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- import { __decorate } from "../../tslib.es6.js";
- import { serialize, serializeAsTexture } from "../../Misc/decorators.js";
- import { Observable } from "../../Misc/observable.js";
- import { Matrix } from "../../Maths/math.vector.js";
- import { EngineStore } from "../../Engines/engineStore.js";
- import { RandomGUID } from "../../Misc/guid.js";
- import "../../Misc/fileTools.js";
- import { ThinTexture } from "./thinTexture.js";
- import { SerializationHelper } from "../../Misc/decorators.serialization.js";
- /**
- * Base class of all the textures in babylon.
- * It groups all the common properties the materials, post process, lights... might need
- * in order to make a correct use of the texture.
- */
- export class BaseTexture extends ThinTexture {
- /**
- * Define if the texture is having a usable alpha value (can be use for transparency or glossiness for instance).
- */
- set hasAlpha(value) {
- if (this._hasAlpha === value) {
- return;
- }
- this._hasAlpha = value;
- if (this._scene) {
- this._scene.markAllMaterialsAsDirty(1, (mat) => {
- return mat.hasTexture(this);
- });
- }
- }
- get hasAlpha() {
- return this._hasAlpha;
- }
- /**
- * Defines if the alpha value should be determined via the rgb values.
- * If true the luminance of the pixel might be used to find the corresponding alpha value.
- */
- set getAlphaFromRGB(value) {
- if (this._getAlphaFromRGB === value) {
- return;
- }
- this._getAlphaFromRGB = value;
- if (this._scene) {
- this._scene.markAllMaterialsAsDirty(1, (mat) => {
- return mat.hasTexture(this);
- });
- }
- }
- get getAlphaFromRGB() {
- return this._getAlphaFromRGB;
- }
- /**
- * Define the UV channel to use starting from 0 and defaulting to 0.
- * This is part of the texture as textures usually maps to one uv set.
- */
- set coordinatesIndex(value) {
- if (this._coordinatesIndex === value) {
- return;
- }
- this._coordinatesIndex = value;
- if (this._scene) {
- this._scene.markAllMaterialsAsDirty(1, (mat) => {
- return mat.hasTexture(this);
- });
- }
- }
- get coordinatesIndex() {
- return this._coordinatesIndex;
- }
- /**
- * How a texture is mapped.
- *
- * | Value | Type | Description |
- * | ----- | ----------------------------------- | ----------- |
- * | 0 | EXPLICIT_MODE | |
- * | 1 | SPHERICAL_MODE | |
- * | 2 | PLANAR_MODE | |
- * | 3 | CUBIC_MODE | |
- * | 4 | PROJECTION_MODE | |
- * | 5 | SKYBOX_MODE | |
- * | 6 | INVCUBIC_MODE | |
- * | 7 | EQUIRECTANGULAR_MODE | |
- * | 8 | FIXED_EQUIRECTANGULAR_MODE | |
- * | 9 | FIXED_EQUIRECTANGULAR_MIRRORED_MODE | |
- */
- set coordinatesMode(value) {
- if (this._coordinatesMode === value) {
- return;
- }
- this._coordinatesMode = value;
- if (this._scene) {
- this._scene.markAllMaterialsAsDirty(1, (mat) => {
- return mat.hasTexture(this);
- });
- }
- }
- get coordinatesMode() {
- return this._coordinatesMode;
- }
- /**
- * | Value | Type | Description |
- * | ----- | ------------------ | ----------- |
- * | 0 | CLAMP_ADDRESSMODE | |
- * | 1 | WRAP_ADDRESSMODE | |
- * | 2 | MIRROR_ADDRESSMODE | |
- */
- get wrapU() {
- return this._wrapU;
- }
- set wrapU(value) {
- this._wrapU = value;
- }
- /**
- * | Value | Type | Description |
- * | ----- | ------------------ | ----------- |
- * | 0 | CLAMP_ADDRESSMODE | |
- * | 1 | WRAP_ADDRESSMODE | |
- * | 2 | MIRROR_ADDRESSMODE | |
- */
- get wrapV() {
- return this._wrapV;
- }
- set wrapV(value) {
- this._wrapV = value;
- }
- /**
- * Define if the texture is a cube texture or if false a 2d texture.
- */
- get isCube() {
- if (!this._texture) {
- return this._isCube;
- }
- return this._texture.isCube;
- }
- // eslint-disable-next-line @typescript-eslint/naming-convention
- set isCube(value) {
- if (!this._texture) {
- this._isCube = value;
- }
- else {
- this._texture.isCube = value;
- }
- }
- /**
- * Define if the texture is a 3d texture (webgl 2) or if false a 2d texture.
- */
- get is3D() {
- if (!this._texture) {
- return false;
- }
- return this._texture.is3D;
- }
- // eslint-disable-next-line @typescript-eslint/naming-convention
- set is3D(value) {
- if (!this._texture) {
- return;
- }
- this._texture.is3D = value;
- }
- /**
- * Define if the texture is a 2d array texture (webgl 2) or if false a 2d texture.
- */
- get is2DArray() {
- if (!this._texture) {
- return false;
- }
- return this._texture.is2DArray;
- }
- // eslint-disable-next-line @typescript-eslint/naming-convention
- set is2DArray(value) {
- if (!this._texture) {
- return;
- }
- this._texture.is2DArray = value;
- }
- /**
- * Define if the texture contains data in gamma space (most of the png/jpg aside bump).
- * HDR texture are usually stored in linear space.
- * This only impacts the PBR and Background materials
- */
- get gammaSpace() {
- if (!this._texture) {
- return this._gammaSpace;
- }
- else {
- if (this._texture._gammaSpace === null) {
- this._texture._gammaSpace = this._gammaSpace;
- }
- }
- return this._texture._gammaSpace && !this._texture._useSRGBBuffer;
- }
- set gammaSpace(gamma) {
- if (!this._texture) {
- if (this._gammaSpace === gamma) {
- return;
- }
- this._gammaSpace = gamma;
- }
- else {
- if (this._texture._gammaSpace === gamma) {
- return;
- }
- this._texture._gammaSpace = gamma;
- }
- this.getScene()?.markAllMaterialsAsDirty(1, (mat) => {
- return mat.hasTexture(this);
- });
- }
- /**
- * Gets or sets whether or not the texture contains RGBD data.
- */
- get isRGBD() {
- return this._texture != null && this._texture._isRGBD;
- }
- set isRGBD(value) {
- if (value === this.isRGBD) {
- return;
- }
- if (this._texture) {
- this._texture._isRGBD = value;
- }
- this.getScene()?.markAllMaterialsAsDirty(1, (mat) => {
- return mat.hasTexture(this);
- });
- }
- /**
- * Are mip maps generated for this texture or not.
- */
- get noMipmap() {
- return false;
- }
- /**
- * With prefiltered texture, defined the offset used during the prefiltering steps.
- */
- get lodGenerationOffset() {
- if (this._texture) {
- return this._texture._lodGenerationOffset;
- }
- return 0.0;
- }
- set lodGenerationOffset(value) {
- if (this._texture) {
- this._texture._lodGenerationOffset = value;
- }
- }
- /**
- * With prefiltered texture, defined the scale used during the prefiltering steps.
- */
- get lodGenerationScale() {
- if (this._texture) {
- return this._texture._lodGenerationScale;
- }
- return 0.0;
- }
- set lodGenerationScale(value) {
- if (this._texture) {
- this._texture._lodGenerationScale = value;
- }
- }
- /**
- * With prefiltered texture, defined if the specular generation is based on a linear ramp.
- * By default we are using a log2 of the linear roughness helping to keep a better resolution for
- * average roughness values.
- */
- get linearSpecularLOD() {
- if (this._texture) {
- return this._texture._linearSpecularLOD;
- }
- return false;
- }
- set linearSpecularLOD(value) {
- if (this._texture) {
- this._texture._linearSpecularLOD = value;
- }
- }
- /**
- * In case a better definition than spherical harmonics is required for the diffuse part of the environment.
- * You can set the irradiance texture to rely on a texture instead of the spherical approach.
- * This texture need to have the same characteristics than its parent (Cube vs 2d, coordinates mode, Gamma/Linear, RGBD).
- */
- get irradianceTexture() {
- if (this._texture) {
- return this._texture._irradianceTexture;
- }
- return null;
- }
- set irradianceTexture(value) {
- if (this._texture) {
- this._texture._irradianceTexture = value;
- }
- }
- /**
- * Define the unique id of the texture in the scene.
- */
- get uid() {
- if (!this._uid) {
- this._uid = RandomGUID();
- }
- return this._uid;
- }
- /**
- * Return a string representation of the texture.
- * @returns the texture as a string
- */
- toString() {
- return this.name;
- }
- /**
- * Get the class name of the texture.
- * @returns "BaseTexture"
- */
- getClassName() {
- return "BaseTexture";
- }
- /**
- * Callback triggered when the texture has been disposed.
- * Kept for back compatibility, you can use the onDisposeObservable instead.
- */
- set onDispose(callback) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- }
- /**
- * Define if the texture is preventing a material to render or not.
- * If not and the texture is not ready, the engine will use a default black texture instead.
- */
- get isBlocking() {
- return true;
- }
- /**
- * Was there any loading error?
- */
- get loadingError() {
- return this._loadingError;
- }
- /**
- * If a loading error occurred this object will be populated with information about the error.
- */
- get errorObject() {
- return this._errorObject;
- }
- /**
- * Instantiates a new BaseTexture.
- * Base class of all the textures in babylon.
- * It groups all the common properties the materials, post process, lights... might need
- * in order to make a correct use of the texture.
- * @param sceneOrEngine Define the scene or engine the texture belongs to
- * @param internalTexture Define the internal texture associated with the texture
- */
- constructor(sceneOrEngine, internalTexture = null) {
- super(null);
- /**
- * Gets or sets an object used to store user defined information.
- */
- this.metadata = null;
- /**
- * For internal use only. Please do not use.
- */
- this.reservedDataStore = null;
- this._hasAlpha = false;
- this._getAlphaFromRGB = false;
- /**
- * Intensity or strength of the texture.
- * It is commonly used by materials to fine tune the intensity of the texture
- */
- this.level = 1;
- this._coordinatesIndex = 0;
- /**
- * Gets or sets a boolean indicating that the texture should try to reduce shader code if there is no UV manipulation.
- * (ie. when texture.getTextureMatrix().isIdentityAs3x2() returns true)
- */
- this.optimizeUVAllocation = true;
- this._coordinatesMode = 0;
- /**
- * | Value | Type | Description |
- * | ----- | ------------------ | ----------- |
- * | 0 | CLAMP_ADDRESSMODE | |
- * | 1 | WRAP_ADDRESSMODE | |
- * | 2 | MIRROR_ADDRESSMODE | |
- */
- this.wrapR = 1;
- /**
- * With compliant hardware and browser (supporting anisotropic filtering)
- * this defines the level of anisotropic filtering in the texture.
- * The higher the better but the slower. This defaults to 4 as it seems to be the best tradeoff.
- */
- this.anisotropicFilteringLevel = BaseTexture.DEFAULT_ANISOTROPIC_FILTERING_LEVEL;
- /** @internal */
- this._isCube = false;
- /** @internal */
- this._gammaSpace = true;
- /**
- * Is Z inverted in the texture (useful in a cube texture).
- */
- this.invertZ = false;
- /**
- * @internal
- */
- this.lodLevelInAlpha = false;
- /**
- * Define if the texture is a render target.
- */
- this.isRenderTarget = false;
- /** @internal */
- this._prefiltered = false;
- /** @internal */
- this._forceSerialize = false;
- /**
- * Define the list of animation attached to the texture.
- */
- this.animations = [];
- /**
- * An event triggered when the texture is disposed.
- */
- this.onDisposeObservable = new Observable();
- this._onDisposeObserver = null;
- this._scene = null;
- /** @internal */
- this._uid = null;
- /** @internal */
- this._parentContainer = null;
- this._loadingError = false;
- if (sceneOrEngine) {
- if (BaseTexture._IsScene(sceneOrEngine)) {
- this._scene = sceneOrEngine;
- }
- else {
- this._engine = sceneOrEngine;
- }
- }
- else {
- this._scene = EngineStore.LastCreatedScene;
- }
- if (this._scene) {
- this.uniqueId = this._scene.getUniqueId();
- this._scene.addTexture(this);
- this._engine = this._scene.getEngine();
- }
- this._texture = internalTexture;
- this._uid = null;
- }
- /**
- * Get the scene the texture belongs to.
- * @returns the scene or null if undefined
- */
- getScene() {
- return this._scene;
- }
- /** @internal */
- _getEngine() {
- return this._engine;
- }
- /**
- * Get the texture transform matrix used to offset tile the texture for instance.
- * @returns the transformation matrix
- */
- getTextureMatrix() {
- return Matrix.IdentityReadOnly;
- }
- /**
- * Get the texture reflection matrix used to rotate/transform the reflection.
- * @returns the reflection matrix
- */
- getReflectionTextureMatrix() {
- return Matrix.IdentityReadOnly;
- }
- /**
- * Gets a suitable rotate/transform matrix when the texture is used for refraction.
- * There's a separate function from getReflectionTextureMatrix because refraction requires a special configuration of the matrix in right-handed mode.
- * @returns The refraction matrix
- */
- getRefractionTextureMatrix() {
- return this.getReflectionTextureMatrix();
- }
- /**
- * Get if the texture is ready to be consumed (either it is ready or it is not blocking)
- * @returns true if ready, not blocking or if there was an error loading the texture
- */
- isReadyOrNotBlocking() {
- return !this.isBlocking || this.isReady() || this.loadingError;
- }
- /**
- * Scales the texture if is `canRescale()`
- * @param ratio the resize factor we want to use to rescale
- */
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
- scale(ratio) { }
- /**
- * Get if the texture can rescale.
- */
- get canRescale() {
- return false;
- }
- /**
- * @internal
- */
- _getFromCache(url, noMipmap, sampling, invertY, useSRGBBuffer, isCube) {
- const engine = this._getEngine();
- if (!engine) {
- return null;
- }
- const correctedUseSRGBBuffer = engine._getUseSRGBBuffer(!!useSRGBBuffer, noMipmap);
- const texturesCache = engine.getLoadedTexturesCache();
- for (let index = 0; index < texturesCache.length; index++) {
- const texturesCacheEntry = texturesCache[index];
- if (useSRGBBuffer === undefined || correctedUseSRGBBuffer === texturesCacheEntry._useSRGBBuffer) {
- if (invertY === undefined || invertY === texturesCacheEntry.invertY) {
- if (texturesCacheEntry.url === url && texturesCacheEntry.generateMipMaps === !noMipmap) {
- if (!sampling || sampling === texturesCacheEntry.samplingMode) {
- if (isCube === undefined || isCube === texturesCacheEntry.isCube) {
- texturesCacheEntry.incrementReferences();
- return texturesCacheEntry;
- }
- }
- }
- }
- }
- }
- return null;
- }
- /** @internal */
- _rebuild(_fromContextLost = false) { }
- /**
- * Clones the texture.
- * @returns the cloned texture
- */
- clone() {
- return null;
- }
- /**
- * Get the texture underlying type (INT, FLOAT...)
- */
- get textureType() {
- if (!this._texture) {
- return 0;
- }
- return this._texture.type !== undefined ? this._texture.type : 0;
- }
- /**
- * Get the texture underlying format (RGB, RGBA...)
- */
- get textureFormat() {
- if (!this._texture) {
- return 5;
- }
- return this._texture.format !== undefined ? this._texture.format : 5;
- }
- /**
- * Indicates that textures need to be re-calculated for all materials
- */
- _markAllSubMeshesAsTexturesDirty() {
- const scene = this.getScene();
- if (!scene) {
- return;
- }
- scene.markAllMaterialsAsDirty(1);
- }
- /**
- * Reads the pixels stored in the webgl texture and returns them as an ArrayBuffer.
- * This will returns an RGBA array buffer containing either in values (0-255) or
- * float values (0-1) depending of the underlying buffer type.
- * @param faceIndex defines the face of the texture to read (in case of cube texture)
- * @param level defines the LOD level of the texture to read (in case of Mip Maps)
- * @param buffer defines a user defined buffer to fill with data (can be null)
- * @param flushRenderer true to flush the renderer from the pending commands before reading the pixels
- * @param noDataConversion false to convert the data to Uint8Array (if texture type is UNSIGNED_BYTE) or to Float32Array (if texture type is anything but UNSIGNED_BYTE). If true, the type of the generated buffer (if buffer==null) will depend on the type of the texture
- * @param x defines the region x coordinates to start reading from (default to 0)
- * @param y defines the region y coordinates to start reading from (default to 0)
- * @param width defines the region width to read from (default to the texture size at level)
- * @param height defines the region width to read from (default to the texture size at level)
- * @returns The Array buffer promise containing the pixels data.
- */
- readPixels(faceIndex = 0, level = 0, buffer = null, flushRenderer = true, noDataConversion = false, x = 0, y = 0, width = Number.MAX_VALUE, height = Number.MAX_VALUE) {
- if (!this._texture) {
- return null;
- }
- const engine = this._getEngine();
- if (!engine) {
- return null;
- }
- const size = this.getSize();
- let maxWidth = size.width;
- let maxHeight = size.height;
- if (level !== 0) {
- maxWidth = maxWidth / Math.pow(2, level);
- maxHeight = maxHeight / Math.pow(2, level);
- maxWidth = Math.round(maxWidth);
- maxHeight = Math.round(maxHeight);
- }
- width = Math.min(maxWidth, width);
- height = Math.min(maxHeight, height);
- try {
- if (this._texture.isCube) {
- return engine._readTexturePixels(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y);
- }
- return engine._readTexturePixels(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion, x, y);
- }
- catch (e) {
- return null;
- }
- }
- /**
- * @internal
- */
- _readPixelsSync(faceIndex = 0, level = 0, buffer = null, flushRenderer = true, noDataConversion = false) {
- if (!this._texture) {
- return null;
- }
- const size = this.getSize();
- let width = size.width;
- let height = size.height;
- const engine = this._getEngine();
- if (!engine) {
- return null;
- }
- if (level != 0) {
- width = width / Math.pow(2, level);
- height = height / Math.pow(2, level);
- width = Math.round(width);
- height = Math.round(height);
- }
- try {
- if (this._texture.isCube) {
- return engine._readTexturePixelsSync(this._texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion);
- }
- return engine._readTexturePixelsSync(this._texture, width, height, -1, level, buffer, flushRenderer, noDataConversion);
- }
- catch (e) {
- return null;
- }
- }
- /** @internal */
- get _lodTextureHigh() {
- if (this._texture) {
- return this._texture._lodTextureHigh;
- }
- return null;
- }
- /** @internal */
- get _lodTextureMid() {
- if (this._texture) {
- return this._texture._lodTextureMid;
- }
- return null;
- }
- /** @internal */
- get _lodTextureLow() {
- if (this._texture) {
- return this._texture._lodTextureLow;
- }
- return null;
- }
- /**
- * Dispose the texture and release its associated resources.
- */
- dispose() {
- if (this._scene) {
- // Animations
- if (this._scene.stopAnimation) {
- this._scene.stopAnimation(this);
- }
- // Remove from scene
- this._scene.removePendingData(this);
- const index = this._scene.textures.indexOf(this);
- if (index >= 0) {
- this._scene.textures.splice(index, 1);
- }
- this._scene.onTextureRemovedObservable.notifyObservers(this);
- this._scene = null;
- if (this._parentContainer) {
- const index = this._parentContainer.textures.indexOf(this);
- if (index > -1) {
- this._parentContainer.textures.splice(index, 1);
- }
- this._parentContainer = null;
- }
- }
- // Callback
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- this.metadata = null;
- super.dispose();
- }
- /**
- * Serialize the texture into a JSON representation that can be parsed later on.
- * @param allowEmptyName True to force serialization even if name is empty. Default: false
- * @returns the JSON representation of the texture
- */
- serialize(allowEmptyName = false) {
- if (!this.name && !allowEmptyName) {
- return null;
- }
- const serializationObject = SerializationHelper.Serialize(this);
- // Animations
- SerializationHelper.AppendSerializedAnimations(this, serializationObject);
- return serializationObject;
- }
- /**
- * Helper function to be called back once a list of texture contains only ready textures.
- * @param textures Define the list of textures to wait for
- * @param callback Define the callback triggered once the entire list will be ready
- */
- static WhenAllReady(textures, callback) {
- let numRemaining = textures.length;
- if (numRemaining === 0) {
- callback();
- return;
- }
- for (let i = 0; i < textures.length; i++) {
- const texture = textures[i];
- if (texture.isReady()) {
- if (--numRemaining === 0) {
- callback();
- }
- }
- else {
- const onLoadObservable = texture.onLoadObservable;
- if (onLoadObservable) {
- onLoadObservable.addOnce(() => {
- if (--numRemaining === 0) {
- callback();
- }
- });
- }
- else {
- if (--numRemaining === 0) {
- callback();
- }
- }
- }
- }
- }
- static _IsScene(sceneOrEngine) {
- return sceneOrEngine.getClassName() === "Scene";
- }
- }
- /**
- * Default anisotropic filtering level for the application.
- * It is set to 4 as a good tradeoff between perf and quality.
- */
- BaseTexture.DEFAULT_ANISOTROPIC_FILTERING_LEVEL = 4;
- __decorate([
- serialize()
- ], BaseTexture.prototype, "uniqueId", void 0);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "name", void 0);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "metadata", void 0);
- __decorate([
- serialize("hasAlpha")
- ], BaseTexture.prototype, "_hasAlpha", void 0);
- __decorate([
- serialize("getAlphaFromRGB")
- ], BaseTexture.prototype, "_getAlphaFromRGB", void 0);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "level", void 0);
- __decorate([
- serialize("coordinatesIndex")
- ], BaseTexture.prototype, "_coordinatesIndex", void 0);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "optimizeUVAllocation", void 0);
- __decorate([
- serialize("coordinatesMode")
- ], BaseTexture.prototype, "_coordinatesMode", void 0);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "wrapU", null);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "wrapV", null);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "wrapR", void 0);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "anisotropicFilteringLevel", void 0);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "isCube", null);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "is3D", null);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "is2DArray", null);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "gammaSpace", null);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "invertZ", void 0);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "lodLevelInAlpha", void 0);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "lodGenerationOffset", null);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "lodGenerationScale", null);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "linearSpecularLOD", null);
- __decorate([
- serializeAsTexture()
- ], BaseTexture.prototype, "irradianceTexture", null);
- __decorate([
- serialize()
- ], BaseTexture.prototype, "isRenderTarget", void 0);
- //# sourceMappingURL=baseTexture.js.map
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