occlusionMaterial.d.ts 357 B

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  1. import type { Scene } from "../../scene";
  2. import { ShaderMaterial } from "../shaderMaterial";
  3. import "../../Shaders/color.fragment";
  4. import "../../Shaders/color.vertex";
  5. /**
  6. * A material to use for fast depth-only rendering.
  7. * @since 5.0.0
  8. */
  9. export declare class OcclusionMaterial extends ShaderMaterial {
  10. constructor(name: string, scene: Scene);
  11. }