false;
- this._isTeleportIn = false;
- this._name = "";
- this._isUnique = false;
- /** Gets or sets a boolean indicating that only one input can be connected at a time */
- this.inputsAreExclusive = false;
- /** @internal */
- this._codeVariableName = "";
- /** @internal */
- this._inputs = new Array();
- /** @internal */
- this._outputs = new Array();
- /**
- * Gets or sets the comments associated with this block
- */
- this.comments = "";
- /** Gets or sets a boolean indicating that this input can be edited in the Inspector (false by default) */
- this.visibleInInspector = false;
- /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */
- this.visibleOnFrame = false;
- this._target = target;
- this._originalTargetIsNeutral = target === NodeMaterialBlockTargets.Neutral;
- this._isFinalMerger = isFinalMerger;
- this._isInput = this.getClassName() === "InputBlock";
- this._isTeleportOut = this.getClassName() === "NodeMaterialTeleportOutBlock";
- this._isTeleportIn = this.getClassName() === "NodeMaterialTeleportInBlock";
- this._name = name;
- this.uniqueId = UniqueIdGenerator.UniqueId;
- }
- /** @internal */
- _setInitialTarget(target) {
- this._target = target;
- this._originalTargetIsNeutral = target === NodeMaterialBlockTargets.Neutral;
- }
- /**
- * Initialize the block and prepare the context for build
- * @param state defines the state that will be used for the build
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- initialize(state) {
- // Do nothing
- }
- /**
- * Bind data to effect. Will only be called for blocks with isBindable === true
- * @param effect defines the effect to bind data to
- * @param nodeMaterial defines the hosting NodeMaterial
- * @param mesh defines the mesh that will be rendered
- * @param subMesh defines the submesh that will be rendered
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- bind(effect, nodeMaterial, mesh, subMesh) {
- // Do nothing
- }
- _declareOutput(output, state) {
- return `${state._getGLType(output.type)} ${output.associatedVariableName}`;
- }
- _writeVariable(currentPoint) {
- const connectionPoint = currentPoint.connectedPoint;
- if (connectionPoint) {
- return `${currentPoint.associatedVariableName}`;
- }
- return `0.`;
- }
- _writeFloat(value) {
- let stringVersion = value.toString();
- if (stringVersion.indexOf(".") === -1) {
- stringVersion += ".0";
- }
- return `${stringVersion}`;
- }
- /**
- * Gets the current class name e.g. "NodeMaterialBlock"
- * @returns the class name
- */
- getClassName() {
- return "NodeMaterialBlock";
- }
- /** Gets a boolean indicating that this connection will be used in the fragment shader
- * @returns true if connected in fragment shader
- */
- isConnectedInFragmentShader() {
- return this.outputs.some((o) => o.isConnectedInFragmentShader);
- }
- /**
- * Register a new input. Must be called inside a block constructor
- * @param name defines the connection point name
- * @param type defines the connection point type
- * @param isOptional defines a boolean indicating that this input can be omitted
- * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)
- * @param point an already created connection point. If not provided, create a new one
- * @returns the current block
- */
- registerInput(name, type, isOptional = false, target, point) {
- point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Input);
- point.type = type;
- point.isOptional = isOptional;
- if (target) {
- point.target = target;
- }
- this._inputs.push(point);
- return this;
- }
- /**
- * Register a new output. Must be called inside a block constructor
- * @param name defines the connection point name
- * @param type defines the connection point type
- * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)
- * @param point an already created connection point. If not provided, create a new one
- * @returns the current block
- */
- registerOutput(name, type, target, point) {
- point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Output);
- point.type = type;
- if (target) {
- point.target = target;
- }
- this._outputs.push(point);
- return this;
- }
- /**
- * Will return the first available input e.g. the first one which is not an uniform or an attribute
- * @param forOutput defines an optional connection point to check compatibility with
- * @returns the first available input or null
- */
- getFirstAvailableInput(forOutput = null) {
- for (const input of this._inputs) {
- if (!input.connectedPoint) {
- if (!forOutput || forOutput.type === input.type || input.type === NodeMaterialBlockConnectionPointTypes.AutoDetect) {
- return input;
- }
- }
- }
- return null;
- }
- /**
- * Will return the first available output e.g. the first one which is not yet connected and not a varying
- * @param forBlock defines an optional block to check compatibility with
- * @returns the first available input or null
- */
- getFirstAvailableOutput(forBlock = null) {
- for (const output of this._outputs) {
- if (!forBlock || !forBlock.target || forBlock.target === NodeMaterialBlockTargets.Neutral || (forBlock.target & output.target) !== 0) {
- return output;
- }
- }
- return null;
- }
- /**
- * Gets the sibling of the given output
- * @param current defines the current output
- * @returns the next output in the list or null
- */
- getSiblingOutput(current) {
- const index = this._outputs.indexOf(current);
- if (index === -1 || index >= this._outputs.length) {
- return null;
- }
- return this._outputs[index + 1];
- }
- /**
- * Checks if the current block is an ancestor of a given block
- * @param block defines the potential descendant block to check
- * @returns true if block is a descendant
- */
- isAnAncestorOf(block) {
- for (const output of this._outputs) {
- if (!output.hasEndpoints) {
- continue;
- }
- for (const endpoint of output.endpoints) {
- if (endpoint.ownerBlock === block) {
- return true;
- }
- if (endpoint.ownerBlock.isAnAncestorOf(block)) {
- return true;
- }
- }
- }
- return false;
- }
- /**
- * Connect current block with another block
- * @param other defines the block to connect with
- * @param options define the various options to help pick the right connections
- * @param options.input
- * @param options.output
- * @param options.outputSwizzle
- * @returns the current block
- */
- connectTo(other, options) {
- if (this._outputs.length === 0) {
- return;
- }
- let output = options && options.output ? this.getOutputByName(options.output) : this.getFirstAvailableOutput(other);
- let notFound = true;
- while (notFound) {
- const input = options && options.input ? other.getInputByName(options.input) : other.getFirstAvailableInput(output);
- if (output && input && output.canConnectTo(input)) {
- output.connectTo(input);
- notFound = false;
- }
- else if (!output) {
- // eslint-disable-next-line no-throw-literal
- throw "Unable to find a compatible match";
- }
- else {
- output = this.getSiblingOutput(output);
- }
- }
- return this;
- }
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- _buildBlock(state) {
- // Empty. Must be defined by child nodes
- }
- /**
- * Add uniforms, samplers and uniform buffers at compilation time
- * @param state defines the state to update
- * @param nodeMaterial defines the node material requesting the update
- * @param defines defines the material defines to update
- * @param uniformBuffers defines the list of uniform buffer names
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- updateUniformsAndSamples(state, nodeMaterial, defines, uniformBuffers) {
- // Do nothing
- }
- /**
- * Add potential fallbacks if shader compilation fails
- * @param mesh defines the mesh to be rendered
- * @param fallbacks defines the current prioritized list of fallbacks
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- provideFallbacks(mesh, fallbacks) {
- // Do nothing
- }
- /**
- * Initialize defines for shader compilation
- * @param mesh defines the mesh to be rendered
- * @param nodeMaterial defines the node material requesting the update
- * @param defines defines the material defines to update
- * @param useInstances specifies that instances should be used
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- initializeDefines(mesh, nodeMaterial, defines, useInstances = false) { }
- /**
- * Update defines for shader compilation
- * @param mesh defines the mesh to be rendered
- * @param nodeMaterial defines the node material requesting the update
- * @param defines defines the material defines to update
- * @param useInstances specifies that instances should be used
- * @param subMesh defines which submesh to render
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- prepareDefines(mesh, nodeMaterial, defines, useInstances = false, subMesh) {
- // Do nothing
- }
- /**
- * Lets the block try to connect some inputs automatically
- * @param material defines the hosting NodeMaterial
- * @param additionalFilteringInfo optional additional filtering condition when looking for compatible blocks
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- autoConfigure(material, additionalFilteringInfo = () => true) {
- // Do nothing
- }
- /**
- * Function called when a block is declared as repeatable content generator
- * @param vertexShaderState defines the current compilation state for the vertex shader
- * @param fragmentShaderState defines the current compilation state for the fragment shader
- * @param mesh defines the mesh to be rendered
- * @param defines defines the material defines to update
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- replaceRepeatableContent(vertexShaderState, fragmentShaderState, mesh, defines) {
- // Do nothing
- }
- /** Gets a boolean indicating that the code of this block will be promoted to vertex shader even if connected to fragment output */
- get willBeGeneratedIntoVertexShaderFromFragmentShader() {
- if (this.isInput || this.isFinalMerger) {
- return false;
- }
- if (this._outputs.some((o) => o.isDirectlyConnectedToVertexOutput)) {
- return false;
- }
- if (this.target === NodeMaterialBlockTargets.Vertex) {
- return false;
- }
- if (this.target === NodeMaterialBlockTargets.VertexAndFragment || this.target === NodeMaterialBlockTargets.Neutral) {
- if (this._outputs.some((o) => o.isConnectedInVertexShader)) {
- return true;
- }
- }
- return false;
- }
- /**
- * Checks if the block is ready
- * @param mesh defines the mesh to be rendered
- * @param nodeMaterial defines the node material requesting the update
- * @param defines defines the material defines to update
- * @param useInstances specifies that instances should be used
- * @returns true if the block is ready
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- isReady(mesh, nodeMaterial, defines, useInstances = false) {
- return true;
- }
- _linkConnectionTypes(inputIndex0, inputIndex1, looseCoupling = false) {
- if (looseCoupling) {
- this._inputs[inputIndex1]._acceptedConnectionPointType = this._inputs[inputIndex0];
- }
- else {
- this._inputs[inputIndex0]._linkedConnectionSource = this._inputs[inputIndex1];
- }
- this._inputs[inputIndex1]._linkedConnectionSource = this._inputs[inputIndex0];
- }
- _processBuild(block, state, input, activeBlocks) {
- block.build(state, activeBlocks);
- const localBlockIsFragment = state._vertexState != null;
- const otherBlockWasGeneratedInVertexShader = block._buildTarget === NodeMaterialBlockTargets.Vertex && block.target !== NodeMaterialBlockTargets.VertexAndFragment;
- if (localBlockIsFragment &&
- ((block.target & block._buildTarget) === 0 ||
- (block.target & input.target) === 0 ||
- (this.target !== NodeMaterialBlockTargets.VertexAndFragment && otherBlockWasGeneratedInVertexShader))) {
- // context switch! We need a varying
- if ((!block.isInput && state.target !== block._buildTarget) || // block was already emitted by vertex shader
- (block.isInput && block.isAttribute && !block._noContextSwitch) // block is an attribute
- ) {
- const connectedPoint = input.connectedPoint;
- if (state._vertexState._emitVaryingFromString("v_" + connectedPoint.associatedVariableName, state._getGLType(connectedPoint.type))) {
- state._vertexState.compilationString += `${"v_" + connectedPoint.associatedVariableName} = ${connectedPoint.associatedVariableName};\n`;
- }
- input.associatedVariableName = "v_" + connectedPoint.associatedVariableName;
- input._enforceAssociatedVariableName = true;
- }
- }
- }
- /**
- * Validates the new name for the block node.
- * @param newName the new name to be given to the node.
- * @returns false if the name is a reserve word, else true.
- */
- validateBlockName(newName) {
- const reservedNames = [
- "position",
- "normal",
- "tangent",
- "particle_positionw",
- "uv",
- "uv2",
- "uv3",
- "uv4",
- "uv5",
- "uv6",
- "position2d",
- "particle_uv",
- "matricesIndices",
- "matricesWeights",
- "world0",
- "world1",
- "world2",
- "world3",
- "particle_color",
- "particle_texturemask",
- ];
- for (const reservedName of reservedNames) {
- if (newName === reservedName) {
- return false;
- }
- }
- return true;
- }
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- _customBuildStep(state, activeBlocks) {
- // Must be implemented by children
- }
- /**
- * Compile the current node and generate the shader code
- * @param state defines the current compilation state (uniforms, samplers, current string)
- * @param activeBlocks defines the list of active blocks (i.e. blocks to compile)
- * @returns true if already built
- */
- build(state, activeBlocks) {
- if (this._buildId === state.sharedData.buildId) {
- return true;
- }
- if (!this.isInput) {
- /** Prepare outputs */
- for (const output of this._outputs) {
- if (!output.associatedVariableName) {
- output.associatedVariableName = state._getFreeVariableName(output.name);
- }
- }
- }
- // Check if "parent" blocks are compiled
- for (const input of this._inputs) {
- if (!input.connectedPoint) {
- if (!input.isOptional) {
- // Emit a warning
- state.sharedData.checks.notConnectedNonOptionalInputs.push(input);
- }
- continue;
- }
- if (this.target !== NodeMaterialBlockTargets.Neutral) {
- if ((input.target & this.target) === 0) {
- continue;
- }
- if ((input.target & state.target) === 0) {
- continue;
- }
- }
- const block = input.connectedPoint.ownerBlock;
- if (block && block !== this) {
- this._processBuild(block, state, input, activeBlocks);
- }
- }
- this._customBuildStep(state, activeBlocks);
- if (this._buildId === state.sharedData.buildId) {
- return true; // Need to check again as inputs can be connected multiple time to this endpoint
- }
- // Logs
- if (state.sharedData.verbose) {
- Logger.Log(`${state.target === NodeMaterialBlockTargets.Vertex ? "Vertex shader" : "Fragment shader"}: Building ${this.name} [${this.getClassName()}]`);
- }
- // Checks final outputs
- if (this.isFinalMerger) {
- switch (state.target) {
- case NodeMaterialBlockTargets.Vertex:
- state.sharedData.checks.emitVertex = true;
- break;
- case NodeMaterialBlockTargets.Fragment:
- state.sharedData.checks.emitFragment = true;
- break;
- }
- }
- if (!this.isInput && state.sharedData.emitComments) {
- state.compilationString += `\n//${this.name}\n`;
- }
- this._buildBlock(state);
- this._buildId = state.sharedData.buildId;
- this._buildTarget = state.target;
- // Compile connected blocks
- for (const output of this._outputs) {
- if ((output.target & state.target) === 0) {
- continue;
- }
- for (const endpoint of output.endpoints) {
- const block = endpoint.ownerBlock;
- if (block && (block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) {
- this._processBuild(block, state, endpoint, activeBlocks);
- }
- }
- }
- return false;
- }
- _inputRename(name) {
- return name;
- }
- _outputRename(name) {
- return name;
- }
- _dumpPropertiesCode() {
- const variableName = this._codeVariableName;
- return `${variableName}.visibleInInspector = ${this.visibleInInspector};\n${variableName}.visibleOnFrame = ${this.visibleOnFrame};\n${variableName}.target = ${this.target};\n`;
- }
- /**
- * @internal
- */
- _dumpCode(uniqueNames, alreadyDumped) {
- alreadyDumped.push(this);
- // Get unique name
- const nameAsVariableName = this.name.replace(/[^A-Za-z_]+/g, "");
- this._codeVariableName = nameAsVariableName || `${this.getClassName()}_${this.uniqueId}`;
- if (uniqueNames.indexOf(this._codeVariableName) !== -1) {
- let index = 0;
- do {
- index++;
- this._codeVariableName = nameAsVariableName + index;
- } while (uniqueNames.indexOf(this._codeVariableName) !== -1);
- }
- uniqueNames.push(this._codeVariableName);
- // Declaration
- let codeString = `\n// ${this.getClassName()}\n`;
- if (this.comments) {
- codeString += `// ${this.comments}\n`;
- }
- codeString += `var ${this._codeVariableName} = new BABYLON.${this.getClassName()}("${this.name}");\n`;
- // Properties
- codeString += this._dumpPropertiesCode();
- // Inputs
- for (const input of this.inputs) {
- if (!input.isConnected) {
- continue;
- }
- const connectedOutput = input.connectedPoint;
- const connectedBlock = connectedOutput.ownerBlock;
- if (alreadyDumped.indexOf(connectedBlock) === -1) {
- codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);
- }
- }
- // Outputs
- for (const output of this.outputs) {
- if (!output.hasEndpoints) {
- continue;
- }
- for (const endpoint of output.endpoints) {
- const connectedBlock = endpoint.ownerBlock;
- if (connectedBlock && alreadyDumped.indexOf(connectedBlock) === -1) {
- codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);
- }
- }
- }
- return codeString;
- }
- /**
- * @internal
- */
- _dumpCodeForOutputConnections(alreadyDumped) {
- let codeString = "";
- if (alreadyDumped.indexOf(this) !== -1) {
- return codeString;
- }
- alreadyDumped.push(this);
- for (const input of this.inputs) {
- if (!input.isConnected) {
- continue;
- }
- const connectedOutput = input.connectedPoint;
- const connectedBlock = connectedOutput.ownerBlock;
- codeString += connectedBlock._dumpCodeForOutputConnections(alreadyDumped);
- codeString += `${connectedBlock._codeVariableName}.${connectedBlock._outputRename(connectedOutput.name)}.connectTo(${this._codeVariableName}.${this._inputRename(input.name)});\n`;
- }
- return codeString;
- }
- /**
- * Clone the current block to a new identical block
- * @param scene defines the hosting scene
- * @param rootUrl defines the root URL to use to load textures and relative dependencies
- * @returns a copy of the current block
- */
- clone(scene, rootUrl = "") {
- const serializationObject = this.serialize();
- const blockType = GetClass(serializationObject.customType);
- if (blockType) {
- const block = new blockType();
- block._deserialize(serializationObject, scene, rootUrl);
- return block;
- }
- return null;
- }
- /**
- * Serializes this block in a JSON representation
- * @returns the serialized block object
- */
- serialize() {
- const serializationObject = {};
- serializationObject.customType = "BABYLON." + this.getClassName();
- serializationObject.id = this.uniqueId;
- serializationObject.name = this.name;
- serializationObject.comments = this.comments;
- serializationObject.visibleInInspector = this.visibleInInspector;
- serializationObject.visibleOnFrame = this.visibleOnFrame;
- serializationObject.target = this.target;
- serializationObject.inputs = [];
- serializationObject.outputs = [];
- for (const input of this.inputs) {
- serializationObject.inputs.push(input.serialize());
- }
- for (const output of this.outputs) {
- serializationObject.outputs.push(output.serialize(false));
- }
- return serializationObject;
- }
- /**
- * @internal
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- _deserialize(serializationObject, scene, rootUrl) {
- this.name = serializationObject.name;
- this.comments = serializationObject.comments;
- this.visibleInInspector = !!serializationObject.visibleInInspector;
- this.visibleOnFrame = !!serializationObject.visibleOnFrame;
- this._target = serializationObject.target ?? this.target;
- this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);
- }
- _deserializePortDisplayNamesAndExposedOnFrame(serializationObject) {
- const serializedInputs = serializationObject.inputs;
- const serializedOutputs = serializationObject.outputs;
- if (serializedInputs) {
- serializedInputs.forEach((port, i) => {
- if (port.displayName) {
- this.inputs[i].displayName = port.displayName;
- }
- if (port.isExposedOnFrame) {
- this.inputs[i].isExposedOnFrame = port.isExposedOnFrame;
- this.inputs[i].exposedPortPosition = port.exposedPortPosition;
- }
- });
- }
- if (serializedOutputs) {
- serializedOutputs.forEach((port, i) => {
- if (port.displayName) {
- this.outputs[i].displayName = port.displayName;
- }
- if (port.isExposedOnFrame) {
- this.outputs[i].isExposedOnFrame = port.isExposedOnFrame;
- this.outputs[i].exposedPortPosition = port.exposedPortPosition;
- }
- });
- }
- }
- /**
- * Release resources
- */
- dispose() {
- for (const input of this.inputs) {
- input.dispose();
- }
- for (const output of this.outputs) {
- output.dispose();
- }
- }
- }
- //# sourceMappingURL=nodeMaterialBlock.js.map
|